So Splinter Cell, Classic series of Stealth based games where you play as Sam Fisher, an agent of a secret sub faction of the National Security Agency called Third Echelon. And you go on missions of stealth and subtlty to infiltrate, and execute missions against terrorists factions or warlords, or any threat to America and global peace.
We had 3 games forming the classic trilogy of the series, Splinter Cell the original game, Pandora Tomorrow, and what is considered the peak of the series, Chaos Theory. And preferably the best versions of these games were the Xbox and PC version.
Now we come to Double Agent, not a bad game at all, far from it, but it was the first in the decline era, but still regarded as a good game up there with the older ones. Basically its the Silent Hill 4 The Room of Splinter Cell.
Now here's where it gets complicated, Double Agent came out in the transitional period of one generation of consoles (The OG Xbox) to the next generation (The Xbox 360), so Ubisoft made a rather interesting idea, they basically developed 2 different versions of the same game but for each generation.
They hired Ubisoft Montreal, the original creators of the Splinter Cell game in the first place, to make the OG Xbox version, while Ubisoft Shanghai, the guys that worked on Splinter Cell Pandora Tomorrow, worked on the Next Gen Xbox 360 version.
Both games generally follow the same story, the same characters at play here, the same premise, but eventually started deviating wildly, in terms of level design, plot progression and outcomes, and general gameplay.
OG Xbox Double Agent played like a direct sequel to Chaos Theory, while Xbox 360 Double Agent did its own thing with the gameplay.
But now here's the issue, if there was ever a chance Ubisoft somehow remakes/remasters these games, Double Agent is in a state where its gonna be hard to do so because which Double Agent are you going to remaster or remake? Ideally they may as well do both, but alas I don't trust Ubisoft to do that.
So yeah, that's my piece regarding Splinter Cell, here's some gameplay footage to see the different between the two generations of Double Agent.
We had 3 games forming the classic trilogy of the series, Splinter Cell the original game, Pandora Tomorrow, and what is considered the peak of the series, Chaos Theory. And preferably the best versions of these games were the Xbox and PC version.
Now we come to Double Agent, not a bad game at all, far from it, but it was the first in the decline era, but still regarded as a good game up there with the older ones. Basically its the Silent Hill 4 The Room of Splinter Cell.
Now here's where it gets complicated, Double Agent came out in the transitional period of one generation of consoles (The OG Xbox) to the next generation (The Xbox 360), so Ubisoft made a rather interesting idea, they basically developed 2 different versions of the same game but for each generation.
They hired Ubisoft Montreal, the original creators of the Splinter Cell game in the first place, to make the OG Xbox version, while Ubisoft Shanghai, the guys that worked on Splinter Cell Pandora Tomorrow, worked on the Next Gen Xbox 360 version.
Both games generally follow the same story, the same characters at play here, the same premise, but eventually started deviating wildly, in terms of level design, plot progression and outcomes, and general gameplay.
OG Xbox Double Agent played like a direct sequel to Chaos Theory, while Xbox 360 Double Agent did its own thing with the gameplay.
But now here's the issue, if there was ever a chance Ubisoft somehow remakes/remasters these games, Double Agent is in a state where its gonna be hard to do so because which Double Agent are you going to remaster or remake? Ideally they may as well do both, but alas I don't trust Ubisoft to do that.
So yeah, that's my piece regarding Splinter Cell, here's some gameplay footage to see the different between the two generations of Double Agent.