Why do people care so much about storylines?

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Velocity Eleven

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if you know me, you know I like JRPGs a LOT, and you know that I like my stories to be set-in-stone

however what I dont get is why people care so so much about storylines in games. I hear so many complaints about characters being annoying, or voice acting being bad, but I never notice any of that stuff. Its a lot less common that people complain about the actual gameplay of these games. It seems to me as though people have lost grasp of what a "game" is... its about the challenges, the skill requirements, the decisions, the rewards, the punishments etc. But I always hear people complain about "emo characters" and stuff... like for example, people say that Cloud is "emo", can't say i've ever noticed, and even if i did then what difference does it make?

you PLAY GAMES for the GAMEPLAY.

I've heard people say that people play JRPGs for the storylines cause their gameplay is limited. To me this was a huge "wtf?" moment, cause I always played JRPGs for their expansive gameplay elements and not their stories.

I just dont get it
 

TheFacelessOne

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Well...

hmm...

Well, people want more than gameplay. They want a rich, original, immersive story because it adds interest, drama, and tension to the game. Many people (above the age of 16, anyways) don't want to play the ol' classic CnP "Click to Shoot X", because its just been done more times that popular hooker on your street block.

Also, stories in games are important because they are a relatively brand new media that can tell a story that has the fun of a well-written book and a dramatic movie that you can control.

The "good" games, anyways.
 

Jaranja

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Storylines make games interesting and give motivation to play through.
 

Velocity Eleven

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TheFacelessOne said:
Well...

hmm...

Well, people want more than gameplay. They want a rich, original, immersive story because it adds interest, drama, and tension to the game. Many people (above the age of 16, anyways) don't want to play the ol' classic CnP "Click to Shoot X", because its just been done more times that popular hooker on your street block.
well I want a rich experience aswell, like I said, I like RPGs, I like to use strategy and leveling up and all that jazz. I just dont see how stories make games so much better all of a sudden... I agree that good stories are better than bad stories, I would rather the story be good than bad, but I just dont get why people see storyline as one of the biggest gameplay experiences

Jaranja said:
Storylines make games interesting and give motivation to play through.
thats only ever happened to me once, on Dragon Quest VIII, otherwise what pushes me are the rewards and challenges that lie ahead
 

kampori

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Gameplay is good and all, but the 'playing' part all revolves around a story & plot/setting.

With little/no story there's literally no point in playing. the gameplay becomes meaningless & boring. Not only is there no incentive to do anything, but people would just sit there thinking "well why the hell am I doing this?"

With no storyline, the plot doesn't move. There is no interest.
 

Velocity Eleven

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kampori said:
Gameplay is good and all, but the 'playing' part all revolves around a story & plot/setting.

With little/no story there's literally no point in playing. the gameplay becomes meaningless & boring. Not only is there no incentive to do anything, but people would just sit there thinking "well why the hell am I doing this?"

With no storyline, the plot doesn't move. There is no interest.
I strongly disagree
 

DigitalSushi

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Jaranja said:
Storylines make games interesting and give motivation to play through.
Kinda like a carrot dangling in front of you!.

Its weird how difficult it is in putting gameplay mechanics into another form of media to give it substance in terms of discussion value, like with films, lets take Die Hard 4.0... you don't watch it for its engrossing story but rather to watch Bruce Willis "Kill a Copta with a car". Now lets take Shawshank Redemption, I'm dismayed to say there isn't a single copta death in that film but the story more than makes up for it.

So what I'm saying is storyline isn't always important providing there are good gameplay mechanics/HeliCopta deaths to make up for the hollow insipid ness of it all.
 

TheFacelessOne

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Velocity Eleven said:
TheFacelessOne said:
Well...

hmm...

Well, people want more than gameplay. They want a rich, original, immersive story because it adds interest, drama, and tension to the game. Many people (above the age of 16, anyways) don't want to play the ol' classic CnP "Click to Shoot X", because its just been done more times that popular hooker on your street block.
well I want a rich experience aswell, like I said, I like RPGs, I like to use strategy and leveling up and all that jazz. I just dont see how stories make games so much better all of a sudden... I agree that good stories are better than bad stories, I would rather the story be good than bad, but I just dont get why people see storyline as one of the biggest gameplay experiences
Because it adds motivation for you...like, let's imagine that a game has no storyline, or at least one that isn't attractive or interesting.

If the storyline doesn't keeped you hooked onto the game, doesn't keep you wanting to know what's at the end and thus making you play more, then the game has no motivation. Sure, you might finish it because of those danged achievements, but that's it. A good game will keep you playing because you want to see the end for the end, not for some achievement or just solely for the feeling of accomplishment.

Now, you can argue that some games can have no story and get away with it (Damn you, Peggle!) but those don't count as they are mostly arcade types.
 

jtesauro

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Velocity Eleven said:
you PLAY GAMES for the GAMEPLAY.

I've heard people say that people play JRPGs for the storylines cause their gameplay is limited. To me this was a huge "wtf?" moment, cause I always played JRPGs for their expansive gameplay elements and not their stories.

I just dont get it
The thing is, there's more to it then that. I like good stories no matter the format ( Game, movie, book ) but due to the interactivity of gaming, it's far easier to get immersed in the experience and the story they're trying to tell. It adds another level to the experience in my opinion.

Yeah when I was an eight year old kid and all I knew about video game storytelling was "Sorry Mario, your princess is in another castle", then I didn't care so much. But then you have developers like Valve, Bioware, Obsidian pushing the bar for storytelling in games, and yeah, it's something I look for now as an adult. It's just a great way to tell a story that a film just can't do.

Then on the other hand, anyone who's played through Silent Hill 2 and the Final Fantasy Series will know what I mean when I say I've put up with some very annoying gameplay mechanics because I liked the story that was going on and I had gotten into it. To be fair, you're not the only person I've spoken with who likes the JRPG elements solely for their own sake, ( For my part, I don't get it ). I always feel like I need an encyclopedia just to make the most of it.

It doesn't have to be one or the other. IMO, the best games are ones that can work gameplay and story together. The story is mostly there to make you care, to give you context for wanting to put yourself through the dungeon crawls and such.
 

TheFacelessOne

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Velocity Eleven said:
DugMachine said:
I like to know the reasons for what i'm doing in games.
the reason I play games is cause they're fun
He means...

Say your character was told to go beat up a pillar who was stealing this arch's lunch money.

Now, say the arch just told you to beat up the pillar, and forget the lunch money part.

It adds no reason as to why you're beating up a poor pillar! Poor pillar...
 

Angerwing

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Jun 1, 2009
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I guess it all comes down to opinion? How hard is it to figure out that people like a story? Shit.

I've played pretty much every single genre in depth, and gameplay mechanics no longer surprise or challenge me. If I want to play Mindless Shooter 1137561387, why not just play Mindless Shooter 82526572? I mean, they're both mindless shooters with the same gameplay.

So I play for the story, where there's differentiation between games.

Seriously, this is like asking why Transformers 2 isn't considered better than Citizen Kane.
 

Velocity Eleven

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TheFacelessOne said:
Velocity Eleven said:
TheFacelessOne said:
Well...

hmm...

Well, people want more than gameplay. They want a rich, original, immersive story because it adds interest, drama, and tension to the game. Many people (above the age of 16, anyways) don't want to play the ol' classic CnP "Click to Shoot X", because its just been done more times that popular hooker on your street block.
well I want a rich experience aswell, like I said, I like RPGs, I like to use strategy and leveling up and all that jazz. I just dont see how stories make games so much better all of a sudden... I agree that good stories are better than bad stories, I would rather the story be good than bad, but I just dont get why people see storyline as one of the biggest gameplay experiences
Because it adds motivation for you...like, let's imagine that a game has no storyline, or at least one that isn't attractive or interesting.

If the storyline doesn't keeped you hooked onto the game, doesn't keep you wanting to know what's at the end and thus making you play more, then the game has no motivation. Sure, you might finish it because of those danged achievements, but that's it. A good game will keep you playing because you want to see the end for the end, not for some achievement or just solely for the feeling of accomplishment.

Now, you can argue that some games can have no story and get away with it (Damn you, Peggle!) but those don't count as they are mostly arcade types.
when you say "but that's it" you make it sound as if the accomplishments are small and insignificant. What I am saying is that I disagree with that, to me the accomplishments are the greatest reason to complete the challenges (along with the reward for doing so)... now seeing "the end" of the game, as in the final cutscene or whatever is rewarding (to me) because watching it is a signifier that the game has been completed
 

jtesauro

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Nov 8, 2009
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ColdStorage said:
Jaranja said:
Storylines make games interesting and give motivation to play through.
Kinda like a carrot dangling in front of you!.

Its weird how difficult it is in putting gameplay mechanics into another form of media to give it substance in terms of discussion value, like with films, lets take Die Hard 4.0... you don't watch it for its engrossing story but rather to watch Bruce Willis "Kill a Copta with a car". Now lets take Shawshank Redemption, I'm dismayed to say there isn't a single copta death in that film but the story more than makes up for it.

So what I'm saying is storyline isn't always important providing there are good gameplay mechanics/HeliCopta deaths to make up for the hollow insipid ness of it all.
I don't know if I can agree with that completely. Yes, the action bits are alot of fun, but honestly, I find myself watching Die Hard 4.0 because I like John McClane, the character is alot of fun for me to watch, which is more story then strictly the action. Not like there aren't plenty of other big budget action movies out there to watch, but Willis playing McClane is always a good show.
 

ProfessorLayton

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Some people don't only play games for gameplay. Sometimes you want to play Saints Row 2 and just run around killing everyone, but sometimes you actually want to hear a good story. Sometimes you can even sacrifice good gameplay for a story.
 

sleepbox

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Some people do some people don't. I think story is very important for single player games but for me it's all about how the story is told. If there's an over abundance of CG movies, I am generally turned off. However, if it is told from the perspective of your character then I think there's a lot of good potential in story.
 

laikenf

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kampori said:
Gameplay is good and all, but the 'playing' part all revolves around a story & plot/setting.

With little/no story there's literally no point in playing. the gameplay becomes meaningless & boring. Not only is there no incentive to do anything, but people would just sit there thinking "well why the hell am I doing this?"

With no storyline, the plot doesn't move. There is no interest.
I think your taking it a little too far. I can understand that stories (good ones) do a lot to immerse you in the game (that's what they are for to begin with) but I'm sure that even you have played dozens of enjoyable games with little to no story line to follow. There are other numerous ways to keep the player immersed without the aid of a narrative.
 

Velocity Eleven

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TheFacelessOne said:
Velocity Eleven said:
DugMachine said:
I like to know the reasons for what i'm doing in games.
the reason I play games is cause they're fun
He means...

Say your character was told to go beat up a pillar who was stealing this arch's lunch money.

Now, say the arch just told you to beat up the pillar, and forget the lunch money part.

It adds no reason as to why you're beating up a poor pillar! Poor pillar...
I don't mind, it's the same pillar... same difficulty, same methods, same rewards

Angerwing said:
I guess it all comes down to opinion? How hard is it to figure out that people like a story? Shit.

I've played pretty much every single genre in depth, and gameplay mechanics no longer surprise or challenge me. If I want to play Mindless Shooter 1137561387, why not just play Mindless Shooter 82526572? I mean, they're both mindless shooters with the same gameplay.

So I play for the story, where there's differentiation between games.

Seriously, this is like asking why Transformers 2 isn't considered better than Citizen Kane.
well i generally dont like shooters, which is why i dont play them