It's understandable that not many PC games are ported to consoles. The PC is more flexible in terms of programming & has a default mouse & keyboard setup which strategy games depend on & make action games easier.
But many console games can do just fine on a PC. Fighters such as Soul Calibur, or more recently, BlazBlue need a joypad? I can get a good one down the street for $5. Ace Combat for the PC? Again either the joypad, or a joystick for $10. Any racing game? Yet again either the joypad, or a steering wheel & pedal set for $20. Best of all, you can do all this with a laptop for some portable gaming when you're on a trip or hanging out with friends.
Is it marketing? Do they think that PC gamers aren't as interested in these games as console gamers? Is it to promote the console(s) they are released on? Are there technical difficulties?
I've played several ports. A 2D fighter called Melty Blood (using joypad), Devil May Cry 4 (joypad), Psychonauts (KB&M), & I've played many games both ancient & not-so-ancient on emulators with no problem, nay with greater joy in fact. So just... why?
But many console games can do just fine on a PC. Fighters such as Soul Calibur, or more recently, BlazBlue need a joypad? I can get a good one down the street for $5. Ace Combat for the PC? Again either the joypad, or a joystick for $10. Any racing game? Yet again either the joypad, or a steering wheel & pedal set for $20. Best of all, you can do all this with a laptop for some portable gaming when you're on a trip or hanging out with friends.
Is it marketing? Do they think that PC gamers aren't as interested in these games as console gamers? Is it to promote the console(s) they are released on? Are there technical difficulties?
I've played several ports. A 2D fighter called Melty Blood (using joypad), Devil May Cry 4 (joypad), Psychonauts (KB&M), & I've played many games both ancient & not-so-ancient on emulators with no problem, nay with greater joy in fact. So just... why?