Your favourite RPG class

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thejboy88

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Aug 29, 2010
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Title says it all. What class (like warrior, healer, thief, etc) from RPGS's (including JRPG's if you like) would you consider your favourite, and why? Also feel free to discuss other class-based game issues, like what game you felt represented your favourite class best and so on.
 

The Madman

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Dec 7, 2007
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Fighter/Rogue tends to be my favourite whenever multiclassing or viable builds are possible. Slightly weaker in combat than an outright fighter but with an expanded bag of tricks to draw from thanks to the rogue levels plus a decent Charisma boost to make dialogue more interesting.
 

God'sFist

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May 8, 2012
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Spell Warrior would probably be mine, the heavy hitting warrior mixed with some usually high damage spells and you got yourself a force to reckoned with. If I had to say what games did it the best I would say the ES:IV Oblivion with the way spells worked in that game. Eat my fire ball that does 100 damage a second for 4 seconds with weakness to fire 100% for 4 seconds.
 

krseyffert

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Jan 6, 2010
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Was playing DnD, jumped in to a game about half-way through the campaign, and i'd made a Cavalier. Unfortunately for me, my first combat was against a beefy boss... Unfortunately for the boss, i rolled a crit on my charge with a lance. 9x damage, adios demon. combat over.

Anyway, the most fun i've found in RPGs is playing the fighter or variations there of. Something about the simple strength of them speaks to me.
 

Silentpony_v1legacy

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Jun 5, 2013
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Straight warrior. Rare is the RPG game that does magic/sneaking well. I always find heavy armor and an axe is usually within the realm of programming skills of the developers.
 

DoPo

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Jan 30, 2012
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Several, actually. Although, for somewhat similar reasons:

Spellcasters - just in general, I really like magic in fiction. Fluff-wise, it provokes the imagination and I just find it fascinating. Gameplay-wise it tends to have some slightly more complex mechanics, so it requires more thought and preparation before it ends up being, generally, more effective. Also, it tends to have more tricks to draw from - sometimes making the enemies suck at combat is a really good strategy (or making your allies really better). Trouble I find is that it's often just plain boring. Sure, you shoot some fire from your hands...great. It's pretty much like hitting things with a sword, only different animation. And maybe a different range. I'm not really into those.

Rogue/scout/scoundrel type - it's similar to what I like for spells gameplay-wise - it's a more complex mechanic that requires some setup and consideration. And usually, it has a lot of utility and tricks as well.

Spellsword archetypes - pretty much a blend of the above two - an agile fast character who can also cast spells. Pretty much for the exact same reasons - I like that they combine two gameplay styles that both require thought and planning. Also, these tend to not show up as much in games - more common in classless games (e.g., Elder Scrolls) and usually better, as well. If they show up as a class somewhere...they sort of tend to suck, or not really be as good as their concept. Vanquishing your enemies by sneaking in the shadows mind controlling them/their underling, before finishing it with a quick stab with a dagger is just so satisfying. Not a lot of opportunities for it, however.
 

Arkliem

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Apr 30, 2015
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Spellsword types are fun. Nightblade was one of my favorite classes in Morrowind. Focusing less on offensive damaging attacks and more on manipulating the enemy via Illusion, fortifications via Alteration, and manipulating the world via Mysticism.
 

DrownedAmmet

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Apr 13, 2015
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Silentpony said:
Straight warrior. Rare is the RPG game that does magic/sneaking well. I always find heavy armor and an axe is usually within the realm of programming skills of the developers.
I used to always play rogues until I realized this. In most games it just seems like being sneaky is a waste of time when you can just walk up and bash your enemy in the face until they die.

Though for actual role-playing I gravitate towards rogues because I would probably be one in real life. I've always been on the scrawny side growing up, so the only semi-realistic way I could take on a dozen foes is if i do all the dishonorable stuff like stabbing people in the back or throwing sand in their eyes
 

The Wykydtron

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Sep 23, 2010
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I don't mind playing a mage sometimes but I prefer playing either a ranger/archer class or a melee DPS/tanky character. I don't like playing rogue much, too much backstabbing and in most RPG universes rogue characters are total edgelords who I cannot stand to play as.

While a mage is ok, it gets boring just clearing a room with a Fireball every single encounter like i'm playing a badly designed DnD dungeon. Just give me a bow or a sword, maybe with some support magic and i'll just hit things until it dies.
 

Saltyk

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Sep 12, 2010
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I always like the Red Mage from FF. Some games may call them spellswords.

I like the versatility of the class. Need a heal? No problem. Need to smash the enemy with a melee attack? No problem. Melee not working and need an offensive spell? No problem. Need some armor to withstand a hit? No problem.

True the class lacks the most powerful aspects of the classes that it borrows from. The warrior's strength and stamina. The White Mage's most powerful healing spells. The Black Mage's most powerful spells. But it has a balance of them all making it a force to reckon with it it's own right.

In more recent versions, the Red Mage tends to benefit from it's own unique spells, like Enthunder, too. If any class can survive a situation, it's the Red Mage.
 

Shoggoth2588

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I like rogues, specifically thieves or Ninjas. I strongly prefer being the person who goes first, I love being able to sneak up and initiate combat but my favorite thing is the Mug ability. I see the value in taking items from enemies but the ability to do damage while you steal is freaking awesome. Most of the time Mug inflicts just as much damage as a normal attack so it's almost like a double-move. I feel like Thieves and Ninjas are better suited to dual-wielding weapons too but I could be wrong about that...At the moment Bravely Default is just completely wowing me but even in Final Fantasy X, I love using Rikku to snatch-n-grab.
 

kommando367

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Oct 9, 2008
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Mage/Rouge Hybrids like the Shadowcaster from KoA:R and Corvo from Dishonored.

If that's not available, then glass cannon AOE nuker.
 
Sep 13, 2009
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I tend to like a wide range of archetypes. Spellcasters, support, stealth, etc... The biggest overarching theme is probably that I don't like straight up damage. The second one would be that I like control. Even if I'm just whittling away at my opponent, I like being able to have the match under my control. If I'm a mage, I want to restrict my opponent's options, freeze them in place, create barriers, and teleport away if things get too hot. If I'm a rogue I want to be hidden, and I want to decide when and where the fight happens. If I'm any sort of fighter I want to be mobile and agile, able to dip in and dip out, attacking at my leisure. If I get hit, I want it to be my fault.

I'm kind of dodging the question though, I'd say that my favorite type of class is a support-spellcaster, if they're done in the right way, I find them the most enjoyable to play.
 

FakeSympathy

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It will be a split between Assassins and Monks.

Assassin: Really love the concept of dealing bleeding/poison/debuff/critical damage. While tanks asorbs the hits, I sneak around the enemy that does fatal damage. Assassin's usually equipped with badass-looking shady equipments, while using bows and daggers, which look just as flashy as the big-ass sword the warriors swing around

Monks: This is probably due to the fact that I come from Asia, but I love asian-inspired Monks that uses fists and kicks. When they land critical hits, It makes sense since you learn some of the pressure points that will weaken your foe. Plus, monks usually wear gi (martial arts uniform) that has the traditional asian look, which is a big sucker for me.
 
Jan 18, 2012
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I prefer being a mage of a fighter. Sometimes I like to rain elemental death upon my foes, other times I like to wack them with a big heavy stick.
 

Ihateregistering1

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Mar 30, 2011
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Sort of depends on the RPG.

In RPGs where it is basically just you as an individual running around (Skyrim, Kingdoms of Amalur), I pretty much always go with Assassin/Sneaky type. I just find it to be the most fun, and makes the most sense considering how heavily outnumbered you are.

In games where you have a party (Baldur's Gate, Pillars of Eternity, Dragon Age) I pretty much always go with a straight warrior. The way I figure it, your character is supposed to be the leader of this party, and thus should lead from the front, not stand in the back slinging spells.

ARPGs are sort of all over the place since they have such different character mechanics, but...

Diablo 2: Necromancer and Druid
Diablo 3: Monk
Titan Quest: Warfare and Storm, Warfare and Spirit
Grim Dawn: Nightblade, Soldier and Shaman
Path of Exile: Shadow
Sacred 2: Shadow Warrior
 

JohnnyDelRay

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Jul 29, 2010
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I tend to go between extremes, though rarely mages.

Either I go Paladin fighter, overall good guy with a good old sword and shield and as balanced as possible (maybe edging towards Tank).

Or I go a totally evil thieving dastardly rogue/ranger with high Dex and dual daggers, maybe stealth, or bows/thrown weapons, and just screw over as many people as possible.

In Elder Scrolls games though I like to mix it up a bit, spellsword style.
 

Something Amyss

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Dec 3, 2008
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Rogue or similar class is my go-to. I like speed, accuracy, and skullduggery.

Except in FPS, where I prefer to choose something with a lot of ammo and a high rate of fire.
 

MeatMachine

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May 31, 2011
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Any class that begins battles as weak, but can throw out numerous buffs, debuffs, leeching and reflecting abilities and become a status-inducing nightmare.

This is why Engineer is my favorite class in Team Fortress 2 - he's got no special abilities in his own right, but with strategy and hasty preparation, can be a powerful jack of all trades between himself and his 3 buildings.
 

Zetatrain

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Hmm well it terms of pure classes I'm gonna have to say Warrior/Soldier.

They usually are safest class to pick when playing an RPG for the first time. Most RPGs in my experience tend to go easier on warriors in the early stages of the game especially since the most common attacks you run into are melee based. While the game does tend to get harder as you progress, by then you have more abilities to help compensate for your weaknesses.