I've noticed so so so many comments commenting that storyline is of major importance in games. I fail to see the logic of this.
I thought they were meant video games... not interactive movies.
Sure I enjoy games like Final Fantasy and Metal Gear Solid a fair bit, but I know for a fact that storylines aren't a key factor in all games.
Take Pokémon Red/Blue for instance. Fairly simple plot. Classic and cliché. The game was absolutely awesome though.
Take Driving games like Forza or Gran Turismo. How the hell would a story work with those games?
Am I the only one starting to get irratated with people obsessing over storylines in games? I find them even more annoying than graphics whores... seriously.
Your thoughts...
Edit: see bold
*edited again >.<*
Fuck it, I'm going to just quote this guy. He seems to put my point across better than I can:
I thought they were meant video games... not interactive movies.
Sure I enjoy games like Final Fantasy and Metal Gear Solid a fair bit, but I know for a fact that storylines aren't a key factor in all games.
Take Pokémon Red/Blue for instance. Fairly simple plot. Classic and cliché. The game was absolutely awesome though.
Take Driving games like Forza or Gran Turismo. How the hell would a story work with those games?
Am I the only one starting to get irratated with people obsessing over storylines in games? I find them even more annoying than graphics whores... seriously.
Your thoughts...
Edit: see bold
*edited again >.<*
Fuck it, I'm going to just quote this guy. He seems to put my point across better than I can:
derelict said:While normally I'd say it's because my IQ reaches double digits, it got me thinking, some games don't need story, if they've got an interesting mechanic. The old Marble Madness was always fun to me, if frustrating, and ...well, you can't apply any sort of story to a moving marble.
Nowadays though, may games are based off of personal experience; if you tie your game into human lives, real or fictional, the story is a *must*.