I'm talking about what I will henceforth call Project Portal.
Basically, I think we're all fed up of the high volume of sequels and/or samey FPS space marine and war games. But I can also understand that in this day and age, when AAA games cost so much to make, that you have to make sure your game is going to sell.
So what can we do about it?
Valve demonstrated a fantastic solution to this, even if it was by accident. Portal was risky, there was no prior indication as to the success that it would garner, it was original.
So let's imagine a developer has an idea for a game, but the big cheeses don't know whether it will sell. Instead of abandoning the project, a developer would work on a proto-game, aiming for 3-6 hours play time (depending on the genre, RPGs would probably require more than FPSs) and it would be priced as a budget title. This would NOT be a demo, it would be a complete story, perhaps a prequel, or a side story, different to the intended game. It would be complete in features however.
I can't see a downside to this. Companies get insurance on their investments when they decide to pour millions in to a big title, as well as more regular cash injections, from the shorter development cycles. Gamers get to play a wider variety of games, as well as have some control over what the industry creates.
Opinions?
And are there any other examples of big developers doing this kind of thing?
Basically, I think we're all fed up of the high volume of sequels and/or samey FPS space marine and war games. But I can also understand that in this day and age, when AAA games cost so much to make, that you have to make sure your game is going to sell.
So what can we do about it?
Valve demonstrated a fantastic solution to this, even if it was by accident. Portal was risky, there was no prior indication as to the success that it would garner, it was original.
So let's imagine a developer has an idea for a game, but the big cheeses don't know whether it will sell. Instead of abandoning the project, a developer would work on a proto-game, aiming for 3-6 hours play time (depending on the genre, RPGs would probably require more than FPSs) and it would be priced as a budget title. This would NOT be a demo, it would be a complete story, perhaps a prequel, or a side story, different to the intended game. It would be complete in features however.
I can't see a downside to this. Companies get insurance on their investments when they decide to pour millions in to a big title, as well as more regular cash injections, from the shorter development cycles. Gamers get to play a wider variety of games, as well as have some control over what the industry creates.
Opinions?
And are there any other examples of big developers doing this kind of thing?