Back when the PS1 was still the envy of everyone on the block, I played one of the Final Fantasy games, thus being the very first "JRPG" I had ever played. At first I found its style rather beautiful, and the characters interesting, however once I got into the actual combat that makes up the game, I swiftly lost appeal. This might seem insane coming from an Otaku anime nut like myself, but I do not care for the Final Fantasy games. Around 10 years of age, I learned the term "JRPG", which means "Japanese Role Playing Game." This didn't effect me in anyway at first, but around the age of 15 it hit me, "Why is it referred to as a Role playing game? I mean nothing about it but the leveling aspect is actually role playing." I brought this up to a friend who enjoyed the final fantasy franchise, and he informed me that A: I have no good taste in games, and B: Its a cultural difference, as I prefer WRPG's, which means "Western Role Playing Game."
What he was getting at is that games like The Elder Scrolls, Fable, and Dragon age are WRPG's, and therefore very different from Japanese Role Playing games. At first this made sense, WRPG's focus on you making the character and fulfilling an epic quest based on your choices. You fill in the personality and motives, while JRPG's basically make the character for you. I found this a bit of a disappointment since I love Anime and the art style of most JRPG's, but would rather wipe my ass with 40 grit sandpaper then actually play one. I guess its the dodgy menu driven combat and boring turn by turn attack sequences. After all, if it were me, I would say "fuck the phoenix down's and this turn taking crap, lets just go over there and beat the crap out of them now!" Perhaps im missing the point of turn based combat, but nothing I can think of would really change my personal feelings on it.
However, I suddenly realized something only a year later. Zelda is a Japanese game, and Twilight princess seemed to have a rather heavy element of Anime in it. However, Zelda is NOT a JRPG, yet to me, it would seem to have MORE RPG elements than any other JRPG. You get an inventory that you can actually see the stuff when equipped, there are more outfits you can wear, and you even get a choice to say whatever you want from time to time. How come THIS isn't an RPG? I just don't understand it, sure there isn't a leveling system, but you do get heart pieces and heart containers to give you more health, which is KIND of like leveling up. I explained this to my friend, hoping for an explanation but all he kept telling me was that it was a cultural difference.
Okay okay look, if Final Fantasy 7 the empire strikes back or whatever is an RPG, then so is Zelda, Mario, Metroid Prime, Dead rising, Left for Dead, Uncharted, Far Cry, Assassin's Creed, Prince of Persia, Half-Life, and Jesus Christ's volley ball adventure 2: Satan's rematch. Why? Well because your all taking on the role of a premade character, just like JRPG's, except no menu driven combat and bullshit dialog cut scenes. I'd like to state something, I don't HATE JRPG's, I don't enjoy them, but I don't despise them, I just think a re-branding is in order, or at least a smart ass explanation. So basically I want to know what you think. I'm not bashing JRPG's, and I admit, yes, Sephiroth is the baddest mother fucker i've seen in a long time, but why is it REALLY refered to as a JRPG? Also, do you think maybe these games should be re-labeled?
What he was getting at is that games like The Elder Scrolls, Fable, and Dragon age are WRPG's, and therefore very different from Japanese Role Playing games. At first this made sense, WRPG's focus on you making the character and fulfilling an epic quest based on your choices. You fill in the personality and motives, while JRPG's basically make the character for you. I found this a bit of a disappointment since I love Anime and the art style of most JRPG's, but would rather wipe my ass with 40 grit sandpaper then actually play one. I guess its the dodgy menu driven combat and boring turn by turn attack sequences. After all, if it were me, I would say "fuck the phoenix down's and this turn taking crap, lets just go over there and beat the crap out of them now!" Perhaps im missing the point of turn based combat, but nothing I can think of would really change my personal feelings on it.
However, I suddenly realized something only a year later. Zelda is a Japanese game, and Twilight princess seemed to have a rather heavy element of Anime in it. However, Zelda is NOT a JRPG, yet to me, it would seem to have MORE RPG elements than any other JRPG. You get an inventory that you can actually see the stuff when equipped, there are more outfits you can wear, and you even get a choice to say whatever you want from time to time. How come THIS isn't an RPG? I just don't understand it, sure there isn't a leveling system, but you do get heart pieces and heart containers to give you more health, which is KIND of like leveling up. I explained this to my friend, hoping for an explanation but all he kept telling me was that it was a cultural difference.
Okay okay look, if Final Fantasy 7 the empire strikes back or whatever is an RPG, then so is Zelda, Mario, Metroid Prime, Dead rising, Left for Dead, Uncharted, Far Cry, Assassin's Creed, Prince of Persia, Half-Life, and Jesus Christ's volley ball adventure 2: Satan's rematch. Why? Well because your all taking on the role of a premade character, just like JRPG's, except no menu driven combat and bullshit dialog cut scenes. I'd like to state something, I don't HATE JRPG's, I don't enjoy them, but I don't despise them, I just think a re-branding is in order, or at least a smart ass explanation. So basically I want to know what you think. I'm not bashing JRPG's, and I admit, yes, Sephiroth is the baddest mother fucker i've seen in a long time, but why is it REALLY refered to as a JRPG? Also, do you think maybe these games should be re-labeled?