Note: Back in August I did a post about Mass Effect 2 being the best out of the ME series and it got quite a response to say the least, some agreed and some disagreed but I safely say some people were disgruntled, so a warning to all who read this: It's just an opinion.
Firstly, I just don't get why people (including Mr Yahtzee) didn't like Bioshock 2, from what I understand people thought it was "unnecessary" and that it didn't have a big "twist", which I think is a pretty weak argument against the game.
For me, Bioshock 2 had best combat, exploration, plasmas, weapons and (keep calm) characters and story.
Just a heads up: B1 = Bioshock, B2 = Bioshock, BI = Bioshock Infinite
Combat:
The dual wielding system in B2 met you didn't have keep swapping between plasmas and weapons making the combat smoother, while BI keep this it ditched the multi-weapons system in favour of a more generic two-gun system. The enemies in B2 were interesting and challenging especially the Big Sisters.
Exploration:
Rapture is just as interesting to explore in B2 as it was in B1, though areas in B2 feel less cramped. Environments in BI on the other hand, are a lot more linear and, ironically, feel less lived in. Also hacking in B2 is a lot less immersion breaking than B1, while in BI, hacking is traded for locking which is basically "Find X lockpicks to unlock door".
Plasmas:
In the first game, Adam served a big role in the story of Rapture, while its role in B2 wasn't as big it was still important to the story. In BI, vigors where just there, only two enemy types used them and it just felt shoe-horned into the game.
As for the plasmas themselves, B1 had a good variety of plasmas but it was B2 that got more creative with the upgrades like being able to lift enemies and throw them like projectiles, however, in BI the upgrades were basically "do more damage", "last for longer" or "turn enemies" into traps.
Weapons:
While weapons in B1 and B2 where similarly, B2 had the "3rd upgrade" mechanic that gave weapons a unique feature. BI, again, takes the "generic route" with weapons and upgrades.
Characters and story:
OK, this is the big one; for me, the story in Bioshock 2 is the best because it's more personal. See, in B1 and BI, the main character is thrown into a strange world and travels through the world doing things for vague reasons, however in B2 the goal of the game is more clear and worth emotional investment.
The characters in B2 are interesting and developed; in fact, Delta is more likeable than Jack and Booker and Lamb is more formidable than Andrew Ryan and Comstock. Also, I feel that Elizabeth (suffers from ludonarrative dissonance (http://en.wikipedia.org/wiki/Ludonarrative)) which sort of ruins her character, Eleanor on the other hand still helps you on your journey but doesn't "preach" to you.
Another thing about most of the characters in Bioshock Infinite is that most of the characters are underwhelming, mainly songbird.
TL;DR: Bioshock 2 took what Bioshock 1 did and improved it while took what Bioshock 1 did and make it more generic.
Firstly, I just don't get why people (including Mr Yahtzee) didn't like Bioshock 2, from what I understand people thought it was "unnecessary" and that it didn't have a big "twist", which I think is a pretty weak argument against the game.
For me, Bioshock 2 had best combat, exploration, plasmas, weapons and (keep calm) characters and story.
Just a heads up: B1 = Bioshock, B2 = Bioshock, BI = Bioshock Infinite
Combat:
The dual wielding system in B2 met you didn't have keep swapping between plasmas and weapons making the combat smoother, while BI keep this it ditched the multi-weapons system in favour of a more generic two-gun system. The enemies in B2 were interesting and challenging especially the Big Sisters.
Exploration:
Rapture is just as interesting to explore in B2 as it was in B1, though areas in B2 feel less cramped. Environments in BI on the other hand, are a lot more linear and, ironically, feel less lived in. Also hacking in B2 is a lot less immersion breaking than B1, while in BI, hacking is traded for locking which is basically "Find X lockpicks to unlock door".
Plasmas:
In the first game, Adam served a big role in the story of Rapture, while its role in B2 wasn't as big it was still important to the story. In BI, vigors where just there, only two enemy types used them and it just felt shoe-horned into the game.
As for the plasmas themselves, B1 had a good variety of plasmas but it was B2 that got more creative with the upgrades like being able to lift enemies and throw them like projectiles, however, in BI the upgrades were basically "do more damage", "last for longer" or "turn enemies" into traps.
Weapons:
While weapons in B1 and B2 where similarly, B2 had the "3rd upgrade" mechanic that gave weapons a unique feature. BI, again, takes the "generic route" with weapons and upgrades.
Characters and story:
OK, this is the big one; for me, the story in Bioshock 2 is the best because it's more personal. See, in B1 and BI, the main character is thrown into a strange world and travels through the world doing things for vague reasons, however in B2 the goal of the game is more clear and worth emotional investment.
The characters in B2 are interesting and developed; in fact, Delta is more likeable than Jack and Booker and Lamb is more formidable than Andrew Ryan and Comstock. Also, I feel that Elizabeth (suffers from ludonarrative dissonance (http://en.wikipedia.org/wiki/Ludonarrative)) which sort of ruins her character, Eleanor on the other hand still helps you on your journey but doesn't "preach" to you.
Another thing about most of the characters in Bioshock Infinite is that most of the characters are underwhelming, mainly songbird.
TL;DR: Bioshock 2 took what Bioshock 1 did and improved it while took what Bioshock 1 did and make it more generic.