Just out of curiosity, why are so many first-person shooter fans against motion controls? It seems to me that if there is one hardcore genre that could actually benefit from them it'd be shooters.
After all, pointing at the screen obviously allows for more precision than an analog stick, and when combined with something like the Wii's nunchuck for movement/other commands you have an overall control scheme with as much complexity as traditional controllers.
It's just something that never really made sense to me. True the first FPS out on the Wii did suck, but later games improved very quickly after that. Heck the Conduit was even praised by most reviewers as having one of the best control schemes on a console FPS ever, and yet hardcore shooter fans still call motion controls a "gimmick".
Edit: Just for clarification here I'm talking about "pointing" motion controls over an analogue stick. I'm not talking about full on body controls such as "waggle to throw a grenade" etc. I agree that substituting a button for some motion is pretty silly, but pointing seems much more appropriate for the genre than basically using a miniature joystick (it's also the reason why most hardcore shooter fans prefer a mouse and keyboard over game controllers).
Edit2: Honestly, I can't believe that some of you are pulling the "I play games to relax" card. While I think that's a perfectly acceptable argument against some games being motion controlled, I can assure you that it's possible to play Wii shooters with the same level of exertion as a keyboard and mouse.
Edit3: "Motion controls require more effort" -- See edit #2. Play with the remote resting on your leg and you'll see that your wrist doesn't need to move much more than when using a mouse.
"Motion controls are less precise" While that may be the case for certain individual games, with the right hardware (IE not the original wii controller) and the right control setup (IE something similar to what's in Metroid or the Conduit), motion controls can be as accurate using a mouse.
See http://www.escapistmagazine.com/forums/read/9.206841-Why-are-FPS-gamers-against-motion-controls?page=5#9373739 for more in depth rebuttals to these common replies.
After all, pointing at the screen obviously allows for more precision than an analog stick, and when combined with something like the Wii's nunchuck for movement/other commands you have an overall control scheme with as much complexity as traditional controllers.
It's just something that never really made sense to me. True the first FPS out on the Wii did suck, but later games improved very quickly after that. Heck the Conduit was even praised by most reviewers as having one of the best control schemes on a console FPS ever, and yet hardcore shooter fans still call motion controls a "gimmick".
Edit: Just for clarification here I'm talking about "pointing" motion controls over an analogue stick. I'm not talking about full on body controls such as "waggle to throw a grenade" etc. I agree that substituting a button for some motion is pretty silly, but pointing seems much more appropriate for the genre than basically using a miniature joystick (it's also the reason why most hardcore shooter fans prefer a mouse and keyboard over game controllers).
Edit2: Honestly, I can't believe that some of you are pulling the "I play games to relax" card. While I think that's a perfectly acceptable argument against some games being motion controlled, I can assure you that it's possible to play Wii shooters with the same level of exertion as a keyboard and mouse.
Edit3: "Motion controls require more effort" -- See edit #2. Play with the remote resting on your leg and you'll see that your wrist doesn't need to move much more than when using a mouse.
"Motion controls are less precise" While that may be the case for certain individual games, with the right hardware (IE not the original wii controller) and the right control setup (IE something similar to what's in Metroid or the Conduit), motion controls can be as accurate using a mouse.
See http://www.escapistmagazine.com/forums/read/9.206841-Why-are-FPS-gamers-against-motion-controls?page=5#9373739 for more in depth rebuttals to these common replies.