Your Game Ideas

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Baelor

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Apr 17, 2006
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So, whats your idea of the perfect game?

The acrobatics/combat system of Assassin's Creed

The Open World of Fallout 3

Add Cyberpunk sprawling metropolis

A cyberspace function akin to GITS


Whats yours? What games would you combine to make the perfect game?
 

nightinferno

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Feb 11, 2009
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Right now I'm actually working on a couple of different projects which I hope to be able to put into action soon. It's an open-world rpg style but that's all I will divulge at this moment.

And I do have some of the means to get started on the game already. I go to ITT and so have access to plenty of design software, where I could actually model out the world, characters, weapons, vehicles, etc, but by myself it would be near impossible without taking up every second of my free time. So I gotta wait until I graduate first.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Thread's so good it gets better every time someone posts it. Snark aside, I've got a few ideas, but they always seem to come back to the long-forgotten genre of the trade sim and its cousin the city-builder.

Anyway, here's the concept: Anno series meets Port Royale meets Colonization. The year: 1587. The place: Roanoke Island. You are a settler in Walter Raleigh's ill-fated Lost Colony, come from England to make your name in the New World. It is here that the tutorial takes place, as you're taught how to build farms to feed your population, fortifications to keep the Natives at bay, and industries to grow cash crops for export back to Europe. All simple, straightforward stuff, but after the tutorial a cutscene explains how history diverted.

Seems that when the Lost Colony ran out of supplies, a mutiny split the colony in two. Fierce fighting led to the death of most of the men, and when the dust settled you and your loyalists built a boat and set sail southward, finally setting up a freebooter/pirate settlement near what is today Savannah, Georgia. Knowing that if your English heritage were discovered by the Spanish colonists in St. Augustine you'd be slaughtered, you decide to build up a settlement and get a ship to sail around the Caribbean, recruiting (sometimes at swordpoint a la Tropico 2) a multinational band of outlaws and castoffs from towns, villages, and pirate coves. Friendly settlers in Dutch and French towns will provide trading partners as long as you don't try to raid their villages.

Meanwhile, the Spanish Armada sinks on schedule in 1588, giving you a chance to begin terrorizing the Spanish Main...or a visit to the viceroy can get you peace at the expense of earning the wrath of Queen Elizabeth. Win a few battles against the Spaniards, however, and Jolly Olde England will send you regular shipments of indentured servants and petty criminals in exchange for your fealty, and having an export market in Europe for colonial goods can make you plenty of money if you don't mind having minimal naval support and having to constantly worry about the Spanish threat.

Lost Colony (working title) would bring together all the best elements of city-building, trading, and naval combat (using Empire: Total War's naval combat graphics engine with a little more realism and better AI.)
 

JC175

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Feb 27, 2009
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I've had one or two ideas.

The first is a game where the graphics slowly improve as you progress - eg, you start in the 8 bit era and progress for some kind of effect. It'd be awesome, trust me.

The second is an FPS where there is an active realism slider, where totally unrealistic is floating weapons, huge amounts of ridiculous enemies, and over the top weapons, and realistic is more aligned to the gunplay in a tactical shooter, where little damage is needed to induce death, and there are less opponents. All in the same maps. Replayability supreme, pretty much.

Both probably wouldn't work. But I stay hopeful.
 

Ultress

Volcano Girl
Feb 5, 2009
3,377
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My only Idea is a lampoon on old school turn based games like final fantasy where a pimp, a hooker, a corrupt cop, and a hobo go on a adventure to reinstate pluto's planet status. It has some room for some werid things such as drugs for healing items and some parody of cliiches and othe RPG conventions. I think it would be fun.
 

DoctorNick

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Oct 31, 2007
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I seem to remember doing this before (does a quick search), ah, there it is.

So because I'm lazy here's a repost:

I would make a cross between an adventure game [http://en.wikipedia.org/wiki/The_Longest_Journey] and an RPG [http://en.wikipedia.org/wiki/Elder_Scrolls] with a murder mystery [http://en.wikipedia.org/wiki/Crime_fiction] plot that takes place on a Stanford Torus [http://www.nss.org/settlement/space/graphics/toruscutaway-800.jpg] style space colony.

It'll have a detailed physics engine [http://en.wikipedia.org/wiki/Havok_(software)] not as a gimmick, but so that movement in a rotating environment [http://en.wikipedia.org/wiki/Centrifugal_force_(rotating_reference_frame)] and zero gravity [http://en.wikipedia.org/wiki/Microgravity] will be accurately portrayed and lead to interesting puzzles, fights, and the like.

There will be oodles of varied characters with special care given to making sure they all have unique and interesting personalities, plus lots of voice actors so that we don't find Joe talking to Joe about how much he enjoys buying bread from Joe down the street like we had in Oblivion.

Choices in the game will actually matter, unlike some games [http://en.wikipedia.org/wiki/Bioshock], and will lead to extremely different outcomes with there being at least 20 different endings, many of them morally ambiguous at best.

...

And there will be furries.

...

Not all of the characters, but a good 40% of them.

...

Don't hate [http://www.youtube.com/watch?v=Ai8HBzSfjuI&feature=related] me! :-(
 

c0rtha

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Mar 7, 2009
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um, probably a third-person cover orientated shooter, but with the cover system of games like Army of Two where you crouch and the move near cover, kinda like how you would in real life with the tactics moves of GOW (ie the swat door to door move)

but i would like some strategy so be leader of squad, but have more un-related to story line NPCs to help out, just to give it the effect thats its actually a war, not three super tank ninjas with chainsaw shotgun things kicking ass, which is fun but annoying. also the ability to control our squad, with specialist units (if you remember way back to Star Wars: Republic Commando, you could set up snipers and get your units to carry out mabouvers).

high level of customization is always a plus, just gives you something to work for because collectibles are annoying


any game that can pack all that has my stamp of approval
 

irishstormtrooper

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Mar 19, 2009
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Cover system of GRAW 2, the big level maps of Battlefield Bad Company, and karma system akin to inFamous, weapon customization of CoD 4.
 

ZetaBladeX13

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Mar 20, 2009
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A non-generic FPS please, as I haven't seen one in awhile.

Also, where in the hell are my 2D/3D platformers and side-scrolling beat-em-ups?
 

onelifecrisis

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Mar 1, 2009
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After seeing the original Doom I came up with the idea of (what would later become known as) the Thief games. I had it all laid out in my head and I explained to my friends (several of whom agreed it was a good idea). Some years later the Thief game was released and it seemed like my prayers might have been answered. Unfortunately the game didn't come close to what I think it could have been, nor did any of it's sequels, and every other game that has attempted to incorporate stealth elements has done an even worse job than the Thief games did. So I'm still waiting for someone to make the sneak-em-up of my dreams. I know its possible. 16 years and counting.
 

Yooz

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Mar 12, 2009
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A game that doesn't ship broken, it promises to do what it says on the box and have awesome matchmaking system aswell as competitive online play.
 

Jarc42

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Feb 26, 2009
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An FPS by RTS Hybrid: You are in a control room that consists of a large holographic (3d) display. You use first person to observe the 3d map and give orders to units by running around inside the display and touching areas.

...it could work.
 

Yokomitsu

New member
Mar 25, 2009
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I would definatly use an idea i had heard from a blogger on youtube known as sxephil. i would use the fallout landscape, add cooler snipers and only enemies will be "robot zombie nazis"
 

Yoshimota

New member
Feb 23, 2009
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Yokomitsu said:
I would definatly use an idea i had heard from a blogger on youtube known as sxephil. i would use the fallout landscape, add cooler snipers and only enemies will be "robot zombie nazis"
I love sxephil! I would fund that idea!

....though you could probably fund it yourself, rich son of a -

I would probably do that also, but add more weapons....and god mode!!
 

Lukeydoodly

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Sep 9, 2008
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Anoctris said:
IDEA #1 = Warhammer 40k FPS/3PS
Take BF2/2142 type maps (changed to the horror of the 41st Millenium), remove spawn points, insert objectives (once taken gives side +dmg, +respawns etc), give commanders the ability to designate rapid deployment zones for respawns (ticket/respawn system overhauled, if all players killed, all can respawn in the next wave until total tickets gone), like BF2142 but better give players a huge array of modifications and unlocks to suit their playstyle and their personal look, also somehow relate those unique psychic/sorcerer type powers into actual attacks that can be used (infrequently). All Races, All types of weapons and vehicles. GW & THQ/Relic take note and make it.
This please. Oh, and exp system which unlocks weapon modifications.