Why is Baldurs Gate franchise is so high praised?

Recommended Videos

The Madman

New member
Dec 7, 2007
4,404
0
0
Mister K said:
*Raises hand*
Um... Planescape: Torment? I mean, it is not necessarily better, but it certainly unique: your primary physical fighter is a flying skull, your party healer is a reformed succubus, and paladin is a crazy guy whom even other crazy paladins consider too crazy.

As for conventional (read: not weird) parties... Dragon Age Origins and Dragon Age II had at least not bad ones, IMO.
That's what I meant: Isometric, party based rpg with tactical combat. I wasn't referring to Baldur's Gate specifically in this case but rather that entire 'ye olden late 90's, early 2000's' style of rpg.

As for which rpg has the best companions... oh jeez that's a whole other debate entirely I'm not sure I'd be ready to get into.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
The Madman said:
Saelune said:
Ever play Neverwinter Nights? If not, try it. I feel its the perfected form of Baldur's Gate. Only way BG is better I feel is the open setting, since NWN is comparably more "linear". Still open enough, but "chapters" in NWN prevent you from returning to the locations of previous chapters (unless part of the plot).

Plus 3rd Edition > 2nd Edition.
Neverwinter Nights is amazing if you're playing online or doing a solo campaign, but unfortunately completely lacks party mechanics for that classic D&D storytelling experience. The main campaign is also remarkably poor and although the two expansions campaign, Hordes of the Underdark especially, are an improvement they still fail to reach the heights of other classic rpg campaign. Were it not for a dedicated mod community and numerous often excellent fan campaign NWN would likely have been overlooked and forgotten, but lucky for us it wasn't and the fan community has put out some amazing content.

Neverwinter Nights 2 has the party mechanics but at the cost of being nearly as 'tight' a gameplay experience. The main campaign for NWN2 is mediocre at best, but it is followed up by one of my personal favourites Mask of the Betrayer, which is a brilliant take on the Forgotten Realms setting and one of its more disturbing elements. Unfortunately NWN2 lacks the online community of the first game so there isn't nearly as much playing online, but still has a nice collection of mods and fan campaign that make it more than worth owning, my favourite being The Maimed God's Saga.
NWN online is the only place I have ever actively roleplayed outside actual in person DnD. Like, when I see RP by post in a forum, or people trying to RP in an MMO, all I think is how shitty it is compared to NWN RP servers.

My favorite experience was playing a villain in one such server. Unfortunately the server was breaking apart at the time, but my guild of player villains were setting up for something big, because we could. I miss that so much.

But still, the game is the closest to true DnD ever, and I dont see it changing any time soon. I wish someone would make an online DnD type RPG where you could really just play DnD...online. Not an MMO, not a story, but player made stuff. Only NWN has ever done that right at all.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Saelune said:
Ever play Neverwinter Nights? If not, try it. I feel its the perfected form of Baldur's Gate. Only way BG is better I feel is the open setting, since NWN is comparably more "linear". Still open enough, but "chapters" in NWN prevent you from returning to the locations of previous chapters (unless part of the plot).

Plus 3rd Edition > 2nd Edition.
As a 10 year veteran of NWN.... the official campaigns are probably the last reason you should play it (Though Hordes of the Underdark wasn't awful, and a couple of the premium mods (DLC basically, if its even still available) weren't bad. User-made modules and running through them with your buddies was the highlight. Persistent worlds were alright but have all prettymuch done the internet community spiral into toxic hellhole by now.

The second one got really obtuse on the toolset side, and rather poorly optimized, so most of that scene didn't form. And again the Official Campaign was blegh. Though the expansion campaigns were solid.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Seth Carter said:
Saelune said:
Ever play Neverwinter Nights? If not, try it. I feel its the perfected form of Baldur's Gate. Only way BG is better I feel is the open setting, since NWN is comparably more "linear". Still open enough, but "chapters" in NWN prevent you from returning to the locations of previous chapters (unless part of the plot).

Plus 3rd Edition > 2nd Edition.
As a 10 year veteran of NWN.... the official campaigns are probably the last reason you should play it (Though Hordes of the Underdark wasn't awful, and a couple of the premium mods (DLC basically, if its even still available) weren't bad. User-made modules and running through them with your buddies was the highlight. Persistent worlds were alright but have all prettymuch done the internet community spiral into toxic hellhole by now.

The second one got really obtuse on the toolset side, and rather poorly optimized, so most of that scene didn't form. And again the Official Campaign was blegh. Though the expansion campaigns were solid.
I repeat, 3rd Edition > 2nd Edition.

I just cannot stand Baldur's Gate, and its solely due to the gameplay. I want to so badly play through it. The setting and plot and interactions might be great, but actually playing the game is such a chore, mostly due to it being 2nd Edition.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Mister K said:
What they do offer however (well, Shadowrun at least, I am yet to play WL2), and what I will defend, is a relaxing gameplay experience, where thanks to simplicity of a gameplay developers could afford to spend a bit more time and budget on writing good characters and stories. I mean, the crew you get in Shadowrun Dragonfall are the most interesting party I've had in any modern WRPG, with special mention going to Glory, my favourite combat medic/razorgirl.
Dragonfall was alright, but I wasn't as impressed by it as you. It's the best of the Shadowrun titles, but that's damning it with faint praise.

The Madman said:
And if most studio had the time and money to make something of Witcher 3's caliber you'd almost have a point, but they don't, very few do, and even if they somehow did then in a few years time we'd all just be complaining about how more rpg need to do something different and stop copying the same Witcher 3 style formula.
"You'd almost have a point". BE CIVIL, Madman.

Trotting out the budget argument would make sense if Pillars of Eternity had been a humble indie project sold at low prices to nostalgics. There are a lot of budget titles out there filling that niche admirably. The Avernum games come immediately to mind. But Pillars marketed and positioned itself as a AAA RPG, complete with AAA pricing. Wither 3 was actually LESS EXPENSIVE.

And no, I don't expect every RPG to copy Witcher 3, any more than I was happy every RPG decided to copy Skyrim after it sold eleventy billion copies. What I admire about Witcher 3 is it showed ambition in design. They were striving to push the genre forward, not jog it back twenty years with 1999 production values and 2015 prices.

The Madman said:
Diversity is good. Some people like myself really like the isometric perspective for games, enjoy the party mechanics and the silly banter between group members. Calling them 'lazy' and 'creatively bankrupt' is a disservice in so many ways especially considering till the whole Kickstarter craze began, this entire style of rpg was effectively dead. Also I've yet to have seen a better way to portray the whole D&D style group of adventurer's in a game, have you?
This isn't a pro/anti isometric argument though. You can have an isometric game and not marry yourself to all the classic Infinity Engine problems, from the static perspective to the goofy pathfinding. Similarly, engine-agnostic concepts like "party mechanics" and "silly banter" do not require re-visiting aging design. These games ARE lazy, and they ARE creatively bankrupt. Do you remember the Simpsons episode wherein Lisa's new doll design gets shoved aside by "Malibu Stacey - now with a new hat?". That's POE and its ilk in a nutshell. The same old thing, now with a new hat. Every POE that gets made and takes up development time and creative bandwidth is a fresher, more imaginative, more trail blazing game that does not get made. Obsidian is capable of better work than this. They should be held to a higher standard.

Since I Kickstarted a lot of these titles, I was on board with revisiting the era...but I wanted the SPIRIT of the era, not the actual fucking era. The closest I've seen to that has been Divinity, which at least featured a semi-modern engine in which to show off seldom-visited RPG concepts like tactically crunchy combat. It's a flawed game to be sure, but at least it tried to be its own thing. It wasn't Baldur's Gate with some names changed around. LAZY.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Saelune said:
Seth Carter said:
Saelune said:
Ever play Neverwinter Nights? If not, try it. I feel its the perfected form of Baldur's Gate. Only way BG is better I feel is the open setting, since NWN is comparably more "linear". Still open enough, but "chapters" in NWN prevent you from returning to the locations of previous chapters (unless part of the plot).

Plus 3rd Edition > 2nd Edition.
As a 10 year veteran of NWN.... the official campaigns are probably the last reason you should play it (Though Hordes of the Underdark wasn't awful, and a couple of the premium mods (DLC basically, if its even still available) weren't bad. User-made modules and running through them with your buddies was the highlight. Persistent worlds were alright but have all prettymuch done the internet community spiral into toxic hellhole by now.

The second one got really obtuse on the toolset side, and rather poorly optimized, so most of that scene didn't form. And again the Official Campaign was blegh. Though the expansion campaigns were solid.
I repeat, 3rd Edition > 2nd Edition.

I just cannot stand Baldur's Gate, and its solely due to the gameplay. I want to so badly play through it. The setting and plot and interactions might be great, but actually playing the game is such a chore, mostly due to it being 2nd Edition.
AD&D 2nd Edition...
It would be nice to have Baldur's Gate remade with 3rd edition rules.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
CaitSeith said:
It would be nice to have Baldur's Gate remade with 3rd edition rules.
Really? I loathed 3rd edition. 2nd edition was the last time I really remember enjoying D&D.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
BloatedGuppy said:
CaitSeith said:
It would be nice to have Baldur's Gate remade with 3rd edition rules.
Really? I loathed 3rd edition. 2nd edition was the last time I really remember enjoying D&D.
I didn't spend much time with AD&D. I started to play near before when 3rd edition was released. The funny thing is how the 3rd edition is similar to a streamlined version of Alternity rules (TSR's sci-fi RPG).

On the other side, the Eye of the Beholder 3rd edition remake was pretty mediocre. Its real improvement was the in-game map. But the combat encounters were replaced with poor-man's tactical RPG battles. I like how clear the 3rd edition vanilla rules were in grid-based combat (compared to 2nd edition); but the execution in the EotB remake was really poor.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
CaitSeith said:
I didn't spend much time with AD&D. I started to play near before when 3rd edition was released. The funny thing is how the 3rd edition is similar to a streamlined version of Alternity rules (TSR's sci-fi RPG).

On the other side, the Eye of the Beholder 3rd edition remake was pretty mediocre. Its real improvement was the in-game map. But the combat encounters were replaced with poor-man's tactical RPG battles. I like how clear the 3rd edition vanilla rules were in grid-based combat (compared to 2nd edition); but the execution in the EotB remake was really poor.
I grew up with 2nd edition, Forgotten Realms in particular, so even though the mechanics could charitably be described as "opaque" at best, I appreciated the messy complexity of it. By comparison, 3rd edition felt very...clean...in a bland and characterless way. My first encounter with 3rd edition rules was in NWN, which had a terrible single player campaign, so I'm sure that didn't help.

We tabletop game with friends and they have/like the newer 4th and 5th edition D&D, and I've become accustomed to the changes, but the game has never felt "right" to me since the end of 2nd edition.
 

JohnZ117

A blind man before the Elephant
Jun 19, 2012
295
0
21
Saelune said:
Ever play Neverwinter Nights? If not, try it. I feel its the perfected form of Baldur's Gate. Only way BG is better I feel is the open setting, since NWN is comparably more "linear". Still open enough, but "chapters" in NWN prevent you from returning to the locations of previous chapters (unless part of the plot).

Plus 3rd Edition > 2nd Edition.
If you're old enough, you may remember a review show called X-Play. They gave it a 4 out of 5, but only for what could be done with it (otherwise 2/5, probably). And, I agree with that. NWN is a mostly shallow trudge, and is Bioware's worst story, to me. The first expansion is saved from that only because of its brevity. The true gems from that came from the modders. Some were quite crap, yes, but campaigns like Almraiven and A Dance With Rogues and Saleron's Gambit saved the game from itself.

And, for the op., http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny.
 

bastardofmelbourne

New member
Dec 11, 2012
1,038
0
0
BloatedGuppy said:
The topic here has merit...the infinity engine games are painfully dated and a lot of what made them special for their era has been done bigger and better by newer titles. Which is part of what makes willful anachronisms like POE so painful. You're not really GAINING anything by rolling the year back to 1999 with your game design, but you're losing a LOT. Witcher 3 told a better story than POE, with better voice acting, writing, characterization, and more assured delivery. It also did it in a gorgeous modern engine. What, exactly, was the benefit to POE other than nostalgia-bait? Or Wasteland 2? Or Shadowrun Returns? Or any of these antiquated hanger-ons that aim to recapture the spirit of an era in gaming by re-creating its gameplay and pretending the intervening decades never happened?
Budget, mostly.

Witcher 3 cost $81 million. Pillars of Eternity cost $4 million.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
BloatedGuppy said:
"You'd almost have a point". BE CIVIL, Madman.
Why I never.

As to your points, as incredible and unbelievable as it might sounds, I actually agree with you entirely save for the degree to which these things seem to frustrate you.

To use Pillars of Eternity as the obvious example, I do agree that probably the two biggest things holding it back were its adherence to nostalgia alongside its adherence to backer pledges. Had the game done more to make itself unique it would have been a better game I feel, and those constant out of place half-baked elements like the stronghold or the backer stories didn't help either as they just felt like tacked on novelties for which the time needed to create would better have been used elsewhere.

Of course this also works the other way as well. As an example the combat in PoE was also a little 'too' sterile, as I alluded to earlier in my first post. 2nd edition D&D for all its many faults was at least big and bombastic and messy chaotic fun, something I wish Pillars had more closely emulated instead of taking the more modern clean and crisp design mindset to heart.

But overall complaints aside I still quite liked Pillars of Eternity alongside most of the other modern 'classic style' rpg which have come out as of late, and for Pillars I'm really looking forward to the inevitable sequel since I feel there's a lot of potential there. Your Simpsons reference I feel doesn't really apply here for the very simple reason that they were replacing a relatively new product with another one right after the other, whereas in this case it's been over a decade since 'fall' so to speak of isometric rpg.

I'll take a bit of re-treading old waters if it means there's the potential for a seemingly dead style of game to not only come back but hopefully evolve in new and interesting ways. Plus I also really liked the new Shadowrun games and want more of those but in an engine that isn't even worse than the 90's Infinity Engine.

Also Baldur's Gate is amazing... you know, since this topic is actually about that.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
*shrug*

It's a bit like asking why the T-Model Ford was considered amazing.

It was 1998. That's what games were like back then. We had to make do with what was available.

If you think game writing is bad now, back then it was practically nonexistent. Making even a token, fumbling effort was enough to blow the minds of legions of 12-year-olds (see also: Metal Gear Solid).

Couple that with gameplay that was basically competent by the standards of the time and you have the makings for what passes as a classic in the world of gaming.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Zhukov said:
*shrug*

It's a bit like asking why the T-Model Ford was considered amazing.

It was 1998. That's what games were like back then. We had to make do with what was available.

If you think game writing is bad now, back then it was practically nonexistent. Making even a token, fumbling effort was enough to blow the minds of legions of 12-year-olds (see also: Metal Gear Solid).

Couple that with gameplay that was basically competent by the standards of the time and you have the makings for what passes as a classic in the world of gaming.
On the other side, some people still state that the Durlag's Tower (in Tales of the Sword Coast BG's expansion) has one the best dungeon design in games ever.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
CaitSeith said:
On the other side, some people still state that the Durlag's Tower (BG's expansion) has one the best dungeon design in games ever.
Okay?

Some people state that Call of Duty: Black Ops has the best story of all time.
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
Zhukov said:
CaitSeith said:
On the other side, some people still state that the Durlag's Tower (BG's expansion) has one the best dungeon design in games ever.
Okay?

Some people state that Call of Duty: Black Ops has the best story of all time.
Yeah, but that's rarely said by people with years of experience in game design.
 

aozgolo

New member
Mar 15, 2011
1,033
0
0
CaitSeith said:
Zhukov said:
CaitSeith said:
On the other side, some people still state that the Durlag's Tower (BG's expansion) has one the best dungeon design in games ever.
Okay?

Some people state that Call of Duty: Black Ops has the best story of all time.
Yeah, but that's rarely said by people with years of experience in game design.
Extra Credits did an awesome breakdown of the Durlag's Tower dungeon design. Admitting it's not perfect but still works very well.
https://youtu.be/XWgc20zbRXk?list=PLDPL7seU9mMcBZ8yonxZvyEcFHg8dy1wl
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
aozgolo said:
CaitSeith said:
Zhukov said:
CaitSeith said:
On the other side, some people still state that the Durlag's Tower (BG's expansion) has one the best dungeon design in games ever.
Okay?

Some people state that Call of Duty: Black Ops has the best story of all time.
Yeah, but that's rarely said by people with years of experience in game design.
Extra Credits did an awesome breakdown of the Durlag's Tower dungeon design. Admitting it's not perfect but still works very well.
https://youtu.be/XWgc20zbRXk?list=PLDPL7seU9mMcBZ8yonxZvyEcFHg8dy1wl
Still, saying it stands as one of the best examples of dungeon design in gaming sounds a little to bold of a statement. I'm still searching who else with years of dungeon design experience agree with them.