Growing up, FF4 was called FF2 and it was still one of the best times I had in my life. There were characters I grew attached to, dastardly treachery, redemption, inspiring music, and that sweet, savory thrill of powering up. It wasn't always the LEVEL UP, though. If you managed to not drink all your potions, conserve your MP, and scrap by in a world of fantastic and unfriendly creatures, you got to a town where you could buy a sword that was FIVE ATTACK POINTS HIGHER than the one you had.
Wow. Those EvilCells will be sorry now!
And they were. I spent my hard-earned gil on seeing higher numbers fall out of my enemies, and it was glorious--it's the closest thing mathematicians have to actually tasting battle.
I didn't know how much I loved that part of the game until Final Fantasy 13 took it away from me. So did Last Remnant and Dragon Age.
In FF13 I bravely navigated the...hallway...and discovered the Axis Blade. Sweet! A new weapon! It's awesome! It's shiny! It's...weaker? Even leveled up to match the current weapon, it's weaker. When I asked others what weapon they give lightning, they reply "oh I never change her weapon."
Tradeoffs suck. Why should I give up my attack power for a little speed? The difficulty curve is ramping up here, I want speed AND power. Remember Crono Trigger? The Rainbow Sword has more attack power AND raises your critical % rate to 70. Now THAT's playing with power. Remember Super Metroid? The Wave Beam is NOT weaker than the main gun.
There's no point in risking the team's collective behinds if finding a new weapon brings not joy, but a difficult question. Speed and power? Dexterity and protection? You might as well ask me to chose between my children (as soon as I have them).
I haven't even started on the evils of the loot systems. I get it, WoW wants you paying every month, Skinner Box (See Extra Creditz or Cracked.com), we all want rare stuff. But I paid $60 for FF13. It's mine. Forever. You don't have to keep me playing because there's no more money in it for you. So why is it such a long grind to raise 2,000,000 gil for a Trapezahedron? If they retail for 2 million, why is the sell price 10,000? What kind of economy is this? And once I get the Trapezahedron it takes another 4 million gil to buy enough reagents to power the weapon up fully. Why? I already made it to the end of the game. I killed your 16 million HP super duper monster. I don't deserve a fully-powered Omega Weapon for that?
At least FF13 has a simple loot system (almost as if they knew how much Last Remnant sucked). I am become Death, the destroyer of monsters, so why do I have to grind 2 hours to find 8 insect husks? And this is all to buy one weapon.
Loot systems and weapon leveling make the game longer, but they don't make it more fun. I'll hunt a dragon across the frozen wasteland for some magickal Youcanthitmeum Armor, but I'm not doing it 10 times because I need his rare drop item to buy a Meh Sword. So please, RPG makers, can we return to the days of reward being proportional to effort? Thank you.
Wow. Those EvilCells will be sorry now!
And they were. I spent my hard-earned gil on seeing higher numbers fall out of my enemies, and it was glorious--it's the closest thing mathematicians have to actually tasting battle.
I didn't know how much I loved that part of the game until Final Fantasy 13 took it away from me. So did Last Remnant and Dragon Age.
In FF13 I bravely navigated the...hallway...and discovered the Axis Blade. Sweet! A new weapon! It's awesome! It's shiny! It's...weaker? Even leveled up to match the current weapon, it's weaker. When I asked others what weapon they give lightning, they reply "oh I never change her weapon."
Tradeoffs suck. Why should I give up my attack power for a little speed? The difficulty curve is ramping up here, I want speed AND power. Remember Crono Trigger? The Rainbow Sword has more attack power AND raises your critical % rate to 70. Now THAT's playing with power. Remember Super Metroid? The Wave Beam is NOT weaker than the main gun.
There's no point in risking the team's collective behinds if finding a new weapon brings not joy, but a difficult question. Speed and power? Dexterity and protection? You might as well ask me to chose between my children (as soon as I have them).
I haven't even started on the evils of the loot systems. I get it, WoW wants you paying every month, Skinner Box (See Extra Creditz or Cracked.com), we all want rare stuff. But I paid $60 for FF13. It's mine. Forever. You don't have to keep me playing because there's no more money in it for you. So why is it such a long grind to raise 2,000,000 gil for a Trapezahedron? If they retail for 2 million, why is the sell price 10,000? What kind of economy is this? And once I get the Trapezahedron it takes another 4 million gil to buy enough reagents to power the weapon up fully. Why? I already made it to the end of the game. I killed your 16 million HP super duper monster. I don't deserve a fully-powered Omega Weapon for that?
At least FF13 has a simple loot system (almost as if they knew how much Last Remnant sucked). I am become Death, the destroyer of monsters, so why do I have to grind 2 hours to find 8 insect husks? And this is all to buy one weapon.
Loot systems and weapon leveling make the game longer, but they don't make it more fun. I'll hunt a dragon across the frozen wasteland for some magickal Youcanthitmeum Armor, but I'm not doing it 10 times because I need his rare drop item to buy a Meh Sword. So please, RPG makers, can we return to the days of reward being proportional to effort? Thank you.