hanselthecaretaker said:
I think Sony and Microsoft have just accepted that their target demographic is pretty much everyone outside of Nintendo?s, because they realized they?d never capture it anyways. Who the hell can compete with Mario/Zelda/Pok?mon/etc. I mean, they?ve tried but Viva Pi?ata/Spiro/Crash Bandicoot/etc. fall considerably short.
You know what tho? It speaks volumes of Nintendo that, excepting for Switch ports of 2010-era games (Souls, Skyrim, Diablo 3, etc), they've been able to survive and even profit completely outside the "cross-platform", "AAA" industry. Without genuine support and new titles from Ubi, ActiBlizz, Bethesda, Squeenix, without MMOs or CoD type affairs, they still somehow thrive. EA seems to have a couple of modern games on Switch (FIFA, NBA) but in general, they make it on quality first-party titles and as you say, targeting a younger audience and keeping it family friendly makes parents more inclined to pick them up.
Nintendo have managed to get quite a staple of first-party properties, easily beating out the competition. Saying that, Sony isn't far behind. Bloodborne, God of War, Horizon Zero Dawn, Uncharted, these are pretty great exclusives. Microsoft got what...Sea of Thieves? Maybe now they bought Obsidian and inXile they'll make something capable of selling the XBone *cough*
hanselthecaretaker said:
That?s unfortunate. Not for the publishers of course, but for society at large. Guaranteed those kids aren?t learning positive social skills fragging and screaming at each other through headsets. Only making it that much more difficult for them to develop into functional human beings.
And the list keeps growing as the world gets more complex.
I completely agree. My 9 y/o nephew assures me that almost all the boys in his class (about 10 out of 15) are playing it. That's 10 9y/o kids playing an online shooter. Credit to Epic for creating this phenomenon, but it is worrying.
IMO, I'm 100x more worried about social networks than online games. Cyber-bullying and the pressures of being "Liked" and +1d have created crazy 20-30 year olds, so I really don't know how a current 9 y/o will navigate this landscape. If I could be assured that the kids were in a private lobby with their class friends, I'd have no objection to them playing online games. The real worries are adults mixing with the kids unsupervised in a game with chat/messaging and real-money things like MTXs, lootcrates, cosmetics/virtual currencies, pets, etc.
If they were really invested in a game, I'd have no objection to say adding $10 or so credit for a bunch of stuff they'd get use out of. But the insidious nature of F2P mechanics, lootcrates and grindwalls makes associating a credit card with the account a crazy prospect. SW Battlefront 2 famously kicked up a storm on release, when the Hawaiian govmt called it a "Star Wars themed casino aimed at kids". [
Linkage]
I guess the attraction is "spending time" with friends (back in the day that used to be called "going to their house"), a bit of healthy competition and/or jolly coop and combine it with the fun nature of a colourful, third-person shooter. I just gave them a PC this weekend past, I might put my steam account on there with Family Sharing and put some safe, working games for them. I'm an IT pro and I still had a lot of trouble in getting a PC to be child friendly (MS seem intent on making it as hard as possible).
Gethsemani said:
Lego is probably the closest you'll get and they are decidedly A/AA affairs (depending on which game you pick up). My son was overjoyed to play Lego Jurassic World with me, which consisted of me playing and him watching and asking me to do stuff occasionally. But they are games that put their own spin on famous franchises, are entertaining for both the children and the parents and can be played both single player and co-op.
This man knows.
Only in our house it's all the Lego Star Wars, LotR, Batman and Indiana Jones...because an 80s pulp adventure film was obviously the top of their playlists *cough*. You know what tho, I actually find some of them hard. Not the gameplay, the puzzles. I frequently find puzzles I cannot solve because there's no clue what to do. Some buildings need specific weapons to destroy, or you need a different character to squeeze thru a gap or jump to a higher ledge. They could do with some way of giving the player at least a hint at times.