So I actually decided to pre-order XCOM, not normally something I do. And I've been playing the balls off it for the last half-month. Overall it's a lot of fun, they fixed a lot of the daft stuff from the old game and is basically everything a remake SHOULD be.
However there's something that they carried across that needs a little more looking into.
In the first X-COM game, UFO Defence, many people (myself included) found themselves becoming more and more attached to their soldiers as time went on. Now that the soldiers get voices too this little aspect of the game seems to be more prominent.
Imagine the situation.
These soldiers never say a word outside of combat, yet to me they come across as some of the best characters the game has to offer.
However there's something that they carried across that needs a little more looking into.
In the first X-COM game, UFO Defence, many people (myself included) found themselves becoming more and more attached to their soldiers as time went on. Now that the soldiers get voices too this little aspect of the game seems to be more prominent.
Imagine the situation.
An alien Battleship had crash-landed on the south coast of Germany and my elite team had been sent in to clear the place out and loot it dry. The team consisted of 6 people, an Assault Captain, two Sniper Colonels, a Support Lieutenant and two Heavies, a Major and a Squaddie. After murdering their way to the bridge of the ship (which was hanging Italian Job style over a cliff face) the team took up positions. The Assault Captain cautiously opened the door and proceeded down the ramp, spotting a pair of Sectoid Commanders cowering behind the flight computers. Sensing an opportunity for my first live capture in a while I opened fire. The Commander was wounded and inches from death, now all I had to do was get my Assault Captain into position and break out the Arc Thrower.
This is where it all goes a bit wrong.
Suddenly realising that the other Sectoid Commander was in a position where none of my soldiers could hit him I had no choice but set everyone to Overwatch and pray. The wounded Commander retreated and the reaction fire missed completely, he was now in a position where I couldn't stun him for another turn and the second Commander had mind-controlled my Heavy Major. Rapidly running out of ideas I had my Squaddie Heavy sprint down the ramp and open fire, praying it would save me from laser-based doom. (Spoiler: It didn't.) Elite Heavy now beyond my control and moving to join the Commanders I somehow managed to get into stun range. I crossed my fingers...And swore loudly when the stun failed.
Somehow one of my Snipers made it into a position where she could take the head off the second Commander, and pulled it off gloriously. The Heavy was now free! Only to immediately come under mind control again from the wounded Commander. Moving my Assault Captain back into stun range I ended the turn and hoped I could succeed next turn. The mind-controlled Heavy wounded the Squaddie and dug in hard. The wounded Commander then attempted to panic my elite Sniper, and succeeded. Resigning myself to failure I went to take a drink.
But then I heard something. A cry of defiance. "No! No! NO!" My Sniper had somehow retained enough of his sanity so his panic-stricken shot was a perfect blast right between the Sectoid Commander's eyes.
Needless to say that man is now one of my top Psionics.
This is where it all goes a bit wrong.
Suddenly realising that the other Sectoid Commander was in a position where none of my soldiers could hit him I had no choice but set everyone to Overwatch and pray. The wounded Commander retreated and the reaction fire missed completely, he was now in a position where I couldn't stun him for another turn and the second Commander had mind-controlled my Heavy Major. Rapidly running out of ideas I had my Squaddie Heavy sprint down the ramp and open fire, praying it would save me from laser-based doom. (Spoiler: It didn't.) Elite Heavy now beyond my control and moving to join the Commanders I somehow managed to get into stun range. I crossed my fingers...And swore loudly when the stun failed.
Somehow one of my Snipers made it into a position where she could take the head off the second Commander, and pulled it off gloriously. The Heavy was now free! Only to immediately come under mind control again from the wounded Commander. Moving my Assault Captain back into stun range I ended the turn and hoped I could succeed next turn. The mind-controlled Heavy wounded the Squaddie and dug in hard. The wounded Commander then attempted to panic my elite Sniper, and succeeded. Resigning myself to failure I went to take a drink.
But then I heard something. A cry of defiance. "No! No! NO!" My Sniper had somehow retained enough of his sanity so his panic-stricken shot was a perfect blast right between the Sectoid Commander's eyes.
Needless to say that man is now one of my top Psionics.
These soldiers never say a word outside of combat, yet to me they come across as some of the best characters the game has to offer.