Do you have in mind any smart, convenient or unique features and ideas in a game which are particularly rare and would like to see them in others? The remaster of Radiant Historia got me thinking of this thread. The game's been out for 7 years and I haven't seen its main gameplay hook since (maybe because the game has only ever reached a small cult status).
Gushing about Radiant Historia starts now.
It's a turn-based JRPG, with a similar turn system to Final Fantasy X. You can re-order your turns so that your party members can attack in a single chain, and if you want more, you can let your enemies attack before you do to get an even longer chain. Like Bravely Default, but instead your defences lower so there's more risk but has a bigger payoff since you have much more control over who attacks and when.
Why would you want to chain together attacks? Because you can do shit like this:
If that went by you, the gist of it is that the enemies have a position system, not your party. You have access to attacks which push enemies on a grid, and if they connect with another, they now occupy the same tile. Once that happens, any attack (even ones which push) apply to all those enemies. This allows you to be able to do more with less, it makes you feel smart by clumping together potentially every single enemy you're up against and using a high-damaging attack on them as opposed to just one. It's such a cool system and you can do such much with it I'm surprised it hasn't popped up in other places.
Gushing about Radiant Historia starts now.
It's a turn-based JRPG, with a similar turn system to Final Fantasy X. You can re-order your turns so that your party members can attack in a single chain, and if you want more, you can let your enemies attack before you do to get an even longer chain. Like Bravely Default, but instead your defences lower so there's more risk but has a bigger payoff since you have much more control over who attacks and when.
Why would you want to chain together attacks? Because you can do shit like this: