I should probably start by saying this isn't another sexism thread (at least I hope it won't be), this is more about Tomb Raider (2013)'s highly positive reception.
I completed it today and was looking at some more in-depth reviews; it seems the general consensus is that it's a bit short and the gameplay is too easy and there's too many QTEs, but the excellent story and characters more than make up for all that. And at first I agreed, but then I started thinking about it and I'm starting to wonder why.
The story is simply a composite of almost every single "shipwrecked on a strange island" cliché that can be imagined (spoilers ahead):
There was absolutely nothing remarkable about that plot. The only notable part of Tomb Raider's story is the main character...
On that subject I should probably point out -- for those who don't know -- that Tomb Raider's story was written by two women: Rhianna Pratchett (daughter of the famous fantasy author) and Sadie... something (I can't find anything about this other woman because the former seems to have totally eclipsed her). Because the story is written by women, I don't really view it as a triumph of writing skill that Lara Croft manages to be realistically feminine rather than a sex object. The real triumph is that the typical boy's club of game development actually let women write the story for them in the first place.
On the actual character, if you take away the fact that this is probably the most depth a female character has had in video games since April Ryan, there isn't really a whole lot to say about her. April Ryan had a broad range: she was always having charming exchanges with people and describing her surroundings with a quirky sense of humour, meeting various challenges with bravery and intelligence. Lara Croft, on the other hand, only has the opportunity to show either relentless determination or sorrow, with brief moments of relief in between. Although her reactions are realistic and relatable, there's just not enough personality on display to carry the whole story on her own. Meanwhile the supporting characters are pretty bland and the antagonist is a generic evil cult leader guy.
Ultimately, the story really isn't that great, even by video game standards. And if you discount the story and gameplay (the combat is bland, and the puzzles are easy and sparse, the platforming is almost impossible to fail and the exploration is constrained) all you really have left are the intense set pieces. Which is really just spectacle. And isn't the main criticism of the Call of Duty series and its ilk that it's all spectacle and no substance?
Don't get me wrong, I actually quite liked Tomb Raider, and I appreciate their commitment to opening the door for more female protagonists. But I'm starting to suspect the reason me and many others liked the game wasn't because it was an amazing game, but because it was cool to play as a proper female character for once. And probably if it was exactly the same, except the main character was a man, I'd consider it a cliché-ridden mindless Uncharted clone.
What do you think?
I completed it today and was looking at some more in-depth reviews; it seems the general consensus is that it's a bit short and the gameplay is too easy and there's too many QTEs, but the excellent story and characters more than make up for all that. And at first I agreed, but then I started thinking about it and I'm starting to wonder why.
The story is simply a composite of almost every single "shipwrecked on a strange island" cliché that can be imagined (spoilers ahead):
[li]A normal person ends up on their own, struggling to survive in the wilderness;[/li]
[li]The island is inhabited by a dodgy cult that worship an ancient evil spirit;[/li]
[li]An unusual force (in this case a perpetual storm) prevents them from leaving;[/li]
[li]The main character's mentor dies and they're forced to assume the role of the hero;[/li]
[li]A helpless damsel-in-distress gets kidnapped (repeatedly);[/li]
[li]The cultists are trying to sacrifice a young woman in order to release an ancient evil;[/li]
[li]One of the "good guys" betrays the group (and you can see it coming miles away);[/li]
[li]The hero saves the day by shooting everyone and blowing everything up;[/li]
[li]The hero then carries the damsel to safety in his/her arms, and they escape on a boat as the sun sets;[/li]
There was absolutely nothing remarkable about that plot. The only notable part of Tomb Raider's story is the main character...
On that subject I should probably point out -- for those who don't know -- that Tomb Raider's story was written by two women: Rhianna Pratchett (daughter of the famous fantasy author) and Sadie... something (I can't find anything about this other woman because the former seems to have totally eclipsed her). Because the story is written by women, I don't really view it as a triumph of writing skill that Lara Croft manages to be realistically feminine rather than a sex object. The real triumph is that the typical boy's club of game development actually let women write the story for them in the first place.
On the actual character, if you take away the fact that this is probably the most depth a female character has had in video games since April Ryan, there isn't really a whole lot to say about her. April Ryan had a broad range: she was always having charming exchanges with people and describing her surroundings with a quirky sense of humour, meeting various challenges with bravery and intelligence. Lara Croft, on the other hand, only has the opportunity to show either relentless determination or sorrow, with brief moments of relief in between. Although her reactions are realistic and relatable, there's just not enough personality on display to carry the whole story on her own. Meanwhile the supporting characters are pretty bland and the antagonist is a generic evil cult leader guy.
Ultimately, the story really isn't that great, even by video game standards. And if you discount the story and gameplay (the combat is bland, and the puzzles are easy and sparse, the platforming is almost impossible to fail and the exploration is constrained) all you really have left are the intense set pieces. Which is really just spectacle. And isn't the main criticism of the Call of Duty series and its ilk that it's all spectacle and no substance?
Don't get me wrong, I actually quite liked Tomb Raider, and I appreciate their commitment to opening the door for more female protagonists. But I'm starting to suspect the reason me and many others liked the game wasn't because it was an amazing game, but because it was cool to play as a proper female character for once. And probably if it was exactly the same, except the main character was a man, I'd consider it a cliché-ridden mindless Uncharted clone.
What do you think?