Please do not mistake me for a troll, this is all purely my opinion, and I don't expect everyone to accept what I say as fact. I write this article because many many reviewers and gamers keep declaring Mass Effect as the GOTY and in fact the most definitive role playing game of this generation. And I keep wondering whether everyone else played the same game I did. I look back at my experience with Mass Effect 2 and remember a deep, yet also exhausting and in some places flat out dull RPG.
I loved Mass Effect 1, and listed below are reasons why the sequel simply didn't do it for me;
CHARACTERS
Mass Effect 1 had fewer characters, but in my opinion most of them were better developed than those in Mass Effect 2 (if less 'out there') and none of them annoyed the tits off me. Many people didn't like Ashley Williams, saying she was stupid and racist, but those were part of the reasons that I liked her (not that I condone racism at all). Ash was a flawed, human character. She got angry, jealous, but also had a softer goofy side that her family bought out, and she felt true affection for Shepard throughout the game. And after her character was developed, you find out her racism towards aliens is the sort of shallow racism that dissipitates when you really get to know someone. Her and Kaiden Alenko who was also human and likeable formed a very big contrast to the two main human companions in Mass Effect 2; Jacob and Miranda.
JACOB: The main problem with Jacob is that he's dull. Really dull. It's not that he's dull coz he doesn't have a SUPER AWESOME LOL OMG HES A MURDERER backstory, like say Jack, because a good character doesn't have to have really weird stuff happen to them as long as they are humanised. Jacob wasn't. He had one emotion, a sort of cold professionalism that was only broken through once when he meets his father and gets angry. I'm fairly sure when they were working out the character ideas for ME2 they wrote next to Jacobs name 'He's Black.' There was just no depth to him, no dimensions, just that stupid handshake him and Shepard do when you exhaust all his dialogue, (that still makes me laugh).
MIRANDA: Miranda was deeper than Jacob. She had a well developed backstory, more than one emotion, it's just unfortunate that whenever she showed her emotions she pissed me off. Basically all she did was whine about how she was perfect... I know girls like that in real life, and their just as annoying in video games. Bioware could have done a better job of making Miranda conflicted without being a whiner. But instead whenever she wasn't pulling her cold tough gal 'I don't need men' act, she was complaining.
This isn't to say I didn't like all the characters in ME2, I liked how Garrus (who was probably the most cliched character in ME1) was made more unpredictable and conflicted. And yes like everyone else, I thought Thane was a badass
GAMEPLAY
I know everyones already harped on that resource collecting thing so i won't go into depth, but needless to say, it sucked.
And while the combat was refined, it seemed to replace many of the diplomatic encounters in the original game. In ME2 Most of the Planets with main missions, and all the NE7 side missions just decsended into mindless shooting galleries with little to no room for exploration or dialogue. In the original ME1 a traditional scenario would be to break into an enemy base, shoot up some bad guys, find a group of survivors, talk, help them out or ignore them or kill them etc. ME2 gets up to teh shooting bad guys, but completely omits the survivors, talking and characterisation. This really just wore the game away to its bare bones for me, and made it more reminiscent of a repeptitive third person shooter than a RPG.
TONE
This is probably the pettiest of all my complaints, but I never like it when an epic game dripping with discovery and new begginings takes a turn down the angsty highway. Surely a company as talented as Bioware can think of another tone for the game.
CHOICES
There just weren't as many to make, and none of the choices from the first game felt weighty. Ok i chose Kaiden to die! I wonder how that'll affect the game! Oh Ash just appears for five minutes calls me a dick and walks away... I wonder what happens if I choose Ash to die! Oh Kaiden just appears for five minutes calls me a dick and walks away... Hey at least I managed to save Wrex! Oh he just appears for five minutes and has almost identical dialogue to the Krogan who appears if Wrex died...
And since most of the game is just shooting, there were fewer meaningful choices to make outside of the final mission (which I did actually quite enjoy). And even then the choices I made in the final mission will only effect the 3rd game, rather than ME2
So there are my reasons that I didn't like ME2. Please comment enlightening me as to why you thought the game was an orgasmic experience of jesus proportions, or why you were underwhelmed, or engage in a healthy debate about my points
Thank you, and remember this is all my opinion
I loved Mass Effect 1, and listed below are reasons why the sequel simply didn't do it for me;
CHARACTERS
Mass Effect 1 had fewer characters, but in my opinion most of them were better developed than those in Mass Effect 2 (if less 'out there') and none of them annoyed the tits off me. Many people didn't like Ashley Williams, saying she was stupid and racist, but those were part of the reasons that I liked her (not that I condone racism at all). Ash was a flawed, human character. She got angry, jealous, but also had a softer goofy side that her family bought out, and she felt true affection for Shepard throughout the game. And after her character was developed, you find out her racism towards aliens is the sort of shallow racism that dissipitates when you really get to know someone. Her and Kaiden Alenko who was also human and likeable formed a very big contrast to the two main human companions in Mass Effect 2; Jacob and Miranda.
JACOB: The main problem with Jacob is that he's dull. Really dull. It's not that he's dull coz he doesn't have a SUPER AWESOME LOL OMG HES A MURDERER backstory, like say Jack, because a good character doesn't have to have really weird stuff happen to them as long as they are humanised. Jacob wasn't. He had one emotion, a sort of cold professionalism that was only broken through once when he meets his father and gets angry. I'm fairly sure when they were working out the character ideas for ME2 they wrote next to Jacobs name 'He's Black.' There was just no depth to him, no dimensions, just that stupid handshake him and Shepard do when you exhaust all his dialogue, (that still makes me laugh).
MIRANDA: Miranda was deeper than Jacob. She had a well developed backstory, more than one emotion, it's just unfortunate that whenever she showed her emotions she pissed me off. Basically all she did was whine about how she was perfect... I know girls like that in real life, and their just as annoying in video games. Bioware could have done a better job of making Miranda conflicted without being a whiner. But instead whenever she wasn't pulling her cold tough gal 'I don't need men' act, she was complaining.
This isn't to say I didn't like all the characters in ME2, I liked how Garrus (who was probably the most cliched character in ME1) was made more unpredictable and conflicted. And yes like everyone else, I thought Thane was a badass
GAMEPLAY
I know everyones already harped on that resource collecting thing so i won't go into depth, but needless to say, it sucked.
And while the combat was refined, it seemed to replace many of the diplomatic encounters in the original game. In ME2 Most of the Planets with main missions, and all the NE7 side missions just decsended into mindless shooting galleries with little to no room for exploration or dialogue. In the original ME1 a traditional scenario would be to break into an enemy base, shoot up some bad guys, find a group of survivors, talk, help them out or ignore them or kill them etc. ME2 gets up to teh shooting bad guys, but completely omits the survivors, talking and characterisation. This really just wore the game away to its bare bones for me, and made it more reminiscent of a repeptitive third person shooter than a RPG.
TONE
This is probably the pettiest of all my complaints, but I never like it when an epic game dripping with discovery and new begginings takes a turn down the angsty highway. Surely a company as talented as Bioware can think of another tone for the game.
CHOICES
There just weren't as many to make, and none of the choices from the first game felt weighty. Ok i chose Kaiden to die! I wonder how that'll affect the game! Oh Ash just appears for five minutes calls me a dick and walks away... I wonder what happens if I choose Ash to die! Oh Kaiden just appears for five minutes calls me a dick and walks away... Hey at least I managed to save Wrex! Oh he just appears for five minutes and has almost identical dialogue to the Krogan who appears if Wrex died...
And since most of the game is just shooting, there were fewer meaningful choices to make outside of the final mission (which I did actually quite enjoy). And even then the choices I made in the final mission will only effect the 3rd game, rather than ME2
So there are my reasons that I didn't like ME2. Please comment enlightening me as to why you thought the game was an orgasmic experience of jesus proportions, or why you were underwhelmed, or engage in a healthy debate about my points
Thank you, and remember this is all my opinion