Why nobody should be complaining about launch-day prices

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Lilani

Sometimes known as CaitieLou
May 27, 2009
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Fall and winter are coming, which inevitably means some big game releases are coming, which inevitably means some random people are going to once again start banging the "Oh my gawd, games cost so much why don't they understand most people can't afford $60 on a new game" drum. So I feel like getting this out in the open ahead of the game, so we know where we all stand when these landslides of shit and drivel start coming our way.

Yes, most games cost $60. We all know the breakdown: "That's 3 weeks of food!" "That's my cell phone bill!" "That's how much my power bill is!" And what poor people we are for $60 of disposable income to be hard to come by (to be used on a $200-$300 machine). However, I am not here to say that $60 isn't a lot of money, and nor am I here to argue the games are or aren't worth $60. What I am going to say is this: economically it makes perfect sense that games cost $60 on launch day. See, there's this thing called supply and demand--the higher the demand, the more something is going to cost.

You see this in every single other market that exists. When an item of clothing first hits the racks, it's going to cost an outrageous amount of money. You can see this base price by looking at the manufacturer tag. Your average shirt from a department store is going to be $30-$50, your average pair of jeans $40-$80, and your average coat $80-$200. But that's the base price--everybody knows if you buy a coat at the beginning of fall and winter it's going to cost way more than if you buy it at the beginning of spring. This is because the store knows lots of people are going to be buying coats in fall and winter, so they leave them at those manufacturer's prices and only start discounting later in the season when that initial sale spike has leveled off. Sure they can still get a profit with those discounted prices, but they know the kind of people who buy coats and such at full price are more interested in having the coat right then than getting a bargain. These seasons and drops in prices are very predictable, so a customer who is patient and watchful enough can get that $200 coat for $50 if they just time their purchase right.

So why is it always such a surprise when the same thing happens when games are first released? A big game gets released, and there's a huge spike in demand for it. Naturally the publisher is going to charge as much as possible to get as much as they can out of that initial spike of sales, made up of buyers who are more concerned about having the product immediately than getting a bargain. Then as time passes and that spike of sales from the initial release is over, they lower the price to reel in everybody else--the ones who wanted the game but wanted a lower price more, the ones who didn't really want the game but were willing to try it on a lower price, etc. Lowering the price facilitates long-term sales once they have bled dry the diehards.

I don't get angry or feel ripped-off whenever games get released for $60. It makes perfect sense to me, and I use it to my advantage. I just bought Mass Effect 3 last week for $40. This is mostly because I disagree with EA's business practices and didn't want to give them the full $60 for it, but still I paid the price most gamers around here tend to say they're comfortable paying for a game and all I had to do was wait. The way I see it, if you feel ripped off for having to pay $60 for a new game, then what you have isn't a problem with the games industry. You have a problem with the entire system of supply and demand, and your apparent inability to use this widely-known and widely-used system to your advantage. Like with every other time-sensitive purchase in life, you have to decide if you value having the product immediately, or paying a lower price for it.
 

crazyrabbits

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Jul 10, 2012
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I remember my parents buying me an SNES game (I think it was Yoshi's Safari) back in 1995, sans Super Scope, and seeing them pay $70 for it. For a cartridge game.

It's true about supply and demand. Publisher ethics are where I have a problem, but that's another discussion altogether.
 

Fiz_The_Toaster

books, Books, BOOKS
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Jan 19, 2011
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This argument reminds when CDs went up to $20 from something like $12 years and years ago.

People bitched about it then, and so this isn't a surprise to me when it comes to games, which is a source of entertainment, and as such it's completely optional to buy it at that price.

However, I do think with production costs being as high as they are to make a game, publishers just want to jack up the product price to off set their expenses for each game. More money for them basically, EA's statements about Dead Space 3 comes to mind quickly, so their comments about that is pretty telling.

The problem is that even if you take away the publishers, someone or something is gonna have to fun the money for production, paying the staff and VAs, and even the marketing. I really doubt Kickstarter is the answer since all it takes is one bad gamble and people become money shy. So, we're kinda stuck at the $60 price point until something happens. :/
 

Ryotknife

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Oct 15, 2011
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ehh, gaming doesnt really mesh well with the whole "other examples of supply and demand."

for one, Activision generally breaks the rules completely. Two, winter coat sleeves are not lopped off when they are sold months down the road, but games could stop being supported in as little as 6 months. Not to mention any game with a large online component has a good chance to either not be as fun as when first released, no longer exist, or it is significantly harder to enjoy because the launch day players are significantly more geared like in MMOs.

Either way, i do not mind waiting 3-6 months for a good deal on a game, and lately you can get day 1 purchases for 40 dollars (except for CoD). Pre-ordered BL2 for 37 dollars for example. There are, usually, options if you do not want to pay 60 dollars.

Now, the AAA business model does irk me, but that is a different topic.

Sidenote: i hope those clothes are made out of gold, i have never payed nearly as much for my clothes (nor do i wait for a specific time period to buy them)
 

krazykidd

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Mar 22, 2008
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I think i'm going to make a thread called " why people shouldn't complain about people complaining".

OT: so basically because everyone does it , they should to . Note that people complain about high prices on everything you mentionned , and honestly , some games aren't worth 60$ in my opinion , but it isn't my place to decide what the proper prices are . That being said , people like to complain , if they aren't happy ,wait for the price drop . But in a society where everything is consumed so fast and people always want what's new and shiny right away , they feel they should get what they want when they want it for the price they are willing to pay . People are self centered , and think only about what they want and are annoyed when they can't get it right away . They shouldn't complain i agree . But they will , because waiting for a game to go down in price and playing a game later than everyone else makes them feel left out . And publishers take advantage of this , hell i would too . Why would i not sell something overpriced to people willing to pay for it ?

I agree that people shouldn't conplain but as the above poster said , nothing good comes out of telling people notnto complain.
 

TrevHead

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Apr 10, 2011
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The new business of model of DLC & micro transations is a crock of s***, I personally blame gamestop.

But I agree with the OP that gaming is a luxory item, if you can't afford it to pay £40/$60 then it's not the publishers problem. Gaming is so cheap nowadays and £40 can buy a years worth of gaming for those savy enough. Thats not to say every game is only worth £1.

Metalhandkerchief said:
Well, I think you are somehow deluded publishers are necessary in gaming anymore. There is no reason to have publishers around anymore. Sure, what they offer to developers is something that is hard to pass up, but in reality, they are obsolete. As more and more developers go their own way, more and more publishers die out. Eventually, the obsolete middle man will be gone, and prices will reflect that.
Thats just wishfull thinking imo. The will always be a need of publishers and investors to fund expensive blockbuster games. And while Kick Starter is fine for niche games the mainstream gamer won't ever bother using it.
 

ohnoitsabear

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Feb 15, 2011
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This is really only tangentially related to the discussion, but I really want to see an economic analysis of digital goods. Because, the way I see it, the traditional model of supply and demand totally beaks down when something is digital.

Even though it may cost millions of dollars to make the first copies of a game, the costs to make more copies of the game is very, very, low (or, in the case of digital distribution, practically negligible). This means that a game has a practically unlimited supply. However, the demand for a game is finite, so publishers spend millions of dollars to make the next game.

It doesn't prove or disprove any of your points, but I think it would be an interesting thing to examine in depth.

Anyway, I'm going to go on topic now.

I do think that people are justified in complaining about the price point (especially in regards to Call of Duties or Blizzard games that can take years to drop in price), but I don't really think that that's the crux of the issue here. The real issue is that, with the amount of people that complain about the current price point, and the amount of people that buy used, $60 really doesn't seem like the best price to sell new games at. The lower the price is, the more people will buy it right away or on impulse, and thus more people will be playing it. The more people that are playing it, the more people that will enjoy the game and tell their friends to buy it, which increases the people buying it even more.

At the very least, publishers should be experimenting with different price points for big, AAA releases to see what works best instead of relegating lower price points to smaller games. Then we'll know what price publishers should really be selling their games at.
 

CannibalCorpses

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Aug 21, 2011
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A game costs 40 quid in england and i can rent the same product for 2.5 quid...why do people buy brand new games at all? Rent it first and then grab it second hand, if you love it, 3 months later for next to nothing. Problem solved. Poor people need to wise up or shut up
 

Wyes

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Aug 1, 2009
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All I have to say is $60? I wish. Try between $90-110, even though the Australian dollar has been worth more than the US dollar for most of the last 2 years. It's actually gotten to the point where our government is calling foul.

Otherwise, if there's a game I really want and I have the money to burn, sure, I'll get it at $100, but usually I'm happy to wait a little while for prices to come down (in fact, usually to at least $60).
 

Joccaren

Elite Member
Mar 29, 2011
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How does this equate to digital distribution where there is virtually unlimited supply as such?

ME3 on Origin was the exact same price as in stores, at least here. There is no supply limit for this digital copy, only demand. There is no box, manual and CD the company has to pay for, only bandwidth. There is no middle man in the form of a retailer, it is simply the publisher selling the game.
Still the price was the same. That is just grabbing at profits IMO, and not even trying to promote your own platform, but hey, that's the way things are.
 

Aaron Foltz

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Aug 6, 2012
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Only games I bought on launch day are Skyrim and Shadow of the Colossus. I wait for the "game of the year" editions, cost less and most of the bugs are worked out by then.
 

Woodsey

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Aug 9, 2009
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If you're paying full price for games on launch day, you're not looking hard enough.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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[Obligatory comment about Australian prices goes here.]

Given the existence of Steam sales, I am no longer worried about day one prices, even the ridiculous $110 PS game prices that some Australian retailers get away with.

If I really want a game, I pony up the cash. Otherwise I wait 6-12 months and get it for about $15-20.
 

Xariat

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Jan 30, 2011
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The whole supply and demand thing kinda falls flat when it comes to most games as digital distrubution can have infinite supply at pretty much no extra cost from the publishers.
 

Trippy Turtle

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May 10, 2010
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You seem to have left out the supply bit in your argument. I could be wrong but I doubt there is a worldwide disc shortage or, for most games these days, a shortage on bytes.
 

Smooth Operator

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Oct 5, 2010
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Yes but supply and demand is also what keeps the prices where they are, because people find the price to be steep companies were thus far unable to overstep them, so they try to cut off extras and sell them again... but that is again down to the responsible consumer, if we demand they stop that shit then they will haveto.

Business isn't happy cuddly fun time, the moment we talk money each party will press their agenda as hard as they can, and if we let them this will all end right in the shitter.