ChromeAlchemist said:
Baby Tea said:
Because pointing a remote at the screen isn't the same as using a mouse.
Consoles aren't good for traditional RTS controls whatsoever.
True, but he didn't say traditional RTS controls. Halo Wars adapted RTS around the limitations and abilities of the 360 controller, so I assume the same would be done for a Wii remote.
But Halo Wars was a mediocre, at best, RTS.
And the controls were terrible.
Developed for the 360 controller? Sure.
But the limitations were blatant and in-your-face, and the superiority of mouse controls for an RTS was even more apparent. It's one thing when you're aiming a gun to shoot a guy. I like both the mouse controls and the game-pad controls for FPS games. But it's an entirely different thing when you're trying to direct units to specific places on the battlefield, trying to select specific guys for a task that has to be done quickly in order to survive.
The mouse can do that, controllers cannot.
Save Endwar, which, to me, had the best RTS controls on a console yet. Say what you want about the gameplay (I liked it), but using voice controls made it simple, and effective. No pinpoint selections needed, thus the major flaw of the controller for RTS games was removed.