Hi everyone,
I never really gave it this much thought, but today I realized how freaking bored I am of the characters that seem to pop up in every AAA title. Why does everyone worship the Last of Us` story line when its essentially a copy paste from The Walking Dead? Rugged, manly main character with a questionable past? Check. Adventures with a girl who he just ends up with even though it was not the 1st thing he wanted to do? Check. The girl despite a pile of zombies and gore everywhere seems sort of ok with it? Check. Hell, I´d shaking more than a vibrator 90% of the time in the situations in that game yet those little girls look like superheroes. A bad human that tries to kill the main protagonist while being cunning and trying to convince the girl that everything is alright? Check...
The worst thing is that its not even just those 2 games. Why does Bioshock Infinite follow the exact same pattern when it comes to characters? Why does even freaking Dishonored, one of my favorite games of all time, have to have a little girl in it who needs to be saved? Why does even the How To Survive, something as silly as that, have an entire mini chapter devoted to saving a girl?
Even though it may seem like I`m mad, its just pure confusion. I really don't get the mass appeal in trying to save a girl. Don`t get me wrong, its alright for a story line to be focused around it, but why does every game do it? Is it something psychological, the need to save females from danger, the greatest instinct of all gamers? I honestly dont get it. Why cannot it be a boy or a sibling? Also, why does almost every main protagonist has to be a middle aged, tough looking man with a questionable past? Why cannot it be someone else?
Hell, Id pay someone to make a game with a different character. Why cannot we have a zombie apocalypse game with a WW2 veteran? Obviously he wouldn't be as fit but it could link to interesting things - maybe going mad and seeing zombies as Nazis? What about a priest who has to question his faith while being ridiculed by the society - meaningful choices leading to an ending where maybe he could found the new Templars, open a church or abandon faith altogether.
I sincerely do not understand why does almost every major game bases the story around cutout characters.
EDIT: Ugh. I should have called this topic something else. I do not despise those games. I actually enjoyed all of them, whether I watched a lets play (as I only play on the PC) or played them myself. They are not bad games. All that I'm wondering about is the whole idea and why the patter actually exists. I do not actually personify with any of the ragged characters nor find saving one character particularly exciting. All these stories are quite good, all Im confused about is why most major studios keep doing the same. You would thing that different people would create different things after all.
I never really gave it this much thought, but today I realized how freaking bored I am of the characters that seem to pop up in every AAA title. Why does everyone worship the Last of Us` story line when its essentially a copy paste from The Walking Dead? Rugged, manly main character with a questionable past? Check. Adventures with a girl who he just ends up with even though it was not the 1st thing he wanted to do? Check. The girl despite a pile of zombies and gore everywhere seems sort of ok with it? Check. Hell, I´d shaking more than a vibrator 90% of the time in the situations in that game yet those little girls look like superheroes. A bad human that tries to kill the main protagonist while being cunning and trying to convince the girl that everything is alright? Check...
The worst thing is that its not even just those 2 games. Why does Bioshock Infinite follow the exact same pattern when it comes to characters? Why does even freaking Dishonored, one of my favorite games of all time, have to have a little girl in it who needs to be saved? Why does even the How To Survive, something as silly as that, have an entire mini chapter devoted to saving a girl?
Even though it may seem like I`m mad, its just pure confusion. I really don't get the mass appeal in trying to save a girl. Don`t get me wrong, its alright for a story line to be focused around it, but why does every game do it? Is it something psychological, the need to save females from danger, the greatest instinct of all gamers? I honestly dont get it. Why cannot it be a boy or a sibling? Also, why does almost every main protagonist has to be a middle aged, tough looking man with a questionable past? Why cannot it be someone else?
Hell, Id pay someone to make a game with a different character. Why cannot we have a zombie apocalypse game with a WW2 veteran? Obviously he wouldn't be as fit but it could link to interesting things - maybe going mad and seeing zombies as Nazis? What about a priest who has to question his faith while being ridiculed by the society - meaningful choices leading to an ending where maybe he could found the new Templars, open a church or abandon faith altogether.
I sincerely do not understand why does almost every major game bases the story around cutout characters.
EDIT: Ugh. I should have called this topic something else. I do not despise those games. I actually enjoyed all of them, whether I watched a lets play (as I only play on the PC) or played them myself. They are not bad games. All that I'm wondering about is the whole idea and why the patter actually exists. I do not actually personify with any of the ragged characters nor find saving one character particularly exciting. All these stories are quite good, all Im confused about is why most major studios keep doing the same. You would thing that different people would create different things after all.