Why Aren't fan projects Just new Games?

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kilenem

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Jul 21, 2013
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Seeing how Nintendo files a DMCA when ever someone uses their art work or code, why don't people who do fan projects just make entirely different games. If you want a good sonic game that's recent try out Freedom Planet. Don't like the recent Super Smash Bros and think Playstation Allstars isn't even close, try Rivals of Aether.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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Depends on the intent. Remaking Morrowind using Skyrim, I get it. But apparently there is another huge Skyrim mod that's basically its own game...and that one should have just been its own game, so they could sell it and stuff, since it just uses Skyrim's engine, but is set in its own lore.
 

Silentpony_v1legacy

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Jun 5, 2013
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Its hardly fair to call it a new game if is uses the assets, code and engine of another game. I mean if I just used I dunno, the Starcraft 2 level editor to make my own campaign with a plot and whatever, record my own voices, and release it, is it its own game? No, its at best a mod, but honestly just a custom level.
 

Gengisgame

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Feb 15, 2015
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slo said:
For the same reason that fan fiction isn't just new books. No one really gives a toss about just new games.
With a fan project you get community, resourses and an extra pair of hands every now and then.
When you're just making a new game you need to do a whole lot of stuff from scratch, you get zero support from anyone, and then it'll bomb, because there's a hundred AAA releases collecting dust in every gamers library that you have to compete with.
This guys got it.

Using the characters and lore gives the players a sense of connection.

Zelda Breath of the Wild Trailer is playing with the classic music and it's tugging at the old heartstrings, becomes wildly talked about, had I shown that exact same trailer without the music, new protagonist and new monsters with no connection to the Zelda lore to those same people it would have had a fraction of the affect despite being practically the same trailer in look.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Well, Shadowrun Returns HAS been new games based on old ideas. It's probably why they managed to do it so well. (Shadowrun Chronicles wasn't bad either, to be honest.) The thing about it is that it's still based largely on the history of the games, but opens up certain new frontiers.

The Dead Man Switch opens up a lovely dynamic of taking on the Bug Spirits before they take on Chicago.

Dragonfall throws in a brilliant take on the fate of one of the world's most destructive dragons.

The Hong Kong plot gives us an actual Horror - practically an evil god - to fight against.

It's all catered to the way Shadowrun IS. You build your character, you earn karma for improvements and money for better equipment, you roleplay how you want to deal with your missions, and you walk the shadows of this dark dystopian half-fantasy/half-sci-fi world. These games are the best in show, illustrating that it can be done and done well.
 

Igor-Rowan

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Apr 12, 2016
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The thing is, they are fully aware they will get nothing in return from day one, so this is more of a passion project than anything, "What if Mario had a Portal Gun?" "What if Metroid II had better graphics", "What if there was this new kind of Pok?mon" these games people get passionate about and with the right community they can expand. The problem is that recently, the Metroid remake and Pok?mon Uranium blew up out of proportion, I started to worry when IGN, Gamestop and Kotaku were reporting on it (either that or NX rumors), because hundreds of fan projects have survived over the years for living under the radar, these had sites and millions talking about it, so Nintendo had no option but to do what they must, even if people would get pissed off, which they did.

Also, Nintendo is their biggest targets because their 8-16 bit era games and their Pok?mon ones are the ones that are the easiest to do, but also, the easiest to get assets to, if there was some tool that could ease the edition of 3D (N64-PS1 era) games we would see a lot more of these ones pop up.
 

Aerosteam

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Sep 22, 2011
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Because building on top of something that already exists is easier than starting from scratch.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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"why don't people who do fan projects just make entirely different games."

Because their purpose isn't the same. It's about expanding the theme to where the creators don't go. It's different to make a clone of the game or a spiritual successor.