When prompted by a friend about my gripe with the first person perspective, I needed very little time to come to a conclusion. If you took your hands and closed them into circles where your thumb meets your fingers and held them up to your eyes to exclude all peripheral vision, you would have a reasonable example of a common first person view in gaming today. A welding mask is even better, and if you've ever worn one you have a good idea of why it would be a bad idea to have a firefight with it on. If it isn't right in front of your face it might as well not even exist.
It doesn't necessarily detract from every game. In Portal I'm never worried about anything sneaking up on me and there's usually plenty of time to look around. Sometimes I'd like to see more of the puzzle but I understand the emphasis on perspective because that's what the game is about. There's a time and a place for it though.
I tried Dishonored but I just couldn't get over the first person view. It all felt so unnatural and frustrating. I'm sure that with practice and a constant quick loading and mental mapping of an area that I could declare myself god king of cool stealthy moves, but I kept thinking that the whole game would be vastly improved with a third person perspective. Then again you'd just call it Thief at that point.
In pretty much any multiplayer FPS there can be a party of enemies behind you dancing to the macarena and they may as well be on the other side of the moon for all it matters. I understand that things are loud in warfare but when things are quiet and no one is shooting each other I'm not so used to gunfire that I'm deaf to everything else. Spinning around every so often to check that I'm not being molested makes me feel awkward more than anything else.
In many "realistic military shooters" you can run up and slap a claymore behind someone, stick a knife in their back, have a tea party and they're none the wiser. There may be people that say that I'm whining because I lack awareness and to that I call shenanigans. I'm typically one of the bastards doing these things, but whenever I do it or it happens to me I just feel like this is just shoddy design.
It isn't just the "realistic" shooters. Anytime I think of one of the Spartans in Halo sneaking up on something I can only laugh. The equipment they are wearing has to make some sort of sound when they move and they weigh an obscene amount in that armor. Yet time and time again I can stick a knife into someone thinking to myself, "this is ridiculous" as I twist it.
I suppose it wouldn't be such an issue if there was more of a warning that someone was there. Not too much of a warning. If I'm bustling around in full riot gear lugging packs and ammunition my presence should be heralded by the clanking of equipment and my heavily laden footsteps. The only way I should be able to sneak up on someone like that is if they have their eyes pinned to a rifle and there is a lot of excess noise going on. Even then if I trod hard enough, there should be a vibration in the controller in time with my footsteps. Just enough to make sneaking a little harder instead of the cakewalk it is.
Still, I miss peripheral vision. I'm not saying that first person perspectives should go away entirely, but it just seems to be an arbitrary acceptable standard with no real basis on anything except tradition. I'm far more a fan of the third person perspective, and while I personally dislike COD and games of their ilk, I'd hate them far less if they dropped the first person.
Let me know your thoughts on the subject and any comments. I feel like this kind of thing rarely gets talked about.
P.S.
Also no, I don't like gears of war but that has nothing to do with the perspective.
It doesn't necessarily detract from every game. In Portal I'm never worried about anything sneaking up on me and there's usually plenty of time to look around. Sometimes I'd like to see more of the puzzle but I understand the emphasis on perspective because that's what the game is about. There's a time and a place for it though.
I tried Dishonored but I just couldn't get over the first person view. It all felt so unnatural and frustrating. I'm sure that with practice and a constant quick loading and mental mapping of an area that I could declare myself god king of cool stealthy moves, but I kept thinking that the whole game would be vastly improved with a third person perspective. Then again you'd just call it Thief at that point.
In pretty much any multiplayer FPS there can be a party of enemies behind you dancing to the macarena and they may as well be on the other side of the moon for all it matters. I understand that things are loud in warfare but when things are quiet and no one is shooting each other I'm not so used to gunfire that I'm deaf to everything else. Spinning around every so often to check that I'm not being molested makes me feel awkward more than anything else.
In many "realistic military shooters" you can run up and slap a claymore behind someone, stick a knife in their back, have a tea party and they're none the wiser. There may be people that say that I'm whining because I lack awareness and to that I call shenanigans. I'm typically one of the bastards doing these things, but whenever I do it or it happens to me I just feel like this is just shoddy design.
It isn't just the "realistic" shooters. Anytime I think of one of the Spartans in Halo sneaking up on something I can only laugh. The equipment they are wearing has to make some sort of sound when they move and they weigh an obscene amount in that armor. Yet time and time again I can stick a knife into someone thinking to myself, "this is ridiculous" as I twist it.
I suppose it wouldn't be such an issue if there was more of a warning that someone was there. Not too much of a warning. If I'm bustling around in full riot gear lugging packs and ammunition my presence should be heralded by the clanking of equipment and my heavily laden footsteps. The only way I should be able to sneak up on someone like that is if they have their eyes pinned to a rifle and there is a lot of excess noise going on. Even then if I trod hard enough, there should be a vibration in the controller in time with my footsteps. Just enough to make sneaking a little harder instead of the cakewalk it is.
Still, I miss peripheral vision. I'm not saying that first person perspectives should go away entirely, but it just seems to be an arbitrary acceptable standard with no real basis on anything except tradition. I'm far more a fan of the third person perspective, and while I personally dislike COD and games of their ilk, I'd hate them far less if they dropped the first person.
Let me know your thoughts on the subject and any comments. I feel like this kind of thing rarely gets talked about.
P.S.
Also no, I don't like gears of war but that has nothing to do with the perspective.