Why was Nier Automata rated so highly?

Recommended Videos

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
So let me first say I can appreciate the game for it?s eccentricity, it?s contemplative philosophical musings, it?s seamless mix of oldschool 2D side-scroller, shmup and Platinum hack&slash action and it?s breaking of the fourth wall not seen since MGS2 but..

Besides these standout moments the game is also a tedious slog through a monotonous environment with backgrounds that look like they were pulled from any last-gen Platinum game. Not only that but the environment is often difficult to navigate as this is one of those games that gives the impression of being open world but is actually just a collection of open spaces linked together by marginally defined corridors. To make it worse it ofen shifts perspective from 3D to 2D making it even more disorienting to navigate.

Much of this could be forgiven as this is very much a niche title on a budget and it?s obvious where the game?s true focus is but why oh why are you forced to play through the entire campaign twice just to get on with the game and do a third playthrough just to see the game?s ?true? ending? How much of the drab and boring environments and repetitive hack & slash action do you need to tolerate just to get to the good parts? At one point I only still enjoyed the shmup parts.

Despite it?s flaws I can see the game?s niche appeal. I also really liked the characters 2B and 9S. But 8?s and 9?s on metacritic? I mean, really? That Yoko Taro dude seems like an eccentric who puts a lot of passion into his games but it?s reflected more in the themes and concepts rather than the actual game itself which, in the case of Nier Automata, just isn?t really all that fun. Espesscially not a second or third time.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
The uniqueness and charm was a major driving factor for me to push through the various playthoughs. Personally I found the core gameplay serviceable enough to keep me entertained throughout the game. It wasn't outstanding or noteworthy in most ways and it was very unbalanced, but good enough. Where it really shines is how they incorporated gameplay mechanics with the story, something the first game did well too and something I rarely see done so well in games. For me, The third playthrough shook things up more than enough to keep me invested in everything and I never really felt bored from the very beginning right up until the last ending.

For me, it's a case of some particular positive aspects such as story telling, characters, music and art design far outweighing some less impressive aspects such as combat and balance.
 

DrownedAmmet

Senior Member
Apr 13, 2015
683
0
21
stroopwafel said:
So let me first say I can appreciate the game for it?s eccentricity, it?s contemplative philosophical musings, it?s seamless mix of oldschool 2D side-scroller, shmup and Platinum hack&slash action and it?s breaking of the fourth wall not seen since MGS2 but..

Besides these standout moments the game is also a tedious slog through a monotonous environment with backgrounds that look like they were pulled from any last-gen Platinum game. Not only that but the environment is often difficult to navigate as this is one of those games that gives the impression of being open world but is actually just a collection of open spaces linked together by marginally defined corridors. To make it worse it ofen shifts perspective from 3D to 2D making it even more disorienting to navigate.

Much of this could be forgiven as this is very much a niche title on a budget and it?s obvious where the game?s true focus is but why oh why are you forced to play through the entire campaign twice just to get on with the game and do a third playthrough just to see the game?s ?true? ending? How much of the drab and boring environments and repetitive hack & slash action do you need to tolerate just to get to the good parts? At one point I only still enjoyed the shmup parts.

Despite it?s flaws I can see the game?s niche appeal. I also really liked the characters 2B and 9S. But 8?s and 9?s on metacritic? I mean, really? That Yoko Taro dude seems like an eccentric who puts a lot of passion into his games but it?s reflected more in the themes and concepts rather than the actual game itself which, in the case of Nier Automata, just isn?t really all that fun. Espesscially not a second or third time.
I always find it weird when people make threads asking why people liked X, and start it of by listing a bunch of things they liked about X. Maybe those are the reasons why? And the shitty parts weren't shitty enough to overwhelm the good parts for those people

I try and stop myself but I do the same thing, I don't think Half-Life 2 was an amazing game, but when I look back I did have some fun playing it, so the morons who rave about the game aren't total morons
 

CritialGaming

New member
Mar 25, 2015
2,170
0
0
stroopwafel said:
So let me first say I can appreciate the game for it?s eccentricity, it?s contemplative philosophical musings, it?s seamless mix of oldschool 2D side-scroller, shmup and Platinum hack&slash action and it?s breaking of the fourth wall not seen since MGS2 but..

Besides these standout moments the game is also a tedious slog through a monotonous environment with backgrounds that look like they were pulled from any last-gen Platinum game. Not only that but the environment is often difficult to navigate as this is one of those games that gives the impression of being open world but is actually just a collection of open spaces linked together by marginally defined corridors. To make it worse it ofen shifts perspective from 3D to 2D making it even more disorienting to navigate.

Much of this could be forgiven as this is very much a niche title on a budget and it?s obvious where the game?s true focus is but why oh why are you forced to play through the entire campaign twice just to get on with the game and do a third playthrough just to see the game?s ?true? ending? How much of the drab and boring environments and repetitive hack & slash action do you need to tolerate just to get to the good parts? At one point I only still enjoyed the shmup parts.

Despite it?s flaws I can see the game?s niche appeal. I also really liked the characters 2B and 9S. But 8?s and 9?s on metacritic? I mean, really? That Yoko Taro dude seems like an eccentric who puts a lot of passion into his games but it?s reflected more in the themes and concepts rather than the actual game itself which, in the case of Nier Automata, just isn?t really all that fun. Espesscially not a second or third time.
I think what makes Nier so unique for people is not really the gameplay so much as the unusual way this game handles story telling. There are 5 full endings in the game and another 20 or so joke endings. Each new game you start, you actually start a new game. Name me another game that has ever done that?

For me I found Nier hard to get into because I don't think the world or the gameplay is all that great. I found combat mostly "okay" leaning more towards frustrating than anything else. Not to mention the 9S gameplay is way worse than even 2B's mediocre combat, which leaves me in a odd place.

Nier's gameplay is just not good to me. But I am curious about the story because I do believe that the story is very interesting. Ultimately I never full reviewed this game because I ended up just watching a Let's Play so I didn't have to suffer through the crappy combat and boring world travel.
 

Benpasko

New member
Jul 3, 2011
498
0
0
The 'true ending' thing is one of the series' trademarks. Automata has 25 endings iirc, going up to Y. I haven't played it through due to a gamebreaking bug completely stopping my progression during the tutorial (I get to the part where you need to take an elevator to the hangar, and the elevator never works and locks me in. Tried everything, given up at this point), but you probably don't get the true ending until ending 'E', if it's anything like Drakengard.
 

loa

New member
Jan 28, 2012
1,716
0
0
Much like bloodborne, you are not leaving this game without a lasting impression. There's just no way.
And unlike the original nier or drakengards, the crappy parts aren't crappy enough to make you stop playing.
Added together, what is left is something you can recommend people should check out and that's probably why it is rated so highly.
 

Elijin

Elite Muppet
Legacy
Feb 15, 2009
2,095
1,086
118
I can only assume its because a lot of people really enjoyed it, and not many people did not enjoy it.
 

bjj hero

New member
Feb 4, 2009
3,180
0
0
If they'd release a damn PC demo Id try it to find out. Im interested but without a demo to trial on my mediocre pc Im not risking it.🤔
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
stroopwafel said:
...in the case of Nier Automata, just isn?t really all that fun. Espesscially not a second or third time.
Wait until you get to Very Hard mode; your character dies in one hit.

I see the game as a 7 or a low 8 at the most. It's more interesting than whatever Microsoft has as exclusives, which is not much. Nier: A is not Platinum's best, but it i leagues and shoulders above TMNT or Legend of Korra. It can't touch Bayonetta, Transformers: Devastation, or even Anarchy Reigns in terms of combat.

I heard from Yoko Taro fans that if a person looks at Nier: A more as a Taro game, than a Platinum game, it's more enjoyable; but I call bullshit on that. That does not excuse the bad or weird design decisions, even if they are justified in-story. Was it really that hard for him to put in an auto-save?
 

Maximum Bert

New member
Feb 3, 2013
2,149
0
0
I enjoyed it for a number of reasons mostly it was story absolutely loved that and the way it handled it within the medium secondly it was how well it was presented within the confines of its game world and how it was even able to break the 4th wall without breaking its world.

Characters were also enjoyable enough and while I did not like doing the side missions I did like the way they helped to fill out the world a little bit at a time. Also absolutely loved the little stories on a lot of the weapons, I actually found myself upgrading weapons not on how good they were but on which ones I wanted to know the full story on 1st.

Combat was inoffensive enough to not get in the way like it did the 1st Nier although I did enjoy a fair few bosses particularly the singing Diva one I just never knew what to expect most of the time.

In short though it was the story which while good on its own was elevated by the great way it was told through the medium. That is what engaged me and made the game an enjoyable experience to me.

Thinking about it why I enjoyed this game is almost exactly reversed from why I enjoyed Nioh.

I like what it does and it does what it does very well imo.
 

Sniper Team 4

New member
Apr 28, 2010
5,433
0
0
You're right on the gameplay--at least the majority of it--being nothing too special. It's just a two-button combo hack and slash at it's core.

But the game is so much more than that. I'm nearing the end of my second playthrough, and that alone is different enough from the first run that I can't wait to get to the third playthrough. More games need to do this, if you ask me. If you want people to keep playing your game, add in some drastic changes for a second run--not just higher difficulty.

And then there are the characters, which I feel are pretty great. Yeah, we have 2B figured out pretty quick--Android who is trying to be stoic, but is already cracking at the start of the game--but when you start seeing the machines, things that are nothing but robots, displaying human emotions, it's no big deal at first. But by the time you roll around to the second playthrough and you start getting even more info, this begins to eat away at your heart. I'm kind of worried about what I'm going to find in my third run.
And then there's the crisis of belief that 9S is going through, especially after he gets "that message" from Adam regarding 2B, which seems to finally tear down the walls around his mind (on a side note: can Androids do that?). I'm pretty sure I've figured out where this game is heading at this point, but the story and characters are so interesting that I want to see how it ends regardless.

I think the reason this game is so well regarded is because the gameplay is solid enough to build a base on, but it's everything else that pushes this game into the realm it is in now. The characters, the constantly shifting and expanding story, the reward players get for continuing to put hours into this game beyond "here's some new gear!", and even the wacky transitions of gameplay styles and the crazy fake endings. This game is a unique experience I feel, and that is what is making it so beloved.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,526
4,295
118
Gender
Whatever, just wash your hands.
Because its a very good game that has one of those mindfuck stories that you either love or hate.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
31,484
13,014
118
Detroit, Michigan
Country
United States of America
Gender
Male
Ezekiel said:
I didn't think it was that good either, but I still liked it. This is the review I posted on Steam:
NieR: Automata is a good game. I like how it tells its lore and existentialist story with different point of view characters and relevant side quests, how much there is to discover in the ruined world, the quirky inhabitants, the music and art direction. The controls are responsive and the animations fluid. The game kept me interested through almost its whole length. It embraces its medium as few modern games do. But I don?t find it amazing or even great, like most players seem to.

I didn?t have any issue with the flying sections. This isn?t one of the better scrolling shoot ?em ups I?ve played, but it?s fine. The hack and slash combat, while polished and totally serviceable, is simplistic and shallow. The balance is poor and the character you play as more than any other, 9S, has a mediocre hacking mechanic haphazardly replacing the Y attack.

The hacking that comprises so much of 9S?s combat is just more shoot ?em up gameplay, which the game already has in abundance. The only big difference is that the mini-games are set on a little square map instead of a long scrolling level. There are a select number of hacking mini-games that are replayed over and over, not including the small number present during unique bosses and areas. The hacking makes 9S too powerful. His wins are usually instant. I hacked in such rapid successions that the characters didn?t even have time to speak whole sentences. It would be nice if hacking were something you did after finding some kind of opening.

I also find it weird that 2B is supposed to be the one in charge and 9S the support, yet in Route B, which is largely a repeat of Route A but with you playing as 9S instead of 2B, he is always running ahead and doing everything.

By the time the story has ended and you get to play as 2B again, you?re overpowered. I think this game would have been better without leveling, with only the interchangeable, combinable chips serving as upgrades. It?s implied that the playable characters have been performing their combat and scanning roles for a while, so the leveling system serves little narrative purpose, and it unbalances the game later on. Alternatively, give me a Bloody Palace mode or a challenge mode or something in which I can continue to play as the different characters while being challenged.

It would be nice if you at least had to dodge in the correct direction and were not invincible while dodging, which would require reworking the enemy attacks. You can spam the dodge through every attack.

The hovering pods that accompany you have offensive and defensive programs, ranging from protective barriers to a giant hammer. You eventually get a wave attack that can instantly take out every lower tier enemy in your vicinity. It takes less than a minute for the pod to recharge, at which point you can do it again.

I usually don?t use the term spectacle fighter, but it describes the combat pretty well. It?s about looking cool and feeling powerful rather than having depth and being challenging. The harder modes don?t fix it either. I tried Very Hard because I wanted to replay some chapters and was overpowered at level 80-something. I died from one hit in the prologue, by one of the little trashcan enemies. Same thing happens if you start the game on Hard mode at level 0: Instant deaths in the prologue. Normal is far too easy and hard is far too punishing. I?m not fond of difficulty levels. I like how Demon?s Souls and Dark Souls have just one difficulty. It forces the developers to find a good balance with their game.

The lack of checkpoints makes the prologues sometimes feel like annoying wastes of time. I had to do all of the Route B prologue again because I died during the last part. Even though there were do-over checkpoints before that point! It?s not a difficult part, but I had practically no hit points left (and didn?t yet know that I could heal during the flying sections) when I started the sequence, and mistakes happen. Forcing me to sit through the same story sequences again is excessive and hurts the pacing. I failed the sequence again the second time because I wasn?t aware that I was supposed to prevent the machines from passing my pod. I?ve experienced some crashes. They don?t occur regularly, but I?ve had them often enough that they made long sequences without save points slightly more worrying.

It?s always disappointing when cutscenes that are created with a game?s engine in production are played as compressed videos. It wastes a lot of space and doesn?t look as good as a live render. NieR: Automata?s cutscenes take up 24.5 GB, half the size of the game. If Kojima Productions can render all their in-engine cutscenes in real time, Platinum Games should be able to.

I thought the relationship between 2B and 9S could have been handled better. We learn more about them late in the game, but for most of the story they seem distant. So it?s a little weird when 9S has an emotional breaking point because of 2B in Route C and goes on a self-destructive quest for her. I would have liked to see the two of them grow closer instead of just having the significance of their relationship justified by complicated exposition so late in the story.

The final ending is alright. It makes prior events feel a bit pointless, though. The director wasn?t lying when he told Siliconera.com that the ending would be happy.

It?s because of how absorbing the world and the story are and how proud NieR: Automata is of being a video game that I?d still recommend it. You can tell that it was created with passion.

The game runs generally okay on my GTX 780 and i5-4670k, after lowering the resolution to 1920?1080 and turning off anti-aliasing, blur and ambient occlusion. I find AA overrated anyway, because of how it softens details in many games, and motion blur always looks bad, in my opinion. It makes sense in 30 fps console games, like Shadow of the Colossus, but at 60 fps it becomes distracting. I have Effects set on high, Shadows on low and Texture Filter at 8x. The framerate does drop into the forties and sometimes thirties, but not often enough that it significantly detracted from my experience. Installing the FAR fix has also helped. Some of the cutscenes, however, are currently choppy, no matter what specifications you have, and the subtitles are delayed by about a second at times.
Funny thing is that they are adding a Challenge/Bloody Palace type mode as DLC, but your point still stands. The downloadable mode is Coliseum challenges.
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
Ezekiel said:
I didn't think it was that good either, but I still liked it. This is the review I posted on Steam:
NieR: Automata is a good game. I like how it tells its lore and existentialist story with different point of view characters and relevant side quests, how much there is to discover in the ruined world, the quirky inhabitants, the music and art direction. The controls are responsive and the animations fluid. The game kept me interested through almost its whole length. It embraces its medium as few modern games do. But I don?t find it amazing or even great, like most players seem to.

I didn?t have any issue with the flying sections. This isn?t one of the better scrolling shoot ?em ups I?ve played, but it?s fine. The hack and slash combat, while polished and totally serviceable, is simplistic and shallow. The balance is poor and the character you play as more than any other, 9S, has a mediocre hacking mechanic haphazardly replacing the Y attack.

The hacking that comprises so much of 9S?s combat is just more shoot ?em up gameplay, which the game already has in abundance. The only big difference is that the mini-games are set on a little square map instead of a long scrolling level. There are a select number of hacking mini-games that are replayed over and over, not including the small number present during unique bosses and areas. The hacking makes 9S too powerful. His wins are usually instant. I hacked in such rapid successions that the characters didn?t even have time to speak whole sentences. It would be nice if hacking were something you did after finding some kind of opening.

I also find it weird that 2B is supposed to be the one in charge and 9S the support, yet in Route B, which is largely a repeat of Route A but with you playing as 9S instead of 2B, he is always running ahead and doing everything.

By the time the story has ended and you get to play as 2B again, you?re overpowered. I think this game would have been better without leveling, with only the interchangeable, combinable chips serving as upgrades. It?s implied that the playable characters have been performing their combat and scanning roles for a while, so the leveling system serves little narrative purpose, and it unbalances the game later on. Alternatively, give me a Bloody Palace mode or a challenge mode or something in which I can continue to play as the different characters while being challenged.

It would be nice if you at least had to dodge in the correct direction and were not invincible while dodging, which would require reworking the enemy attacks. You can spam the dodge through every attack.

The hovering pods that accompany you have offensive and defensive programs, ranging from protective barriers to a giant hammer. You eventually get a wave attack that can instantly take out every lower tier enemy in your vicinity. It takes less than a minute for the pod to recharge, at which point you can do it again.

I usually don?t use the term spectacle fighter, but it describes the combat pretty well. It?s about looking cool and feeling powerful rather than having depth and being challenging. The harder modes don?t fix it either. I tried Very Hard because I wanted to replay some chapters and was overpowered at level 80-something. I died from one hit in the prologue, by one of the little trashcan enemies. Same thing happens if you start the game on Hard mode at level 0: Instant deaths in the prologue. Normal is far too easy and hard is far too punishing. I?m not fond of difficulty levels. I like how Demon?s Souls and Dark Souls have just one difficulty. It forces the developers to find a good balance with their game.

The lack of checkpoints makes the prologues sometimes feel like annoying wastes of time. I had to do all of the Route B prologue again because I died during the last part. Even though there were do-over checkpoints before that point! It?s not a difficult part, but I had practically no hit points left (and didn?t yet know that I could heal during the flying sections) when I started the sequence, and mistakes happen. Forcing me to sit through the same story sequences again is excessive and hurts the pacing. I failed the sequence again the second time because I wasn?t aware that I was supposed to prevent the machines from passing my pod. I?ve experienced some crashes. They don?t occur regularly, but I?ve had them often enough that they made long sequences without save points slightly more worrying.

It?s always disappointing when cutscenes that are created with a game?s engine in production are played as compressed videos. It wastes a lot of space and doesn?t look as good as a live render. NieR: Automata?s cutscenes take up 24.5 GB, half the size of the game. If Kojima Productions can render all their in-engine cutscenes in real time, Platinum Games should be able to.

I thought the relationship between 2B and 9S could have been handled better. We learn more about them late in the game, but for most of the story they seem distant. So it?s a little weird when 9S has an emotional breaking point because of 2B in Route C and goes on a self-destructive quest for her. I would have liked to see the two of them grow closer instead of just having the significance of their relationship justified by complicated exposition so late in the story.

The final ending is alright. It makes prior events feel a bit pointless, though. The director wasn?t lying when he told Siliconera.com that the ending would be happy.

It?s because of how absorbing the world and the story are and how proud NieR: Automata is of being a video game that I?d still recommend it. You can tell that it was created with passion.

The game runs generally okay on my GTX 780 and i5-4670k, after lowering the resolution to 1920?1080 and turning off anti-aliasing, blur and ambient occlusion. I find AA overrated anyway, because of how it softens details in many games, and motion blur always looks bad, in my opinion. It makes sense in 30 fps console games, like Shadow of the Colossus, but at 60 fps it becomes distracting. I have Effects set on high, Shadows on low and Texture Filter at 8x. The framerate does drop into the forties and sometimes thirties, but not often enough that it significantly detracted from my experience. Installing the FAR fix has also helped. Some of the cutscenes, however, are currently choppy, no matter what specifications you have, and the subtitles are delayed by about a second at times.
Good review. I agree with your points though my biggest gripe is the world itself which is just lifeless and dull. It lacks any kind of atmosphere so it's hard for me to stay invested and play the game through to it's better moments. There is no detail, everything is just barren space. The one-note combat just isn't fun enough to compensate for all that. Like every Platinum game(or most) I know they have to make concessions to maintain 60fps but usually these games are short 5 - 10 hour affairs so combat is heart and center of the game unlike Nier Automata which leans more towards action RPG with emphasis on exploration and story. The creator's vision is interesting but you still need good level design and with a long game a detailed world to explore to keep it engaging. Not the same PS2 era setpieces over and over. If they condensed the game into a shorter experience and removed all that empty fluff I would have probably loved it but now the world is just too drab and boring to stay invested. Espescially for three whole playthroughs.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
The things complained about in this topic as though they are issues are actually features. One plays the game seeking to do these things. Playing the game multiple times is what the game is designed around.