Okay, I can answer part of this myself. The big talent costs money. Keith David and people can't be cheap, let alone the hollywood casts. But I don't understand why companies like bethesda studios appear to invest so little in voices, considering its integral to the immersion the franchise prides itself so heavily on. We've all played new vegas. You've got the black guy, the old guy, the kid, the old woman, the young bastard, the greaser, the soldier etc. which seems to apply to EVERY person you meet.
I mean come on. Voice acting cannot be that expensive. Heck Bethesda, you're building an open world game here, an entire state practically populated with thousands of people, and you only hire 81 voice actors? What does it cost to hire a voice actor? everyone's got a voice. I'm damn sure a lot of people have a lot of good voices, but heck any voices would be better than only 80 good ones. Give your game some variety.
I dunno. When you're working on a big budget franchise like Fallout I'd expect a bit better. You don't need to hire from agencies or studios, just get five hundred people off the streets and throw them into a recording studio and give em $20 each to record 20 or so lines for an hour each. I cannot imagine that would be too much of a strain on a company that made an estimated $300 million.
I mean come on. Voice acting cannot be that expensive. Heck Bethesda, you're building an open world game here, an entire state practically populated with thousands of people, and you only hire 81 voice actors? What does it cost to hire a voice actor? everyone's got a voice. I'm damn sure a lot of people have a lot of good voices, but heck any voices would be better than only 80 good ones. Give your game some variety.
I dunno. When you're working on a big budget franchise like Fallout I'd expect a bit better. You don't need to hire from agencies or studios, just get five hundred people off the streets and throw them into a recording studio and give em $20 each to record 20 or so lines for an hour each. I cannot imagine that would be too much of a strain on a company that made an estimated $300 million.