Your Dream Game.

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Mr. Purple

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May 1, 2008
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What is it? What would it be like?
If you made a game what would it be like? or... What game developers would you like to have working on/creating your game?
How would you change/improve currently existing games to make them perfect?
Is there a game already out that fits these qualifications?

Discuss. :]
 

mjhhiv

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Jun 22, 2008
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An open-world FPS/RPG with a fantastic story, multiple ways to finish the game, different ways to interact with people, and terrific combat.

Sounds like I'm looking forward to Fallout 3 a little too much.
 

SilentHunter7

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Nov 21, 2007
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A 3rd person Action-game with RPG elements that would allow melee weapons to be dual-wielded with ranged weapons, and action that would make the Climax of Advent children look conservative.

Basically a 3D Unreal Engine powered version of Madness Combat >:D
 

scoobyduped

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Apr 6, 2008
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SilentHunter7 post=9.68667.636297 said:
Basically a 3D Unreal Engine powered version of Madness Combat >:D
That would actually be really awesome. I'm trying to think if the gameplay mechanic of not being able to reload would work to keep the action fast paced, or just screw the whole thing up.

Mine would be a post-apocalyptic FPSRPG. The world is beginning to realize that the oil supply is starting to dwindle when terrorists bomb an oil refinery on the Gulf Coast. Despite ramped up security, seemingly coordinated groups of terrorists are able to destroy all but 2 of the USA's oil refineries, along with several other refineries worldwide. The global economy crashes, and the world, the US in particular, begins to descend into anarchy. The game would take place in the area around one of the remaining American oil refineries, which has essentially become a military compound. There would be 2 playable factions the military (trying to maintain order with little to no input from higher command) and Road Warrior type gangs (they want the gas and they're gonna get it, no matter what). In addition there would be a neutral civilian faction. The military would be basically equipped with GRAW style equipment. The Road Warriors would have improvised weapons, AK's, and some stuff stolen from the military. The game would start with an ambush on a military convoy escorting a fuel tanker, and depending on your faction, you would either be ambushing the tanker, or have to defend it.
 

Limos

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Jun 15, 2008
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Total PVP MMO with finite resources and no fixed levels.

Everything would be based on skill and what you have. The amount of resources would have to be scaled to the number of players, but to the point that only 1 in 10 players can be amazing. 3 in 10 would be pretty good. And the others would be failures.

There would be no player versus environment. There would be no instances. There would be no private rooms. If you want something private you get a lock. But other people would be able to lockpick their way in and steal all your shit. So then you can summon a demon and set it to guard your possesions and eat the n00bs that break in.

Everything would be set up to encourage people to fight and steal from one another. Without levels though there would be no real barrier to entry. Everyone is basically the same other than what they have and how good they are at the game, if you manage to steal their shit or ambush them then you get all the cool stuff you can loot off them.
 

squirrelman42

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Dec 13, 2007
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Portal spliced with Eternal Darkness: Sanity's Requiem. I don't think a player could feel more helpless.
 

WolfMage

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May 19, 2008
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For me, it's an MMO Everything.

Basically, real life in game form. The entire world digitized. Actual aging. Ability to slap dumbass co-workers in the middle of a meeting. Anything physically possible is doable. You'd have a job*, a name, a house*, a life*.

*-Your results may vary.
 

HobbesMkii

Hold Me Closer Tony Danza
Jun 7, 2008
856
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My perfect game would be Mount & Blade, but with limbs that flew off, character voices, and the ability to manage a kingdom on your own and recruit the lords of other kingdoms to join you.
 

Rampage911

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Aug 14, 2008
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a game where you fight and train little monsters who resemble animals but have elemental powers, where you always take out the same badguy. Im gonna call it pokemon.
 

vede

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Dec 4, 2007
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I haven't broke 200 posts and I think I've seen this thread six times or so...

A game that I want to play right now is a zombie game. I'll describe this zombie game.

Agh. I just typed something, backspaced it, and am now thinking of a name. Hmm... Something to do with the word "population." I'll go with... Population Changing. That sounds cool.

Population Changing would take place in a city. The city is totally random, but it's name is always the same. The generation:

1. Program generates smooth terrain. The terrain wouldn't be rocky or mountainous, it has to be accepting of a city.

2. Program randomly decides population count of city.

3. Based on population, buildings are placed upon a scaled grid. Each building is assigned a number, which is reduced from the population count, until it reaches zero. During generation, each building's interior is randomly selected from a set of about ten possibilities.

4. Streets are placed based on building location. This is just cosmetic: Street quality is based on population in its area.

5. One grid-square is selected. Not at random. This grid-square's population should be at the median of all the others.

6. Each grid-square is assigned a "zombie-count" based on its proximity to the "zombie square." This count is divided by the "zombie difficulty" and the resulting number is subtracted from the population of the grid-square, and replaces the citizens removed with zombies.

7. Every object is tested as a possible "Evac-point." Any building with a heli-pad is an evac-point. If there's an exceptionally large area of flat land and little or no trees, it becomes an evac-point.

8. (Optional) About 1/50th of the population become "Leaders." These leaders are able to gather groups of survivors up to fifty in size, and are more adept with weapons, faster, smarter, etc. The leaders attempt to lead survivors to evac-points.

9. The player becomes a leader and is randomly placed somewhere in the city with a pistol, one magazine for the pistol, and a knife.

I want to play it, but as far as I know, nothing similar is in existence. It seems like a simplistic version would be relatively easy and quick to develop. I could probably make an attempt at it. I've made something similar, but the buildings were just cubes and the terrain was just a flat plane, and there were no survivors. If Population Changing didn't have survivors, but you had to go around to certain objectives (certain buildings, certain fields, etc.) for no apparent reason, I could probably do it. Only problem: I don't want to. If I tried, I would be overcome by the desire to play it, and would stop.
 

massuh

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Aug 14, 2008
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The real deal of the .//hack series I mean instead of being an mmorpg simulator that they make the real "The World" like with the virtual reality helmet and all that stuff. It would be great.
 

Copter400

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Sep 14, 2007
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Limos post=9.68667.636473 said:
Total PVP MMO with finite resources and no fixed levels.
Don't the sociopaths have enough PvP servers as it is?

Steampunk FPS/RPG created by Bethesda under the steely eye of Tim Schafer.

No, wait, scratch that last part. Sorry Tim, I love you, but I like to keep my fucked-up seperate from my Steampunk.
 

Aries_Split

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May 12, 2008
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Ivoryagent post=9.68667.636558 said:
WolfMage post=9.68667.636553 said:
For me, it's an MMO Everything.

Basically, real life in game form. The entire world digitized. Actual aging. Ability to slap dumbass co-workers in the middle of a meeting. Anything physically possible is doable. You'd have a job*, a name, a house*, a life*.

*-Your results may vary.
Second Life?
Even as a gay man myself, that game has waaaaaaaaaaaaay too many penises.
 

Dommyboy

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Jul 20, 2008
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A S.T.A.L.K.E.R game with less/no scary screaming stuff that gets updated constantly with new content and things to do.