I like to play RPGs with party members and watching them interact with one another. However, I find myself thinking about how I could bring certain party members along more than others but can't. This is when I realized what ludonarrative dissonance was and how it changed by experience. Mainly, it showed me which characters I liked but didn't bring with me and characters I actually despised but brought with me. I'm not talking about games like Divinity: Original Sin 2 (brilliant game BTW), where abilities, class, combat rolls and spells are interchangeable but games where abilities usually are not interchangable for the majority of the game.
For example, I like the Coon in South Park: Fractured But Whole but don't bring him along often because of his poor range and mobility. On the other end, I dislike Anders from DA2 because of how his character was handled but brought him along often because he's the only healing mage in the group when I'm not playing a mage.
Have you ever experienced anything like this?
For example, I like the Coon in South Park: Fractured But Whole but don't bring him along often because of his poor range and mobility. On the other end, I dislike Anders from DA2 because of how his character was handled but brought him along often because he's the only healing mage in the group when I'm not playing a mage.
Have you ever experienced anything like this?