Worst Character Death

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Matthew Wilson

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With so many threads about the 'best' character deaths in gaming it seems only fair to look at the other side of the tracks at the worst deaths in games.
My choice is Imran Zakhaev, the russian villian from Call of Duty 4, survived a 50. Cal sniper shot and loss of an arm but gets killed with a pistol by a six-day recruit, should have been so much better.
EDIT: Should mention that there will be major spoilers
 

JaysonM

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Sep 29, 2010
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The Metal Gear Solid character death is pretty memorable. I was always embarrassed to have anyone in the room while playing MGS just because how corny the death was. "SNNNAAAKKKKEEE!!!".

Counter Strike was also a funny death. Pressing your M button when switching teams and hearing your character groan is quite memorable.
 

Ironic Pirate

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May 21, 2009
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Killing Williamson and the other guy in RDR. It was just so fast...

But it may have been trying to be realistic or poignant. In that case, I forgive it.
 

vanthebaron

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Sep 16, 2010
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most of humanity at the end of neon genesis evangelion...still have nightmares about that happening to me.
 

Matthew Wilson

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Killzone 2

Garza dies of a gunshot. This would be fine, except....

The "plot" (lol) up to that point had involved finding a nuke stolen by the Big Bad. Until it got to a point where suddenly the team was bundled off into the desert to find some special energy source for a Hellghast superweapon. Now, this, like everything else in that pathetic excuse for a game, was just a poorly constructed reason for the dev team to show off more setpieces and things they could stick in screenshots to keep the pricks in marketing happy. So, we get dragged off to the desert for some special ops bullshit (because apparently Guerrilla have forgotten what made the franchise seem so appealing to start with) and a bunch of stuff happens.

But then, towards the end, the Player and Rico (the lunkheaded foulmouthed annoying and altogether despicable shiteating excuse for a team leader who can barely be called a "character") find their teammates, held at gunpoint by the evil blokes. At this point, the Player and Rico set up an ambush so that they can fire on the guards with minimal risk to their teammates. Within a cutscene, the player character tries to act slightly professional and decides that they should move over a few meters to get a better position.

Rico, however has precisely one character trait. I suspect that trait was supposed to be "Loose cannon who doesn't play by the rules" but unfortunately, it comes across as "dickhead who should never have gotten past training". So in keeping with his usual manner of dealing with things, he swears loudly and starts spraying gunfire at place where everyone is, because apparently he's too much of a loose cannon to set up an ambush to avoid getting his friends killed.

Predictably, Garza takes a bullet in the chest amidst the following storm of bullets. He survives for a bit, but then gets one of the most unintentionally horrible death scenes in gaming history simply because it's so bad and mediocre that it starts being funny, but keeps going all the way back to "unfunny".

I shit you not, the player character tells him "DONT YOU GIVE UP ON ME SOLDIER" to which Garza responds with immediate death. The Player Character Responds to this with "NOoOOOO!!1!1!!"

There follows a section in the morgue where the player character goes "GODDAMNIT" and punches a wall. This is gollowed from Rico with "hey, man...". The player character's rubuttal to this is to say "BACK THE FUCK OFF" or something like that, at which point a compatriot steps in and implores his friend to "TAKE IT EASY, TAKE IT EASY MAN"

I swear, it's genuinely like what you'd get if you took a few jumped-up hair-gelled fratboy reality TV douchebags and asked us to believe that they were hardened spec-ops professional badass army vets.

And what consequence does this have on the plot or character relationships? none. Everyone stays the same, there is no difference made to plot. In case I didn't already make it clear, the writing in this game is comparable only to sewage and was used simply to string a load of selling points together for the benefit of the marketing dickheads. Suffice to say, asking us to feel emotionally involved when he died would have been a stupid joke. Far more likely Guerrilla just needed to pack in some "drama" to help sell the game.

Sephychu said:
Garza from Killzone 2. So damned dumb.
FUCK. Nija'd, simply because I took too long with my goddamn post! I was gonna be first poster when I got here...
 

Matthew Wilson

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Kat in Halo Reach

It was so undramatic and uninteresting. It was just like "wait, what just happened?"

It happened so fast that if you blinked you would have missed it.
 
Dec 14, 2009
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voorhees123 said:
The boss guy at the end of Fable 2. He was the worst cos i wasnt allowed to kick the crap out of him.
/Thread
It's like Lionhead's story department threw their arms in the air and said "Ah fuck it!"
 

tjs09

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Aug 23, 2010
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Maria from Silent Hill 2, because I couldnt do anything about it. Then later in the game they made me think I could, then she died AGAIN!
 

Matthew Wilson

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AjimboB said:
Kat in Halo Reach

It was so undramatic and uninteresting. It was just like "wait, what just happened?"

It happened so fast that if you blinked you would have missed it.
This. I mean what the hell happened to her shields ?
Worst however is Lucian in fable 2.
Fuck ninjas.
Oh and another one, benezia from mass effect 1,powerful biotic, who opens a few doors and then dies...
 

Sacman

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AjimboB said:
Kat in Halo Reach

It was so undramatic and uninteresting. It was just like "wait, what just happened?"

It happened so fast that if you blinked you would have missed it.
Wait she died? I didn't even notice her gone...lol...
well at least that Jorge fellow made it...
 

Matthew Wilson

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Apr 27, 2010
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Sargent Hart in TimeSplitters 2! Sure it made for some good humor in the next game, but there was no tension!
 

Matthew Wilson

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Daystar Clarion said:
voorhees123 said:
The boss guy at the end of Fable 2. He was the worst cos i wasnt allowed to kick the crap out of him.
/Thread
It's like Lionhead's story department threw their arms in the air and said "Ah fuck it!"
I agree. Lionhead, only company that spends all there time on adding stuff to games that no one cares about instead of creating a great map, story and game play. Like the new game they added holding hands? I swear this sounds as lame as the dog and having a child and marrying.....all aspects that sucked and made no difference.
 

Matthew Wilson

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tjs09 said:
So nobody's gonna mention that ***** from FF7?
It's grossly over-rated, but not the worst. It lacked substance, meaning, or emotional attachment; but it would have been amazing if those outside elements were actually there to build to it.
 

Daxter343

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Mmmmmmmm... not a lot of memorable "bad" deaths...

I'd have to say Zach from Final Fantasy 7: Crisis Core or the Emperor in Oblivion. Seriously, why bother hiring Patrick Steward if you're gonna kill him off 30 minutes into the game?
 

Matthew Wilson

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Either Carmine brother from G.O.W...im serious, how can either of those deaths be considered epic? (get it...epic...epic games...oh go f*** yourselves!)
 

Matthew Wilson

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this isnt my name said:
AjimboB said:
Kat in Halo Reach

It was so undramatic and uninteresting. It was just like "wait, what just happened?"

It happened so fast that if you blinked you would have missed it.
This. I mean what the hell happened to her shields ?
Worst however is Lucian in fable 2.
Fuck ninjas.
Oh and another one, benezia from mass effect 1,powerful biotic, who opens a few doors and then dies...
The nuke damaged all of their shields with the emp pulse.
 

Candrian

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Mar 27, 2009
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All those characters at the beginning of Dead Rising (both of them). Waves of zombies come through and chomp everyone while big 'Wendy has Died' messages falsh across the screen as if you could somehow save them.