Previously, I had put this game on a cross due to sheer outrage, but here I'm going to attempt to provide an actual criticism of the game in a vacuum and why I think it's a poor product.
My issue can be best summed up as wanting an open world pirate game and getting a tired franchise game that occasionally contains pirates. While there are open world characteristics, it's impossible to enjoy them when the game continually asserts its mythos in the middle of it. I can only pillage and plunder so far before I'm taken back into the frame tale set in the corporate future which is the most unbelievably insulting immersion death I've ever known. I'm in the middle of the ocean sailing this grandoise ship with my crew singing a sea shanty and then the screen gets fuzzy and I get warned that if I don't show more restraint with my freedom that the game will remind me I'm just playing a game and that I went across it's out of bounds line.
Desmond Miles? Ancestry experience programs? Corporate espionage?
I. Don't. Care. Put me back on my ship and leave me alone.
I bought this game because a pirate game is long overdue. It is such a missed opportunity for Ubisoft and it is so misguided that they continually enforce their self-important left field arc into what could've been an amazing and innovative experience.
And then there's the character/gameplay inconsistency. Why, in the intro, does Edward come across as supreme suave legendary badass and in missions, the mechanics force you to continuously flunk out of stealth school? Why did the game give me an arbitrary "desynchronization" when Edward got spotted on certain missions? Nobody was at risk. Nobody was held hostage. There was no in-game reason to fail some of these. It's just the game deciding that Edward should be stealthy here, so if you get spotted you fail. Why didn't that happen during any of the previous missions where if badass Captain Kenway got spotted, he just stabbed and battled his way out? What omnipotent body is telling Edward to start over on some missions, but not others? Why is Kenyway's NPC target for finishing the stealth mission standing in the middle of the field he just had to spend 15 minutes sneaking around in?
And then there's Ubisoft asking me to fill out a survey after missions and sign up for its UPlay garbage. Can't people do anything anymore without having a billboard in their face begging them to be a loyal subscriber? Get off my console, get off the product I purchased, get out of my living room. I don't want to sign up for your bullshit. I don't want to leave you feedback. Your playtesters should have done that. Your devs should've done that. Leave. Me. Alone.
My issue can be best summed up as wanting an open world pirate game and getting a tired franchise game that occasionally contains pirates. While there are open world characteristics, it's impossible to enjoy them when the game continually asserts its mythos in the middle of it. I can only pillage and plunder so far before I'm taken back into the frame tale set in the corporate future which is the most unbelievably insulting immersion death I've ever known. I'm in the middle of the ocean sailing this grandoise ship with my crew singing a sea shanty and then the screen gets fuzzy and I get warned that if I don't show more restraint with my freedom that the game will remind me I'm just playing a game and that I went across it's out of bounds line.
Desmond Miles? Ancestry experience programs? Corporate espionage?
I. Don't. Care. Put me back on my ship and leave me alone.
I bought this game because a pirate game is long overdue. It is such a missed opportunity for Ubisoft and it is so misguided that they continually enforce their self-important left field arc into what could've been an amazing and innovative experience.
And then there's the character/gameplay inconsistency. Why, in the intro, does Edward come across as supreme suave legendary badass and in missions, the mechanics force you to continuously flunk out of stealth school? Why did the game give me an arbitrary "desynchronization" when Edward got spotted on certain missions? Nobody was at risk. Nobody was held hostage. There was no in-game reason to fail some of these. It's just the game deciding that Edward should be stealthy here, so if you get spotted you fail. Why didn't that happen during any of the previous missions where if badass Captain Kenway got spotted, he just stabbed and battled his way out? What omnipotent body is telling Edward to start over on some missions, but not others? Why is Kenyway's NPC target for finishing the stealth mission standing in the middle of the field he just had to spend 15 minutes sneaking around in?
And then there's Ubisoft asking me to fill out a survey after missions and sign up for its UPlay garbage. Can't people do anything anymore without having a billboard in their face begging them to be a loyal subscriber? Get off my console, get off the product I purchased, get out of my living room. I don't want to sign up for your bullshit. I don't want to leave you feedback. Your playtesters should have done that. Your devs should've done that. Leave. Me. Alone.