This is a learning exercise/playable concept to prep a workflow and toolset for an original project. This is made in unity 5 and based on Roystans Mario 64 b-bomb battlefield remake.
I've gradually replaced everything and expanded upon the level geometry, but I'm still using a modified version of his super character controller (some improvements were needed). Still using some Mario Galaxy models. No intent of releasing it beyond videos and screens so as not to give Nintendo reason to cease and desist me. To re-iterate, this is just a concept for personal education.
Original(Emulated):
Roystan's Remake:
80% of visual features implemented:
I've locked it to 1080p/30fps for testing purposes, will optimize when the time comes. Grass will be made interactive, and lighting will be further improved.
I've gradually replaced everything and expanded upon the level geometry, but I'm still using a modified version of his super character controller (some improvements were needed). Still using some Mario Galaxy models. No intent of releasing it beyond videos and screens so as not to give Nintendo reason to cease and desist me. To re-iterate, this is just a concept for personal education.
Original(Emulated):

Roystan's Remake:

80% of visual features implemented:

I've locked it to 1080p/30fps for testing purposes, will optimize when the time comes. Grass will be made interactive, and lighting will be further improved.