In gaming, I noticed that the better a character is to look at, the more uninteresting the character is. For example, Alex Vance, while nice to look at, is no where near the busting, bearly clad Lara Croft, but Alex is a much more interesting character that players seam to attach to because she is fun to be around. In Mass Effect 2, Tali always wore that suit so you could not see anything, while Miranda had such a skin tight suit that other characters mentioned how revealing it was. However, Tail has so much more personality that I always picked her to Romance, and I never bring Miranda around to battle because she just is boring (not to mention her A.I. is custom designed to walk into my line of fire).
This just doesn't apply to females as well. Kratos is the very defiention of a manly man, with a huge chest and a well formed six pack. However, he is an unlikable physco path that doesn't care about how many people he slaughters to meet his end for utter revenge (that he ultimatly caused for himself might I add). The Heavy from TF2 acts like a mindless brute in battle, and has the body shape of a gorrila, but his love and devotion to his gun and sandvich makes him impossible to not want to hug.
Why is it that attractiveness means the character is never interesting? Is that the developers put more effort into the design, and just put in characterization as an after thought? Or is there some exceptions I am missing here?
This just doesn't apply to females as well. Kratos is the very defiention of a manly man, with a huge chest and a well formed six pack. However, he is an unlikable physco path that doesn't care about how many people he slaughters to meet his end for utter revenge (that he ultimatly caused for himself might I add). The Heavy from TF2 acts like a mindless brute in battle, and has the body shape of a gorrila, but his love and devotion to his gun and sandvich makes him impossible to not want to hug.
Why is it that attractiveness means the character is never interesting? Is that the developers put more effort into the design, and just put in characterization as an after thought? Or is there some exceptions I am missing here?