Why many games published recently are nothing else other than one-hit-wonders. Games which are build around one feature, are suppose to make it great and entertaining. Most cases, even that "awesome" feature is kind of "I've seen it already, boring stuff". Why not make games the other way around like Half-Life and Source engine. We've brilliant games (I know there is nothing new same ol'FPS) but is pimped with Source engine. That makes it much more entertaining. We can find multiple examples of game with build in features not games built around one idea. And that is what game industry needs.