I haven't broke 200 posts and I think I've seen this thread six times or so...
A game that I want to play right now is a zombie game. I'll describe this zombie game.
Agh. I just typed something, backspaced it, and am now thinking of a name. Hmm... Something to do with the word "population." I'll go with... Population Changing. That sounds cool.
Population Changing would take place in a city. The city is totally random, but it's name is always the same. The generation:
1. Program generates smooth terrain. The terrain wouldn't be rocky or mountainous, it has to be accepting of a city.
2. Program randomly decides population count of city.
3. Based on population, buildings are placed upon a scaled grid. Each building is assigned a number, which is reduced from the population count, until it reaches zero. During generation, each building's interior is randomly selected from a set of about ten possibilities.
4. Streets are placed based on building location. This is just cosmetic: Street quality is based on population in its area.
5. One grid-square is selected. Not at random. This grid-square's population should be at the median of all the others.
6. Each grid-square is assigned a "zombie-count" based on its proximity to the "zombie square." This count is divided by the "zombie difficulty" and the resulting number is subtracted from the population of the grid-square, and replaces the citizens removed with zombies.
7. Every object is tested as a possible "Evac-point." Any building with a heli-pad is an evac-point. If there's an exceptionally large area of flat land and little or no trees, it becomes an evac-point.
8. (Optional) About 1/50th of the population become "Leaders." These leaders are able to gather groups of survivors up to fifty in size, and are more adept with weapons, faster, smarter, etc. The leaders attempt to lead survivors to evac-points.
9. The player becomes a leader and is randomly placed somewhere in the city with a pistol, one magazine for the pistol, and a knife.
I want to play it, but as far as I know, nothing similar is in existence. It seems like a simplistic version would be relatively easy and quick to develop. I could probably make an attempt at it. I've made something similar, but the buildings were just cubes and the terrain was just a flat plane, and there were no survivors. If Population Changing didn't have survivors, but you had to go around to certain objectives (certain buildings, certain fields, etc.) for no apparent reason, I could probably do it. Only problem: I don't want to. If I tried, I would be overcome by the desire to play it, and would stop.