man I wanted a good bashing of MGS5 but Yahtzee was too lazy aka "efficient".
There is so much to bash in MGS5.
world is very washed out gray looking
the first mssion that stretches for an hour consists almost entierly of a single gameplay element - press forward
open world with nothing at all to do between mission. You've captured 1 outpost you've captured all of them
AI is some of the most atrocious ever. If they detected player they all charge in straight line to close into melee range even though they all have ranged weapons! For stealth as son soon as player enters the outpost all the guards magically start patrolling/looking/checking the players location. Its awful
Mission variety is nonexistent. There are around 10 major outposts in game and all the mission take part around their infiltration...
A lot of mission objectives are convoluted bullshit. For instance hitting a character that dodges everything with an attack, extracting some animal from some god forsaken corner of the map you would never normally go, picking up a flower in a remote location...
controls in the game are a mess. trying to extract a npc character is a chore due to character instead jumping over sandbags or out of the windows over the railing to the death and so on. hand to hand chain fails to connect on if the characters have any elevation difference like stairs. hand to hand prompts sometimes come up from insane long distance sometimes not until in the enemies face. Trying to pick up a body is a nightmare as its the same button for switching weapons that enemy just dropped.
bullets go through npcs sometimes
explosive weapons most of the time do zero damage unless its a direct hit
player set mines do not trigger properly.
balancing - there are naked boss battles where a naked character can take over a dozen c4 charges explosion before going down... Shotgun enemies can 1 shot, stun lock, and do more damage over long distance than enemy snipers
base management is atrocious lacking basic features like select all staff from a category. Not to mention managing 700 personal is tedious but required if you want to obtain end game upgrades. 95% success missions failing multiple times in a row.
one of AI partners that player may have spent considerable time and resources developing becomes permanently unavailable after a certain mission
some games important features are never explained: fast travel system, Anti-Air radars, ability to instantly get onto chopter outside of mission, ability to etract yourself by jumping on top of a container, medals system for personel, etc
story is mediocre anime drivel as usual, but most people know that by now
this game spawned atrocious MGS Ground Zeroes - paid demo
In summary there is nothing new here. All of the games features have been already done elsewhere and better. Its like Far Cry 4 light edition to me. Far Cry 4 I had way more fun with.
kudos
There is so much to bash in MGS5.
world is very washed out gray looking
the first mssion that stretches for an hour consists almost entierly of a single gameplay element - press forward
open world with nothing at all to do between mission. You've captured 1 outpost you've captured all of them
AI is some of the most atrocious ever. If they detected player they all charge in straight line to close into melee range even though they all have ranged weapons! For stealth as son soon as player enters the outpost all the guards magically start patrolling/looking/checking the players location. Its awful
Mission variety is nonexistent. There are around 10 major outposts in game and all the mission take part around their infiltration...
A lot of mission objectives are convoluted bullshit. For instance hitting a character that dodges everything with an attack, extracting some animal from some god forsaken corner of the map you would never normally go, picking up a flower in a remote location...
controls in the game are a mess. trying to extract a npc character is a chore due to character instead jumping over sandbags or out of the windows over the railing to the death and so on. hand to hand chain fails to connect on if the characters have any elevation difference like stairs. hand to hand prompts sometimes come up from insane long distance sometimes not until in the enemies face. Trying to pick up a body is a nightmare as its the same button for switching weapons that enemy just dropped.
bullets go through npcs sometimes
explosive weapons most of the time do zero damage unless its a direct hit
player set mines do not trigger properly.
balancing - there are naked boss battles where a naked character can take over a dozen c4 charges explosion before going down... Shotgun enemies can 1 shot, stun lock, and do more damage over long distance than enemy snipers
base management is atrocious lacking basic features like select all staff from a category. Not to mention managing 700 personal is tedious but required if you want to obtain end game upgrades. 95% success missions failing multiple times in a row.
one of AI partners that player may have spent considerable time and resources developing becomes permanently unavailable after a certain mission
some games important features are never explained: fast travel system, Anti-Air radars, ability to instantly get onto chopter outside of mission, ability to etract yourself by jumping on top of a container, medals system for personel, etc
story is mediocre anime drivel as usual, but most people know that by now
this game spawned atrocious MGS Ground Zeroes - paid demo
In summary there is nothing new here. All of the games features have been already done elsewhere and better. Its like Far Cry 4 light edition to me. Far Cry 4 I had way more fun with.
kudos