Also i am tired of the companion cube praise it is a cube of metal it just has a heart painted on it. "the cake is a lie" is also dumb because i am eating cake right now thoughMardy said:This, and I suspect the valve fanboys most of the time it's praised like a holy grailliamlemon7 said:why does every one think so highly of portal i personaly dislike the game i had almost no fun with it
Well I know I liked Portal because it was a good puzzle game and had an awesome sense of humorMardy said:This, and I suspect the valve fanboys most of the time it's praised like a holy grailliamlemon7 said:why does every one think so highly of portal i personaly dislike the game i had almost no fun with it
Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
Half-Life 2 and Halo 2 were both released in 2004.SomeBritishDude said:Pretty much this. I didn't get what all the fuss was about until episode 2. I suppose graphics and the physics engine may be a factor, considering Half-Life 2 was released about the same time as the first Halo.implodingMan said:I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.fix-the-spade said:Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
Half Life story was always about the player looking for it instead of being spoonfed with it. Just look for the story dont wait for it to smack you on the head, cause it wont.setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.fix-the-spade said:Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
I never understood why more games do not do this "wallpapering over cracks" thing and instead decide that your too retarded to try to figure it out by yourself so they make it very clear with lengthy, horrible cutscenes. I'd prefer the G-man's mysterious "Wake up and smell the ashes" to faceless, nameless narrator's "By the year 2077, the destructive nature of man could be contained no longer..."setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.
Admit it! You really love see saws don't you?setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.
There has to be a happy medium somewhere though. HL2 is intentionally vague and contrary to what Valave think, leaving plot holes doesnt have artistic merit - at the other end of the spectrum is MGS 4 with it's soul crushing odyssey of cutscenefoolery which is frankly, ridiculous.Pyre00 said:I never understood why more games do not do this "wallpapering over cracks" thing and instead decide that your too retarded to try to figure it out by yourself so they make it very clear with lengthy, horrible cutscenes.setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.
Looking for the story only works if the story is there to be found.oliveira8 said:Half Life story was always about the player looking for it instead of being spoonfed with it. Just look for the story dont wait for it to smack you on the head, cause it wont.setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.fix-the-spade said:Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
After 10 years people still havent get how the story in Half Life is told.
No theres plenty story going around. Talk to NPC's, look at the posters, look around you! The story of Half Life 2 IS IN THE GAME! You just too lazy too look for it.setting_son said:Looking for the story only works if the story is there to be found.oliveira8 said:Half Life story was always about the player looking for it instead of being spoonfed with it. Just look for the story dont wait for it to smack you on the head, cause it wont.setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.fix-the-spade said:Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
After 10 years people still havent get how the story in Half Life is told.
Deux Ex: Doesnt spoonfeed the story to you, leaves plenty of in game material to seek out if you choose.
HL2: Er... hey look, some crates! Why not stack them on top of each other, it's fun and in no way tedious.