Wii U is the BEST CONSOLE EVAR!!!

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RatRace123

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Dec 1, 2009
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Alright, now that I got your attention with my eye catching title that has very little to do with the actual topic apart from it being about the Wii U:

I was looking for more e3 coverage around the web and I saw a few comments on Kotaku, not to mention an article, and not only am I even more excited for the WiiU, I'm practically salivating at the thought of what it could do.

Here's 2 comments that I found on Kotaku that really make the whole thing seem way more appealing and versatile:


I think it has potential to make things more engaging.

Think Aliens, having the sonar/radar beeping on your controller warning you of aliens. Cool.
Think Fallout 3 and having your PIP boy on the screen all the time.
Think GTA and having this act as your cell phone, or a console when you're in a car.

Sure, you can just hit a button to bring these things up, but this could make it more immersive.

It's possible that there are certain actions that having the touch screen would make it quicker than opening a menu, meaning improved gameplay.

__________________________

Think of the controller's touchscreen as the ultimate reconfigurable UI.

In an action RPG, have your inventory and spell lists right there on the touchscreen. Tap the spell icons to fire 'em off instead of relying on some obtuse combination of "hold down the right bumper and tap up on the D-pad for a fireball" or other chording nonsense.

This makes MMOs like Warcraft which need more inputs than a standard controller possible -- and since it's a touchscreen they can be laid out in any way that makes the most sense.

On top of that, since it's a screen, that interface is dynamic; it can change depending on what's going on in the game. Display troop data in an strategy game when you select a unit, then change to show combat data during the action turn. Display your inventory when accessing a shop in an RPG and then switch back to being your spell list when fighting. Etc.

There's a LOT they could do with this... if developers have both imagination (to think of neat new approaches) and sensibility (to make it more than an intrusive gimmick, like "Rub the screen to shake off enemy attacks!" or other such crap).



I really really hope developers actually take time to look at the opportunities present with the new controller. I didn't see it as much more than a controller with a screen, but reading some of these comments leads me to believe that it could be so much more, and it has potential for tons of different types of genres.

Sorry if this is old news, but it was practically a revelation for me. I'm very eager to see what creative developers will do with this.
And I'm really really hoping they don't see this as a method of making more shovelware.

TL;DR: Read it dammit!
 

Mr. Omega

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Jul 1, 2010
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This is the Escapist, so I'm expecting cries of "GIMMICK GIMMICK GIMMICK!" soon...

Serious: It all comes down to the developers. They need to know that just because you CAN use a lot of the stuff doesn't mean you SHOULD. Shoehorning it in when everything else can work perfectly fine will cause problems. And now that it has the dual-analog, four button, four shoulder button configuration, they have no excuse or anything to compensate for.
 

Laser Priest

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Mar 24, 2011
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It could be used in those ways (no matter how mundane they seem).

More likely it will by used in obnoxious ways that do nothing more than detract from the overall experience.
 

ReservoirAngel

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Nov 6, 2010
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I agree entirely. This thing, if used properly and sensibly by 3rd party developers, has the potential to be HUGE and I really hope it succeeds.

It has so much potential for small, unique gameplay features (the examples of the Aliens radar and the PIP Boy being perfect demonstrations) as well as big, game-changing applications which I expect will be mostly delved into with 1st party games.

The big point here, as stated in those articles OP, is that 3rd party guys need to restrain themselves. Small additions to the gameplay will work perfectly. Making you use the motion controls or touch screen for random in-game tasks will be the thing that destroys the potential of this amazing premise we have before us.

Please 3rd party developers, I beg of you: resist the temptation of the new shiny thing and just focus primarily on those games we know you so well for. Implement this functionality to improve, not overwhelm, your creations.
 

CrystalShadow

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Apr 11, 2009
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Mr. Omega said:
This is the Escapist, so I'm expecting cries of "GIMMICK GIMMICK GIMMICK!" soon...
Too late. I've seen it more than once already. (And at least once in the exact triple form you're using as an example. XD - All caps, repeated 3 times, with an exclamation mark. Uncanny.)

In all seriousness, these things have plenty of potential, it just rather depends on how sensibly the developers behave with it.
 

Kahunaburger

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Yeah, the ability to put whatever UI or buttons your game might require in the gamepad is a lot cooler than it would seem at first glance, once people really start to get creative with it.

Example: a game where you play a wizard, and cast spells by drawing symbols on the touchscreen.
 

RatRace123

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Dec 1, 2009
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I'm thinking the best way the controller could be implemented into games, is in a much more passive manner.
Using the touch screen for menus and the like, or in the RPG and RTS examples given, use it for control or strategy:

Like, let's take Mass Effect as an example (Mass Effect would probably never come to a Nintendo console, but, you never know.) You could use the touch screen to deploy Shepard and Co's abilities and use it during the hacking minigames, maybe select your conversation options via the controller rather than displaying them on the TV screen.
Just as ideas off the top of my head.

The real point here would be to use it, not as a gimmick but as an extension of the game.

Please do this right developers, if it works out it could go a long way to improving the console gaming experience.

Like, with the WoW example given, it wouldn't be out of the realm of possibility (likely, but not entirely) for WoW to come to the Wii U and for players of the console version to have as much control as PC players.
If it works, it could be the bridge between PC and console singularity.
(Probably getting waaaaay ahead of myself here, but, dammit I'm excited.!)
 

Pedro The Hutt

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RatRace123 said:
Like, let's take Mass Effect as an example (Mass Effect would probably never come to a Nintendo console, but, you never know.) You could use the touch screen to deploy Shepard and Co's abilities and use it during the hacking minigames, maybe select your conversation options via the controller rather than displaying them on the TV screen.
Just as ideas off the top of my head.
The Mass Effect emblem flashed by during the Third party developer Wii U trailer apparently. =p
 

RatRace123

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Pedro The Hutt said:
RatRace123 said:
Like, let's take Mass Effect as an example (Mass Effect would probably never come to a Nintendo console, but, you never know.) You could use the touch screen to deploy Shepard and Co's abilities and use it during the hacking minigames, maybe select your conversation options via the controller rather than displaying them on the TV screen.
Just as ideas off the top of my head.
The Mass Effect emblem flashed by during the Third party developer Wii U trailer apparently. =p
It did, how the hell did I miss that?
Huh, maybe the idea is even more likely then I thought.
 

Outcast107

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Sorry, I just don't see the Wii U being good. The controller is huge and if anyone remember the old xbox one hardly no one like it. Also the TV screen in the middle to me seem like a bad idea. It sounds cool at first, like it could be your item bag or perhaps radar for MP or shooters but think about this. You have to take your eyes off screen everyone time you want to see that radar or to choose something new from your item bag.

Might not be long but in MP time, where most gameplay is fast you would probably die unless you camp down somewhere first. Plus I see this controller being expensive and probably only affording one at a time. So fun with friend? not highly unless your rich and can afford two or more during lunch. Hmm don't know but time will tell. Seem like a cool idea but I don't let hype get to me anymore.
 

I forgot

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Outcast107 said:
Sorry, I just don't see the Wii U being good. The controller is huge and if anyone remember the old xbox one hardly no one like it. Also the TV screen in the middle to me seem like a bad idea. It sounds cool at first, like it could be your item bag or perhaps radar for MP or shooters but think about this. You have to take your eyes off screen everyone time you want to see that radar or to choose something new from your item bag.

Might not be long but in MP time, where most gameplay is fast you would probably die unless you camp down somewhere first. Plus I see this controller being expensive and probably only affording one at a time. So fun with friend? not highly unless your rich and can afford two or more during lunch. Hmm don't know but time will tell. Seem like a cool idea but I don't let hype get to me anymore.
It doesn't really matter that the controller is huge; you can still reach the buttons. Also, I recall there being something about how you can "feel" the touchscreen buttons. There were rumors going around calling it "WiiFeel". And if it can't then we can hope developers won't be stupid by making you have to switch in real time, unless it's some kind of drawing function or acts as a wacom tablet where it moves a cursor on the screen so you don't even need to look at it.

Aside from that, the real issue is how much is this thing going to cost. I'm not accepting anything more than 40$ for the controllers and nothing more than 300$ for the console.
 

ZeZZZZevy

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I think the feature I most enjoy is the ability to play only on the controller given a lack of tv, which is really cool.

That being said, I don't think I'm going to pick this console up (I see controller prices being really high on this, given the 6.2 inch touch screen >.> )
 

Inkidu

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I think it's biggest problem is it's going to be expensive to get new remotes. Party play means at least 3 others, and that monster remote probably goes for $99.99 American easy.
 

Lightning Delight

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I really hope it succeeds and that developers use the controller in interesting ways. That would be a really exciting new way to play, even if it is a little bit of a gimmick. That being said, I cannot, repeat cannot, take the console seriously with the silly name it has been given.
 

Outcast107

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I forgot said:
It doesn't really matter that the controller is huge; you can still reach the buttons. Also, I recall there being something about how you can "feel" the touchscreen buttons. There were rumors going around calling it "WiiFeel". And if it can't then we can hope developers won't be stupid by making you have to switch in real time, unless it's some kind of drawing function or acts as a wacom tablet where it moves a cursor on the screen so you don't even need to look at it.

Aside from that, the real issue is how much is this thing going to cost. I'm not accepting anything more than 40$ for the controllers and nothing more than 300$ for the console.
Sorry to rain on your parade but its not going to cost under 40. You are sadly mistaken. If a normal controller cost around 40-50 dollar then these will cost most likely double. So looking at probably 80 at the least. If it is at 40-50 dollar range then expect a cheaply made one.
 

Couch Radish

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If Nintendo is smart with how they make this work, this would actually be useful innovation to the consoles.
 

UmJammerSully

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I think one of the smartest things they are doing is not killing off wii-remotes. Meaning a lot of us don't need to go out and buy new controllers to play these new HD games. As cool as the new controller is, I have a feeling there will be a lot of games where the Wii-U controller is optional and of course it's going to be completely unfeasible to expect anyone to go out and buy 4 of these new controllers or whatever for multiplayer.

That being said, Wii remotes are really starting to feel ancient and the lack of a battery supply is a big problem. I'm kind of hoping they will release Wii-U controllers without the screen in the hopes of them being chargeable or whatever whilst retaining a reasonable price.