WoW Every Class a Heroic Class

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Bibbalo

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Jul 28, 2004
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I have played WoW on and off since its release (1 month on playing and about 6 months off not playing). Over this period of time I have gotten one character up to the max of 60, came back and bought the TBC expansion got him to 70, and then gotten the new expansion WoTLK and got him to 80. However I can never get into playing a 2nd character because it is just the same old experience. I thought their DK class idea was a step in the right direction, getting away from making ppl play through the same old dead zones. However to take it one step further they should transfer the rules for making a DK onto making 1 heroic character of any class on a server. That way ppl could make new characters and actually play with ppl without having to grind through 60 levels to see someone else doing the same quest.

Am I right?
 

Kais86

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May 21, 2008
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Yes and no, the Death Knight shouldn't really be considered a "Hero Class" because they don't impress me, something called a hero class you kind of expect it to be more powerful than the standard classes, and don't get me wrong the death knight is mighty, but as I play a protection paladin they just simply aren't that powerful or threatening to me. I would appreciate being able to create a higher-level character of any class because not everyone has the time to spend on making 5 lvl 80 characters.
 

Bibbalo

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Lets not get off topic here. Kais86 hit my point right on the head, "not everyone has the time to spend on making 5 lvl 80 characters." If you have 5 level 80 characters and feel super elite well then good for you, go off and do you 25 man raids and get your gear and spam chat saying how L33T you are. But for ppl like me who play occasionally but when they do enjoy playing with others I think my idea is pretty reasonable and would be enjoyed by millions of the casual WoW players.
 

Helnurath

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C Lion said:
If they were that much better you'd be bitching about them killing you and it being unbalanced.
Any class can be unbalanced if played by a good player. Luckly for us, there are few left in WoW.

Take my Warlock for instance, everyone crys and screams that we are overpowered, and the sad truth is we aren't infact 79% of all WoW Warlock players need to be shot in the face.
 

Nostalgia

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I find it funny when people join an MMO and expect it to not have MMO gameplay. Blizzard has already made things extremely accessible for a casual players, and then there is nothing but cries for more. Since you play casually and come off as you do not do end-game, what else is it that you do that you can't level an alt?

But hey, I don't play anymore, so continue to gain support of your cause. I'm sure they'll cave sooner or later as it draws in even more subscriptions.
 

Kais86

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May 21, 2008
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C Lion said:
Kais86 said:
Yes and no, the Death Knight shouldn't really be considered a "Hero Class" because they don't impress me, something called a hero class you kind of expect it to be more powerful than the standard classes, and don't get me wrong the death knight is mighty, but as I play a protection paladin they just simply aren't that powerful or threatening to me. I would appreciate being able to create a higher-level character of any class because not everyone has the time to spend on making 5 lvl 80 characters.
If they were that much better you'd be bitching about them killing you and it being unbalanced.
Actually I was disappointed that they couldn't kill me, more so that they couldn't kill me even in groups, then I remember I'm used to standing next to things which hit for 4K after my shield block, and I just smiled. I will admit it is hilarious when one of them tries for the better part of an hour.
 

Flying-Emu

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Kais86 said:
Actually I was disappointed that they couldn't kill me, more so that they couldn't kill me even in groups, then I remember I'm used to standing next to things which hit for 4K after my shield block, and I just smiled. I will admit it is hilarious when one of them tries for the better part of an hour.
Did you ever take into account the fact that paladins can be killed by very few classes anyway? No, really, go ahead and fight any class. If you're using your abilities to the best of your... well... ability, you'll bubble and near fully heal yourself. Then the person has to whittle your health back down after they've used a lot of their CD abilities, AND have to deal with all the damage you've already dealt them.

And don't pull that "potion" and "bandage" garbage, because here's a secret; paladins can use them too. The only thing that can beat a paladin is a kite class, and that's because nothing but a ranged can beat a kite.

@topic

I agree. The hero classes should start at way closer to the cap. They're less heroes and more... kind of special.

Except for the fact that everyone has one. Hrm. Maybe if they made it so you had to do some ridiculously long quest chain or something so that they were mildly uncommon the title would be more fitting.

*EDIT*

Fix'd.

Also, they could have a cloning system similar to that Tabula Rasa game had.
 

Kais86

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May 21, 2008
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That would be nice, but I never bother using ANY cooldowns or heals until the fight is over, then again I also consider the paladin to be overpowered right now. Blizz hasn't been very good at keeping the classes balanced anyhow. I think that even protection warriors have no problems fighting death knights, I'm not sure. I'll ask one of the players in my guild.
 

Flour

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Flying-Emu said:
Kais86 said:
Actually I was disappointed that they couldn't kill me, more so that they couldn't kill me even in groups, then I remember I'm used to standing next to things which hit for 4K after my shield block, and I just smiled. I will admit it is hilarious when one of them tries for the better part of an hour.
Did you ever take into account the fact that paladins can be killed by very few classes anyway? No, really, go ahead and fight any class. If you're using your abilities to the best of your... well... ability, you'll bubble and near fully heal yourself. Then the person has to whittle your health back down after they've used a lot of their CD abilities, AND have to deal with all the damage you've already dealt them.

And don't pull that "potion" and "bandage" garbage, because here's a secret; paladins can use them too. The only thing that can beat a paladin is a kite class, and that's because nothing but a ranged can beat a kite.
He's protection, ever tried to kill a protection paladin? Massive dodge, block, parry and armor with a large amount of damage reduction talents. His damage is low, but with Judgement of Light and a 'fast' weapon he'll regain a lot of health.

Blizzard screwed up the paladin class. It used to be a class that outlived it's opponents, but that didn't work.(a few crits and a paladin died without being able to do the same) Currently it's a monster of a class for PvP, and I doubt patch 3.1 will change that.
Playing a paladin in PvP isn't fun. You're either destroying the average player in 1v1, or you're slaughtered by 3-6 players for no reason other than playing a paladin.

Everyone can use potions and bandages, but only paladins can stop you from bandaging while being immune to damage. [http://www.wowwiki.com/Hand_of_Reckoning]
Kiting a paladin would be difficult, with things like Judgement of Justice(20 second movement limitation that doesn't count as a snare [http://www.wowwiki.com/Judgement_of_Justice]), Hand of Freedom(a few seconds immunity to all snares [http://www.wowwiki.com/Hand_of_Freedom]) if you're retribution specced, Repentance(a 1 minute long stun, broken by any damage [http://www.wowwiki.com/Repentance]) and every paladin should get Pursuit of Justice for PvP(15% movement speed increase and if it matters, a 50% shorter disarm duration)
 

LordSnakeEyes

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Mar 9, 2009
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I used to wish they'd just make a heroic variant of every class (AKA ArchMage for my Mage) that might have kept me interested in playing the game... but as it stands; I've quit because I really am not interested in leveling a DK at all and don't need to play any other class past the 20th level to know if I like it or not.
 

DYin01

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Oct 18, 2008
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No. I think it's good people have to go through trouble to get to lvl 80 with classes other than the Death Knight. You get to know the class thoroughly and you get to develop your professions. I've met plenty of DKs with gold problems because if you start at lvl 55, you didn't get the chance to develop your professions for 55 levels. The in game economy would go to shit.

But other than that, you can play the game two or three times with new characters and not do one quest over.
 

vfaulkon

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Jul 21, 2008
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Alright, let's stop the whole 'class comparison' discussion - it's off-topic and bound to lead to...well, further pointlessness.

My answer to the original question is a "Yes, but..." - I like all of the classes and want to try them all, and it'd be great if I could get a Ret pally as well as my tankadin up to Northrend so I could offer DPS to my friends for groups and such. But at the same time, allowed 'Heroic' builds for all classes would mean that the majority of the game would become almost completely obsolete overnight - two massive continents worth of content, the original content that helped people fall in love with the game, now worthless. In exchange, we'd get an influx of people in WotLK areas joining in groups and hogging the landscape, most of whom don't even know their class (and there's enough of them around as it is).

Now, I DO think that, once you've gotten a particular class up to level 55 or 70 or whatever the hard (and correct) way, you should be able to create a high-level character of that class alone from scratch. I may like all the classes, but I may not want to drudge all my characters through those tedious first 20 levels again and again and again...

Although with the new dual-spec thing coming there's less practical use for such a concept, if Blizz could implement it without a lot of trouble, I'd be more than happy to see it appear.
 

Kais86

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May 21, 2008
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C Lion said:
Kais86 said:
C Lion said:
Kais86 said:
Yes and no, the Death Knight shouldn't really be considered a "Hero Class" because they don't impress me, something called a hero class you kind of expect it to be more powerful than the standard classes, and don't get me wrong the death knight is mighty, but as I play a protection paladin they just simply aren't that powerful or threatening to me. I would appreciate being able to create a higher-level character of any class because not everyone has the time to spend on making 5 lvl 80 characters.
If they were that much better you'd be bitching about them killing you and it being unbalanced.
Actually I was disappointed that they couldn't kill me, more so that they couldn't kill me even in groups, then I remember I'm used to standing next to things which hit for 4K after my shield block, and I just smiled. I will admit it is hilarious when one of them tries for the better part of an hour.
That's what I'm saying. You're disappointed in them now, but they'd just be annoying if they were raping you.
No, I expected them to wreck me, like all the time, so I'd spend my days running away from them, kind of like paladins ran away from shamans pre-bc and everyone ran away from hunters during bc. That is what is called "balance" there has to be a counter for every class and paladins don't have one.
 

iron codpiece

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Mar 17, 2009
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I hate doing the grind from 1-58 once you get to outlands it just flies by. I like the idea of just 'you get to start at 55'. They would have to make a unique starting area for each class though like the dk's have. I think I'm the only level 80 Warlock (orc) that exists on my server all the other locks switched to DKs.
 

Littaly

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Jun 26, 2008
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No, no, no, no, no.

It would be the peak of Blizzards stupid tendency of throwing away excellent content. The thing that annoys me is that as soon as something better comes out they keep discarding what was before it. The whole "The destination matters more than the journey" annoys me.
 

Nostalgia

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DYin01 said:
No. I think it's good people have to go through trouble to get to lvl 80 with classes other than the Death Knight. You get to know the class thoroughly and you get to develop your professions. I've met plenty of DKs with gold problems because if you start at lvl 55, you didn't get the chance to develop your professions for 55 levels. The in game economy would go to shit.

But other than that, you can play the game two or three times with new characters and not do one quest over.
There are a lot of players that go through the leveling process that still don't know how to play their class by level cap. I'm not supporting this thread, but leveling hardly helps anyone learn anything. The fact that it's easy enough to level already with absolutely no group interaction whatsoever is one of the reasons.