Unlocking achievements can be satisfying, but some of the most amazing feats I've seen are when gamers decide to put some twist on the game's mechanics to give it some more challenge and entertainment value. Speedruns are probably the classic example, but I find those really nerve wracking and perfectionist to do myself. I recently finished a run of Fallout: New Vegas (which I love and find perfectly enjoyable even without going over the top and crazy) eating people as a food source. And nothing else. Never came close to starving or had any bouts of the shakes, for that matter. And that made for a unique (read: genocidally batty) character and lots of interesting moments. On the complete opposite end of the spectrum, I did a pacifist run of Deus Ex, which made for a new type of character and challenge.
But many, many people on the Internet are more skilled, creative, and have more free time than I do. So what have you tried to make a game interesting, hard, or just for the lulz?
But many, many people on the Internet are more skilled, creative, and have more free time than I do. So what have you tried to make a game interesting, hard, or just for the lulz?