This might turn out a bit rant-ish and I make no promises of comprehensibility. You've been warned.
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Alrighty then, I want to you all to participate in a brief little experiment. I want you to run your eyes along your video game shelf or Steam library and see how many of your games can be accurately described by the following paragraph.
The protagonist is either a blank slate or a badass (if the latter, then extra points if they're a personailty-deficient, heavily built, thirty-something white guy [http://doctorpus.files.wordpress.com/2010/01/marcus-fenix-gears21.jpg]). Progressing through the game involves killing or violently defeating large numbers of enemies. As you progress your protagonist gets increasingly powerful, usually through stat increases or the acquisition of equipment and weaponry.
Extra points if you get the girl and save the world.
The point I am laboriously trying to make here is that way too many games constitute little more than a juvenile power fantasy. An endless procession of burly, infallible badasses joylessly curb-stomping hundreds of unambiguously evil enemy redshirts. It's really getting old.
Even stealth games, a genre that supposedly focusses on avoiding conflict, still tend to feature unstoppable badass protagonists and allow you to murder everything in your way.
Now, I understand why we get this. Whether I like it or not, testicle-swelling power fantasies are where the money is.
That said, there are games out there that manage to avoid this sort of thing while still being fun. Mirror's Edge focussed on avoiding or running away from combat situations (okay, except when it didn't, but shut up). Amnesia casts you in the role of a defenceless bastard who starts gibbering in fear at the merest glimpse of a hostile and it was still one of the best games I've played in years. Journey has no enemies at all and I've barely heard a single word against it. It can be done! It just almost never is.
Before people jump down my throat with fearsome cries of "Games should be fun!", let me make one thing clear. I'm not saying these kind of games should go away entirely. Hell, I enjoy them myself. I enjoy Half Life 2, I enjoy the Mass Effect games, I even enjoyed my time with Gears of War 3.
But for the love of all that is holy, there are other kinds of stories out there!
[sub]PS. Whoo! I got through that whole rant without once saying "holding the medium back" or "video games being taken seriously". I feel good.[/sub]
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EDIT: Judging by many of the replies, I need to clarify one thing. I am talking about games that are story-based, or least have a story and a protagonist. Obviously things like flight sims, puzzle games or racing games don't fit the mould that I'm complaining about.
...
Alrighty then, I want to you all to participate in a brief little experiment. I want you to run your eyes along your video game shelf or Steam library and see how many of your games can be accurately described by the following paragraph.
The protagonist is either a blank slate or a badass (if the latter, then extra points if they're a personailty-deficient, heavily built, thirty-something white guy [http://doctorpus.files.wordpress.com/2010/01/marcus-fenix-gears21.jpg]). Progressing through the game involves killing or violently defeating large numbers of enemies. As you progress your protagonist gets increasingly powerful, usually through stat increases or the acquisition of equipment and weaponry.
Extra points if you get the girl and save the world.
The point I am laboriously trying to make here is that way too many games constitute little more than a juvenile power fantasy. An endless procession of burly, infallible badasses joylessly curb-stomping hundreds of unambiguously evil enemy redshirts. It's really getting old.
Even stealth games, a genre that supposedly focusses on avoiding conflict, still tend to feature unstoppable badass protagonists and allow you to murder everything in your way.
Now, I understand why we get this. Whether I like it or not, testicle-swelling power fantasies are where the money is.
That said, there are games out there that manage to avoid this sort of thing while still being fun. Mirror's Edge focussed on avoiding or running away from combat situations (okay, except when it didn't, but shut up). Amnesia casts you in the role of a defenceless bastard who starts gibbering in fear at the merest glimpse of a hostile and it was still one of the best games I've played in years. Journey has no enemies at all and I've barely heard a single word against it. It can be done! It just almost never is.
Before people jump down my throat with fearsome cries of "Games should be fun!", let me make one thing clear. I'm not saying these kind of games should go away entirely. Hell, I enjoy them myself. I enjoy Half Life 2, I enjoy the Mass Effect games, I even enjoyed my time with Gears of War 3.
But for the love of all that is holy, there are other kinds of stories out there!
[sub]PS. Whoo! I got through that whole rant without once saying "holding the medium back" or "video games being taken seriously". I feel good.[/sub]
...
EDIT: Judging by many of the replies, I need to clarify one thing. I am talking about games that are story-based, or least have a story and a protagonist. Obviously things like flight sims, puzzle games or racing games don't fit the mould that I'm complaining about.