Skyrim, Oblivion and Morrowind are three very special games regarding their exploration in my opinion. They're just on another level for exploration and environmental storytelling.
Walking around the lands in these games don't give you any completion percentage, any experience bonus or anything, but they're simply the best designed and most fun to explore. Walking to the top of a mountain or finding a little cabin in the woods with a bear in is just so satisfying in these games, but I'm not really sure why.
Having played AC and Dragon Age Inquisition recently, as well as other RPGs like Kingdoms of Amalur, they just don't have the same allure to exploring as the TES games. In KoA, there's just not much really interesting to find in the world. In Dragon Age, it's got a good world designed but it isn't really fun to explore, despite you getting experience points for planting flags. Same with AC, which really becomes a bit of a chore climbing up the towers and unlocking the map.
So why is TES so much better at this than other games?
Walking around the lands in these games don't give you any completion percentage, any experience bonus or anything, but they're simply the best designed and most fun to explore. Walking to the top of a mountain or finding a little cabin in the woods with a bear in is just so satisfying in these games, but I'm not really sure why.
Having played AC and Dragon Age Inquisition recently, as well as other RPGs like Kingdoms of Amalur, they just don't have the same allure to exploring as the TES games. In KoA, there's just not much really interesting to find in the world. In Dragon Age, it's got a good world designed but it isn't really fun to explore, despite you getting experience points for planting flags. Same with AC, which really becomes a bit of a chore climbing up the towers and unlocking the map.
So why is TES so much better at this than other games?