I know that Console War threads are not allowed on the Escapist, but it wouldn't be far-fetched to say that a few members haven't settled the issue. So, I decided to make a Console Truce thread. The topic of this thread is why all three are good in their own way... not if, but WHY. It sounds constricting, but I mainly say that because the first "My console is best" post is going to start a flamewar fueled by banhammers.
In my opinion, now that prices are less relevant, it comes down to the games. I divide them into two categories: Technical and Creative.
PS3 is the extreme of technical. Because it's so hard to code for, only the top gun designers even dare make PS3 good exclusives. As a result, you see beautiful, high-graphic games with finishing touches like snow building up on your clothes or objects breaking into unique, physics-appropriate pieces when destroyed. It's also a Blu-Ray player, making it a good source of gaming for the cinematic-loving gamers. Basically, if like Michael Bay, you'll love PS3. If you have a terrible stigmatism and you focus more on the "Bramston Pickle" of the game, look elsewhere.
The Wii is the opposite extreme. It's the paragon of creativity. The Wii is far from graphics-inclined, but the designers are open to possibilities available nowhere else. Game genres like rail-shooters have been unearthed after decades, thanks to the Wii. Games on the Wii have been based on principles that would be tedious and useless in other consoles. Even cult-classics like PS2's Okami have been recreated on the Wii because their groundbreaking innovation in gaming is more easily implemented. In comparison to other Wii games, they're hardly even seen as creative. If your biggest problem with gaming is knowing how to play a game you just bought before you play it, the Wii is for you.
The Xbox 360 is the 'tween' console. If PS3 was a computer, and Wii was a painting, Xbox 360 would be photoshop; it's half technical, and half creative. Xbox 360 is moderately easy to code for, and a refuge for the game designers shunned by the PS3's complexity. You know, those guys who were too busy thinking of amazing new things to try in games to take notes in Coding 101? As a result, the games often blow your mind with story and gameplay instead of graphics. That doesn't mean the graphics are bad, though. The HD graphics on the Xbox 360 are something to behold, but nothing impressive in comparison to PS3 games. However, it's still confined to the controller, so it's a lot harder looking for new things to try. If you don't know if you want a PS3 or a Wii, or if you want some creativity without swinging a stick around, the Xbox 360 is your console.
None of them are better than the other; they're completely different genres of gaming consoles. It's like comparing steak to cake.
PS3 is the extreme of technical. Because it's so hard to code for, only the top gun designers even dare make PS3 good exclusives. As a result, you see beautiful, high-graphic games with finishing touches like snow building up on your clothes or objects breaking into unique, physics-appropriate pieces when destroyed. It's also a Blu-Ray player, making it a good source of gaming for the cinematic-loving gamers. Basically, if like Michael Bay, you'll love PS3. If you have a terrible stigmatism and you focus more on the "Bramston Pickle" of the game, look elsewhere.
The Wii is the opposite extreme. It's the paragon of creativity. The Wii is far from graphics-inclined, but the designers are open to possibilities available nowhere else. Game genres like rail-shooters have been unearthed after decades, thanks to the Wii. Games on the Wii have been based on principles that would be tedious and useless in other consoles. Even cult-classics like PS2's Okami have been recreated on the Wii because their groundbreaking innovation in gaming is more easily implemented. In comparison to other Wii games, they're hardly even seen as creative. If your biggest problem with gaming is knowing how to play a game you just bought before you play it, the Wii is for you.
The Xbox 360 is the 'tween' console. If PS3 was a computer, and Wii was a painting, Xbox 360 would be photoshop; it's half technical, and half creative. Xbox 360 is moderately easy to code for, and a refuge for the game designers shunned by the PS3's complexity. You know, those guys who were too busy thinking of amazing new things to try in games to take notes in Coding 101? As a result, the games often blow your mind with story and gameplay instead of graphics. That doesn't mean the graphics are bad, though. The HD graphics on the Xbox 360 are something to behold, but nothing impressive in comparison to PS3 games. However, it's still confined to the controller, so it's a lot harder looking for new things to try. If you don't know if you want a PS3 or a Wii, or if you want some creativity without swinging a stick around, the Xbox 360 is your console.
None of them are better than the other; they're completely different genres of gaming consoles. It's like comparing steak to cake.