At times I look at the gaming industry and I question the level of artistic creativity that is being presented. I find myself feeling that we are in a cycle of systematic, regurgative idea production. Each "new" game presents a series of setting elements that have, to speak eloquently, been beaten to death with a stick. Then I make a sandwich and applaud my critical depth....
But in all seriousness, it did get me to thinking. What settings are people just sick of seeing in games, and so that is my question to you splendid members of the community.
What settings are you just tired of playing in?
For me, it is post-apocalyptic, specifically zombies. Usually I feel this element is selected to ease the burdens of world creation and uniqueness, as one drab environment can look strikingly like another. Yet I also feel it is a cop out for genuine plot development and character growth.
"Why are we doing this?
"Because OMG ZOMBIE APOC! Yay!!!!"
(I am aware The Last of Us may be an exception. I can not comment, I have not played it.)
But in all seriousness, it did get me to thinking. What settings are people just sick of seeing in games, and so that is my question to you splendid members of the community.
What settings are you just tired of playing in?
For me, it is post-apocalyptic, specifically zombies. Usually I feel this element is selected to ease the burdens of world creation and uniqueness, as one drab environment can look strikingly like another. Yet I also feel it is a cop out for genuine plot development and character growth.
"Why are we doing this?
"Because OMG ZOMBIE APOC! Yay!!!!"
(I am aware The Last of Us may be an exception. I can not comment, I have not played it.)