Why skryim should be delayed

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Gladiator32

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May 12, 2011
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"oh cameron you charismatic stallion you, why should skyrim be delayed?". well my adoring and somewhat attractive fan, in order to answer that we must go back in time, to the dark cold time of March, 2006. through the seemingly endless midnight broken only but the screams and wails of boredom. A light shone out into the darkness, banishing away the dark fiends on the hunt to bore people. the source was Oblivion. It displayed open world, hundreds of hours, rich lore and an amazing fantasy setting. Everything was beautiful and hot with anticipation. until it was released. For it was nigh unplayable, glitches plagued it, running through its vains with cold, poisonous precision. destroying save files, and ruining quests. What had once been a light in the darkness soon became oblivion to itself.
Soon after the men and women who sent it tried and tried to cure its ailness. again and again it was patched and patched. Even to this very day it suffers from sporadic and uncontrollable fits of pain.
This dark void was a time of pain.....

Years later they once again sent a light to our dark world, named in a mocking gesture as a fallout to that dark time, Fallout 3. This time they were more prepared, but still. The plague that affected its predeccesor spread to this promising star. Yet it could still not be fixed through tens of hundreds of patches it could not break free of its curse.
The latest victim was Fallout New Vegas. However this star was darkened by its plagued brothers. He gave us an amazing world, rich with interests and intrigue. But it still was not well. The glitches remained and have not been removed. Nor will they for time has continued, and the pain it caused has sunk back into its glitchy, untextured shell surrounded by invisible walls.

And so i have arrived back to the future, speeding on at 88m/h. in several months Skyrim will be released upon us, its glory and presence already emanates to the darkest corners of our world. Anticipation flocks to it like European swallows to a coconut. So why should it be delayed? why should the thousands, albeit millions of followers be forced to wait?
So the plague can be cured.
The Glitches patched.
The relentless pain following these incidents removed.
And so i beg, to you, your friends, to anyone working on this game. I beg for you, in the name of dovahkin, to free this game of its shackles, remove its burden and let it soar, higher than any game has soared before.

i understand the pressure, in my game dev simulator, i understand how the rush to get the game out may become too much, the fans clawing at your windows until release. But still i did not release a single bookstore simulator with a single bug. To you, fans clawing and hacking away at every window, these men are not machines, with machine minds and machine work ability, they are men, and like all men they need rest and sleep and food, to bring you your promised toils.

And so i conclude, do not rush, do not race, your fans have waited 4 years for another Elder Scrolls, surely they can wait another few months to ensure it free of plague and disease.
 

Cowabungaa

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Feb 10, 2008
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Relax, they already ditched the bug-riddled engine they used for Fallout 3 and New Vegas. It'll be way better in Skyrim for that reason alone.

Not to mention that New Vegas was made my Obsidian, and they already had a preeeetty poor track record when it came to polishing games. That combined with that buggy engine was a recipe for disaster.
 

Aethren

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Jun 6, 2009
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You do realize that 11-11-11 is still 5 months away, right? And that it's already been in production since around '04 or '05?

I wouldn't call seven years of development 'rushing'.
 

Blunderboy

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Apr 26, 2011
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It's a new engine, so I am expecting a few issues, but they have been developing it for some time. Regardless of how long you delay a release, some bugs won't be found until it's been in the hands of Joe Public, who will do things you never thought of.
I'll be getting it on PC when it comes out, and I'll live with the bugs until they are fixed, and let the world suck me in. I doubt I will even notice them after a while.
 

Sethzard

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It's a new engine, and I had no problems with Oblivion.
 

Gladiator32

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May 12, 2011
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well your lucky, but i still sank more hours into oblivion then any other game. The footage from e3 makes the 11-11-11 seem so close.
 

Pedro The Hutt

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Cowabungaa said:
Relax, they already ditched the bug-riddled engine they used for Fallout 3 and New Vegas. It'll be way better in Skyrim for that reason alone.

Not to mention that New Vegas was made my Obsidian, and they already had a preeeetty poor track record when it came to polishing games. That combined with that buggy engine was a recipe for disaster.
To be fair, Obsidian, if anything, has a track record of having to do sequels to games the developers are too busy to do but the publisher wants a sequel anyway. And then they often have to release games early, KotOR2 was pushed out the door in such a forced manner that a ~whole~ planet was cut from the game and several (sub)plots had to be cut out or forcibly wrapped up. Don't blame them if the publisher forces them to hand over an unfinished product.

On topic: Eh, I'm sure Bethesda will delay the game if they really feel the need to. Although supposedly Morrowind had its fair share of bugs too I never noticed them.
 

FallenRainbows

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Feb 22, 2009
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Oblivion was hardly unplayable on release I've played over a thousand hours between the console and PC versions. Neither was Fallout or New Vegas, sure it was buggy but saying they were unplayable or put down by minor glitches is silly. I mean I ever got the bug on Vegas that stopped me getting power armour, oh well the game was still awesome.

Oh, and delaying Skyrim would be akin to suicide. Skyrim has a new engine the E3 gameplay is akin to sex and if it gets delayed I blame you.

Much love.
 

Jordi

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Jun 6, 2009
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The cold, hard truth is that it is extremely difficult to make a bug-free software product. The main problem is that you cannot test everything. There is an infinite amount of possible situations in a game like this.

If you delay the game to get more testing (and fixing) done, the developer has to do it with a QA team that is limited in size. Although it might not be considered 100% ethical, releasing it to the public will provide the developer with a much larger (extension to its) QA team.

Let's say that they delay development by 3 months, and in that time they find and fix some bugs, and then release a mostly bug-free game. On the other hand, if they release it on schedule, the public will find those bugs for them in a fraction of the time, and maybe they can get a patch out after 1 month.

The end result is that without delays, there will be a (mostly) bug-free game earlier. And if you just wait the time that you think the game should be delayed until buying it, you will probably have a patched version that is better than what they could have done if they didn't have the public playtest for them. And it might even save you some money, because you might get a discount if the game is already in stores for some time.
 

Andronicus

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Mar 25, 2009
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I'm not going to say they should delay it just because past games have been buggy; I think all delays are inherently bad, because release dates are basically promises to the customers when the games will be released. Delaying a game is breaking that promise, and I feel let down when a promise is broken. Sure, if you feel like it needs more work around November, then sure, delay it if you really must. But there's no logical reason why they should delay this specific game just because past titles hav been buggy. What's the point in even making a release date if they should plan on breaking it anyway?

The only reason I personally can think of as to why they should delay it is because it's currently scheduled to be released within the same time frame as my exam period for next semester. That's going to be paaaainful.
 

oplinger

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Sep 2, 2010
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I swear it's like no one even cares.

Bethesda made a new engine for Skyrim.

Made a new engine they arent using a mish-mash of third party software then trying to make it work nicely together. They don't only have access to an SDK. They made the engine. they have the source code, they can change whatever they want now. Anything at all.

>.> No one even reads this sort of stuff do they? I've seen these sorts of comments about skyrim for months now...it never ends!

http://en.wikipedia.org/wiki/Creation_Engine#Development

"Skyrim utilizes the Creation Engine, a game engine developed internally by Bethesda."

Can we please spread the word? x.o
 

StBishop

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Sep 22, 2009
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Alternatively. Wait 12 months and a number of patches later then buy the inevitable GOTY edition.
 

Cowabungaa

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Pedro The Hutt said:
To be fair, Obsidian, if anything, has a track record of having to do sequels to games the developers are too busy to do but the publisher wants a sequel anyway. And then they often have to release games early, KotOR2 was pushed out the door in such a forced manner that a ~whole~ planet was cut from the game and several (sub)plots had to be cut out or forcibly wrapped up. Don't blame them if the publisher forces them to hand over an unfinished product.

On topic: Eh, I'm sure Bethesda will delay the game if they really feel the need to. Although supposedly Morrowind had its fair share of bugs too I never noticed them.
Gah, I knew it. Publishers make me so sad. Or actually, the investors backing those publishers make me sad. Hell, I hate the fact that so many investors aren't from the game industry, or even from the entertainment industry. They just don't get a creative industry, leading to sad cases like KotOR2. I'm glad I haven't reached the crappy part in KotOR2 yet, still enjoying it quite a lot.
 

Woodsey

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Aug 9, 2009
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Look, you can't pull off the "I am amazing" joke if you can't punctuate properly, and it can get tiring having some very poorly written, fanfic-level paragraphs hiding your 5-word point.

Anyway, you have no idea how long they've spent/will spend on QA this time around, so this is rather redundant. A lot of the issues seemed to stem from the GameBryo engine too, so we shall see.

Pedro The Hutt said:
Cowabungaa said:
Relax, they already ditched the bug-riddled engine they used for Fallout 3 and New Vegas. It'll be way better in Skyrim for that reason alone.

Not to mention that New Vegas was made my Obsidian, and they already had a preeeetty poor track record when it came to polishing games. That combined with that buggy engine was a recipe for disaster.
To be fair, Obsidian, if anything, has a track record of having to do sequels to games the developers are too busy to do but the publisher wants a sequel anyway. And then they often have to release games early, KotOR2 was pushed out the door in such a forced manner that a ~whole~ planet was cut from the game and several (sub)plots had to be cut out or forcibly wrapped up. Don't blame them if the publisher forces them to hand over an unfinished product.
A whole planet was cut from KotOR.
 

Brown Cap

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Jan 6, 2009
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It's a nice thought, I understand the concern. however...

They've been working on this for half a decade

It's nearly impossible to make a bug-free game.

I think we'll handle it
 

PrinceOfShapeir

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Mar 27, 2011
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Also, don't quote Yahtzee when you're trying to be clever and funny. Find your own material.

Anyway, from what the E3 vids show, they're nearly done with Skyrim and are probably doing primarily QA on it now.
 

Ranorak

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Feb 17, 2010
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I never had any issues with Morrowind (until I used mods, but that's not Bethesda's fault), Oblivion, Fallout 3 and the only issue I ever had with New Vegas was that some gekko's and molerats got stuck in a rock. You know, clipping issues.

So, no, don't delay Skyrim.
 

Wolfram23

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Mar 23, 2004
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Wait, Fallout 3 and NV had bugs?

...hm. I can't really think of any issues playing either of those games.

Mind you, I did pre emptively download community bug fixs and such just in case, but still, I put in dozens of hours in pure vanilla state without problems.

So, basically, I don't think it's really that bad. Also, there's still a long ways to go till release. And, also also, some games are just too big to be bug free at launch. Better to release it and update, sometimes, than spend an extra several months strictly on playtesting.