I've recently had (what I think)is an interesting idea for an open world MMO/social experiment into the nature of democracy. My idea is an open world MMORPG with much less quest orientated gameplay. Experience points, levels and loot would still exist in their current iterations. The genre doesn't really matter but medieval fantasy seems to be the most likely for this kind of thing. The interesting part is that once a particularly dedicated player reaches a certain level and money level they achieve a king or god level status and gain a much more comprehensive control over the game. They would gain the power to force taxes upon other players, gift themselves and others with fantastic loot and organise councils and individual rulers to preside over guilds and organisations.
This is not however an eternal gift, nor is it one that requires no work. All players beyond a certain level (and therefore level of investment to prevent trolling) are given the option to vote to oust the current ruler. Once the vote count reaches more than 50% of the eligible voting players the ruler is ousted -BUT- this initiates a hard reset of the game. Everything is lost but achievements and stats (stats such as creatures killed etc. Any character stats to do with leveling and skills are lost). None of the previous loot, none of the money, none of the prestige. The question is this: are people content to work under oppression to gain security or is the idea that next time they could be king too much motivation to allow the current rule to carry on? Would there ever be a long term and benevolent king that wouldn't be ousted? Its just an idea but i thought this was the most sensible place to discuss it.
This is not however an eternal gift, nor is it one that requires no work. All players beyond a certain level (and therefore level of investment to prevent trolling) are given the option to vote to oust the current ruler. Once the vote count reaches more than 50% of the eligible voting players the ruler is ousted -BUT- this initiates a hard reset of the game. Everything is lost but achievements and stats (stats such as creatures killed etc. Any character stats to do with leveling and skills are lost). None of the previous loot, none of the money, none of the prestige. The question is this: are people content to work under oppression to gain security or is the idea that next time they could be king too much motivation to allow the current rule to carry on? Would there ever be a long term and benevolent king that wouldn't be ousted? Its just an idea but i thought this was the most sensible place to discuss it.