Worst Thing About A Game You Love?

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Starbird

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Nearly every game I enjoy has at least one niggle that spoils it a little for me.

Recently probably my favorite game has been Shadow of Mordor. Love the game, probably the most fun I've had in ages. And...I cannot stand the travel system. Fast travel is okay, but tripping over a rock should *not* speed me up.

How about you?
 

Mezahmay

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Trying to build a female avatar in Fallout: New Vegas without mods. They almost always have the squarest jaws on the planet and it annoys me to the point of uninstalling F:NV a few times after (unsuccessfully) trying to make mods work.

Almost forgot about the Courier duster. There isn't a female specific model for it so it looks like a tent is draped over your female avatar. Never got that mod to work either.
 

Fappy

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Mezahmay said:
Trying to build a female avatar in Fallout: New Vegas without mods. They almost always have the squarest jaws on the planet and it annoys me to the point of uninstalling F:NV a few times after (unsuccessfully) trying to make mods work.

Almost forgot about the Courier duster. There isn't a female specific model for it so it looks like a tent is draped over your female avatar. Never got that mod to work either.
I've made some pretty awesome chicks in games before, but those made with the help of mods always blow the vanilla characters out of the water. I am pretty proud of my current Skyrim character :3

OT: This is an easy one for me. Morrowind is one of my favorite games ever, but if there's one thing that mods can't really fix it's the shitty character animations. They look awful XD
 

Casual Shinji

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Resident Evil 4 has two bullshit moments where it'll suddenly just trap you in a situation where you're surrounded by enemies.

1) The room with the hourglass treasure chest in the middle. First of all, even if you don't go for the chest and you choose to walk along the walls to avoid the cage, a cutscene will still trap you in the middle near the chest. And when that happens a horde of enemies will spawn in including a frikking Iron Maiden, topping it off with the cage you're in being locked with the most ludicriously sized padlock. Unless you have a flash (to stun the enemies) and regular grenade (to blast the lock), you're not making it out of there without getting gang banged.

2) The section where Ashley gets kidnapped by the Novistadors in a cutscene, and as soon as you're back in gameplay they're buzzing all around you. And those guys pack a wallop. Your peripheral vision is already limited, so throwing you in the midst of about a dozen hovering enemies that can dish out a great amount of damage is bullshit.
 

tm96

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Red Steel 2
Once I upgrade everything I become the equivalent of Jesus on LSD after watching Kill Bill for a week or better yet it becomes too easy.

Metroid Other M
It does behave like a action game in the sense of Ninja Gaiden but IN SPPPPPPAAAAAAAAAAACCCCCCCCCCEEEEEE (sort of) but it has three glowing red targets on its armor. The first of which is the story obviously bad. Second I can't scan things to gather more information and build a bigger picture of what occurred on this space station disguised breaking of many laws and ethics. Third and most importantly I can't shoot the doors which has been a staple in the Metroid franchise since it started. Its fine game if you tolerate those armor chinks.
 

Johnny Novgorod

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The "water room" in RE4. It's a lengthy section of the game in which zealots zerg-rush you with bows and shields and morning stars with no effective place to hide or take cover, and you're supposed to be protecting dumb Ashley all the way through. There're also a couple of instances near the end in which you're forced apart from Ashley and you're supposed to provide sniper fire while she cranks up the exit, while covering your own ass from incoming enemies. A pain in the neck. To be fair I don't think I died the last few times I played that section, but the memories from my first time playing the game are always bitching in the back of my head.

Casual Shinji said:
And when that happens a horde of enemies will spawn in including a frikking Iron Maiden
I think those guys are called Garradors, the Iron Maiden is a kind of Regenerator.
 

Evonisia

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I think the worst part of Tomb Raider 2013 is that even though Lara does overcome the adversity and manages to become a stronger person, the vast majority of the horrible things that happen to her in the game are just caused by somebody else or nature. She chooses to cross a fast flowing river so that she can reach the other side? That's awesome, and she grabs a hold of the log to keep stable and... oh the log's snapped. She had no agency in that, she just lived through it (and it was somewhat impressive).

Speaking of, the scene where she's flying through the trees with the parachute on makes for a nice comparison to Oz the Great and Powerful when they're flying through the jagged emerald forest with the bubbles, except Tomb Raider 2013 lets you see what happens when you get caught (and it's not nice).

Edit: I've just done about a fifth of the game on the Xbox One version and I've noticed this ever more so. Also by the time she reaches Roth the line "You/I can do this" has been said five times, and I will be keeping track of it for the rest of the game.
 

Casual Shinji

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Johnny Novgorod said:
Casual Shinji said:
And when that happens a horde of enemies will spawn in including a frikking Iron Maiden
I think those guys are called Garradors, the Iron Maiden is a kind of Regenerator.
Yeah, you're right. Somehow I feel the name 'Iron Maiden' fits the Garradors better.
Johnny Novgorod said:
The "water room" in RE4. It's a lengthy section of the game in which zealots zerg-rush you with bows and shields and morning stars with no effective place to hide or take cover, and you're supposed to be protecting dumb Ashley all the way through. There're also a couple of instances near the end in which you're forced apart from Ashley and you're supposed to provide sniper fire while she cranks up the exit, while covering your own ass from incoming enemies. A pain in the neck. To be fair I don't think I died the last few times I played that section, but the memories from my first time playing the game are always bitching in the back of my head.
The room with the presure plates is a good bottle-neck point though. Ofcourse that doesn't stop them from seemingly infinitely spawning in. I can't remember ever having too much trouble with that room, apart from the two crossbow dudes giving me hell. But as soon as those are taken out the rest of the room holds no more challenge then most of the other gauntlets in the game.

You want a really bullshit "water room"? The one in Onimusha: Warlords with the timed slidey puzzle... A fucking nightmare that one is. And the anoying part is that whenever you die you have to redo the previous two puzzles as well, making it so you can never really get into the flow of the slidey puzzle.
 

Treeberry

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Skyrim: those giant hairy spiders. I wandered into a random (not sure if it was a fort or a cave, may have been half and half) area once and the place was literally crawling with them. Since I was playing my super-sneaky assassin sneakroller I did not leave stealth mode, I edged my way back to the door. It was horrible - I could actually hear them everywhere, the webbing was everywhere! Due to the lighting, I swear a lot of them appeared as an even creepier silhouettes!

Dark Messiah of Might and Magic: I quit the game and then cheated my way through a particular section due to these horrible spiders that actually leap in your character's face. It's a first person POV game.

REmake: ...spiders...

EREUGHARGH.
 

Pink Gregory

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Casual Shinji said:
You want a really bullshit "water room"? The one in Onimusha: Warlords with the timed slidey puzzle... A fucking nightmare that one is. And the anoying part is that whenever you die you have to redo the previous two puzzles as well, making it so you can never really get into the flow of the slidey puzzle.
I managed to half brute-force my way through that one with about a second to go.

Jaw went a bit tight on that one.
 

Johnny Novgorod

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Casual Shinji said:
Johnny Novgorod said:
Casual Shinji said:
And when that happens a horde of enemies will spawn in including a frikking Iron Maiden
I think those guys are called Garradors, the Iron Maiden is a kind of Regenerator.
Yeah, you're right. Somehow I feel the name 'Iron Maiden' fits the Garradors better.
Johnny Novgorod said:
The "water room" in RE4. It's a lengthy section of the game in which zealots zerg-rush you with bows and shields and morning stars with no effective place to hide or take cover, and you're supposed to be protecting dumb Ashley all the way through. There're also a couple of instances near the end in which you're forced apart from Ashley and you're supposed to provide sniper fire while she cranks up the exit, while covering your own ass from incoming enemies. A pain in the neck. To be fair I don't think I died the last few times I played that section, but the memories from my first time playing the game are always bitching in the back of my head.
The room with the presure plates is a good bottle-neck point though. Ofcourse that doesn't stop them from seemingly infinitely spawning in. I can't remember ever having too much trouble with that room, apart from the two crossbow dudes giving me hell. But as soon as those are taken out the rest of the room holds no more challenge then most of the other gauntlets in the game.
Thing is I have trouble reaching the pressure plate room in one piece, what with the crossbow dudes and the morning star dudes. And I think - I don't know if this is a higher difficulty setting thing - zealots drop from the ceiling inside that room, plus all the guys that spawn on the outside.

The second Garrador (cage) fight can be a huge pain in the ass as well.
 

Casual Shinji

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Johnny Novgorod said:
Thing is I have trouble reaching the pressure plate room in one piece, what with the crossbow dudes and the morning star dudes. And I think - I don't know if this is a higher difficulty setting thing - zealots drop from the ceiling inside that room, plus all the guys that spawn on the outside.

The second Garrador (cage) fight can be a huge pain in the ass as well.
Yeah, it's that initial entry into the water room that's always quite harrowing -- You wanna take out the crossbow dudes first, but at the same time there's guys with shields and mazes making their way to you.
 

Hades

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Realm Divide in Shogun 2 is the one black spot on what's otherwise a flawless game.

Ream Divide is an event that forces every single faction on the campaign map to declare war on you even if they have no valid reason to do so, even if they only own a tiny province completely surrounded by you. Your enemies of old, your trading partners and your allies from day one will all declare war on you.

And I think this breaks the campaign. Part of the reason why I love the total war games so much is that you can chose who to fight and who to ally with, even if your allies hardly to anything. I like plotting where to move next, whether I should take that rich province from my neighbor or invade that island with a gold mine on it and if I fulfilled those objective's I can take a small break from war to focus on my economy. There's a lot of (perhaps artificial) freedom in forging your own empire and always being at war with everyone no matter what gets in the way of that freedom.
 

Breakdown

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Civilisation, where you spend 25 turns building a World Wonder and then another civilisation manages to finish it just before you do. Time for a rage quit.
 

Johnny Novgorod

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Oh OK here's a new one: the Killer Croc "fight" in Arkham Asylum. Fuck that part. The whole game builds up to some sort of boss fight against Croc and instead you get a very annoying level in which you have to tread lightly through a maze while tracking down those pesky roots, all the while stopping Croc's sudden attacks with the equivalent of a QTE. To boot, by the end you have to backtrack your way through the maze running towards the camera and with sudden death at your heels. Everything about this part is both annoying and disappointing.

Bosses in Arkham Asylum are generally just that - disappointing. Zsasz is a tutorial boss, Bane is a bullfight boss and all Harley and Joker do is pretty much throw mooks at you. Scarecrow's levels, while fun, don't really qualify as boss material. The only decent boss fight in the whole game is Ivy. You can tell the devs took the criticism seriously because by Arkham City we get some outstanding fights against Freeze and SPOILERS.
 

JagermanXcell

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Dark Souls 1: The Bed of Chaos "boss fight" and Blight15FPStown.

Persona 4 (vanilla): The Shadow Yukiko boss fight. Now... Atlus RPGs are understandably unforgiving, but when the second boss in the game is the hardest boss... then something is very wroooooong, cause you just murdered the player's soul to continue.

Metroid Prime 2: ALL of Torvus Bog.

Johnny Novgorod said:
The "water room" in RE4.
You want to know the funny part? Remember when you'd crank that switch after going through the first gauntlet of enemies, and then the stairs would come down and instantly spawn THREE scythe wielders and a red guy with a 1 shot plaga at the ready, right in front of you, so you'd have 0 time to react, possibly ending in decapitation because the scythes could stunlock?

It was actually nerfed so that specific mob never spawned in the HD re-release.

Even Capcom came to understand that place was bullshit.
 

Headsprouter

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Timesplitters has crap bosses.

It's the same as shooting any other guy, except this guy happens to have a bit more health.

Bad. Final boss of the third game was different, at least, but still very basic. The tank in the first level wasn't bad, either. But Timesplitters 2 had no good bosses whatsoever.
 

Johnny Novgorod

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JagermanXcell said:
Johnny Novgorod said:
The "water room" in RE4.
You want to know the funny part? Remember when you'd crank that switch after going through the first gauntlet of enemies, and then the stairs would come down and instantly spawn THREE scythe wielders and a red guy with a 1 shot plaga at the ready, right in front of you, so you'd have 0 time to react, possibly ending in decapitation because the scythes could stunlock?

It was actually nerfed so that specific mob never spawned in the HD re-release.

Even Capcom came to understand that place was bullshit.
I had no idea, I've only ever played the PS2 version. I'm pretty sure I died at least once by scythe in that instance, but most of my frustration was with the morning star guys near the beginning. They're coming from left, right and middle so no matter where you head for, you always run into or past a couple of them, and in turn they always take a good chunk of Leon or Ashley's life, if the blow doesn't kill them.
 

Ihateregistering1

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X-Com: Enemy Within. Easily one of my favorite games of all time, but the difficulty curve is really off-balance in EW. For some reason, the game is nearly impossible up until the first terror mission if you try and play it on 'classic', but then becomes reasonable afterwards. I found I had to play on 'normal' up until that mission, and then switch to 'classic' to get the best experience. Also, Sectopods are so freakin' annoying in EW. I get they needed to make them more powerful after X-Com: EU, but huge defense AND 50% damage reduction?! Seriously?!

Torchlight 2: Somewhat similar to X-Com, the veteran difficulty is too hard, and the normal difficulty is too easy. Needs an additional difficulty setting.

Skyrim: I pretty much always play as a stealth/assassin character, and I found that the 'sneak' skill upgrades very quickly. Once you have it past 90 (and especially if you join the Dark Brotherhood and get their gear) sneaking becomes almost hilariously OP. As long as you're sneaking, you're basically invisible, and backstabbing an enemy does 30x normal damage. It makes the rest of the game a cakewalk (God bless mods).

Dark Souls: Bed of chaos fight (already mentioned). This fight was just so annoying because it felt like luck more than anything else.

Syndicate: I actually liked Syndicate a lot (I honestly don't know why) but that fucking bloom effect is enough to give you epilepsy.

Gears of War 3: I can't remember what they are called, but the Lambent creatures that act like mortars at long range and hit you with their tentacle at close range, even behind cover. Seriously, fuck those guys. They basically get you stuck in an endless "I'm gonna die. Oh I'm revived! Oh he hit me again, now I'm gonna die. Oh I'm revived! Oh wait, never mind, he got me again" loop until one or your teammates kills them or they miraculously leave you alone for 3 seconds.
 

Fractral

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Final Fantasy 9 has pretty dull gameplay when you get down to it. Sure, they wanted to make it less complex than whatever the hell Final Fantasy 8's combat system was, but it amounts to little more than a restricted version of the Materia System from FFVII and the actual combat is slow enough to put you to sleep. When I compare it to, say, Nocturne's battle system it just seems boring.
(Of course, the incredible story and characters more than compensate for this. )