Would you rather development time be allocated to having a deep, complex game with a myriad of paths and choices to discover, several play throughs worth of exploration and outcomes based on your actions or would you prefer a more simple game with astounding graphics, where every action is captured perfect and the detail is presented without flaws, glossed and polished to perfection?
I've noticed that the nicer games are starting to look, the less in depth the worlds are starting to become. I have two prime examples to bring up, and I realize I am pretty much only talking about RPG's, but please use any games you feel appropriate as examples.
Morrowind, released in 2002, was graphically inferrer to oblivion in every way but the actual game was significantly deeper. These games were four years apart. The Original Deus Ex was an incredible play through, very unique while DE: human revolution Has a pretty straight forward game world that is one of the most polished games to date, boasting a combat system that is fun and fluid. Theses games were 11 years apart.
So tell me escapists, what are your thoughts on the matter?
I've noticed that the nicer games are starting to look, the less in depth the worlds are starting to become. I have two prime examples to bring up, and I realize I am pretty much only talking about RPG's, but please use any games you feel appropriate as examples.
Morrowind, released in 2002, was graphically inferrer to oblivion in every way but the actual game was significantly deeper. These games were four years apart. The Original Deus Ex was an incredible play through, very unique while DE: human revolution Has a pretty straight forward game world that is one of the most polished games to date, boasting a combat system that is fun and fluid. Theses games were 11 years apart.
So tell me escapists, what are your thoughts on the matter?