I'm currently working on one and cooking up two other games.
The current project:
Alois Reef-
Each year your tribe goes out on a great deep sea fishing trip to the Great Alois Reef. At the start of the game, your character has a host of skills that allow it to take down anything you see, provided you know what you are doing. Sharks and whales are nothing compared to your might. However, you have Alzheimer, and each year you return you lose some random abilities. By the end of the game, assuming you last long enough, you find that even a crab is a struggle to take down.
Which will be followed by a bigger project:
Flamingo Sky: Suffering from sickness and insomnia, your doctor recommended you spend out the rest of your life in Florida for the sake of your health. While there, too sick to explore the world, you look back at your life in the North, working various jobs, saving up and working your way through the corporate jungle. Each level is split up into two versions, Timber Sky and Flamingo Sky.
Timber Sky is your past, the various jobs you worked. You complete minigames for experience points and money. You level up, you gain a promotion. If you do well enough on the minigames, you put some cash away into savings. The minigames are intentionally repatative and grueling, grinding in the truest sense.
Flamingo Sky is your present, told through your dreams, in which you are transported to an island full of mystery. You are permitted free roam, but within a time limit. Each time you visit however you gain more time and more control over the reality itself. Exploring the island and the ocean is both an option, both with their own mythological creatures and wonders. The one occuring mythological creature between them both are The Rhinemaidens, who work to detact and hide parts of the world from you. As you return with greater abilities, you find yourself able to overcome their traps and trickery that would have otherwise made unaccessible.
The final chapter has Timber Sky ready to retire, finally having saved up enough for his ideal retirement trip, and having gained enough clout to get a nice retirement to boost. However, you are diagnosed with an illness, and at this point, Timber Sky becomes caught up with where our story started. In Flamingo Sky, having reviewed his life in full, he heads to be, and you find yourself on the island once more, now having gained the ability of flight, and with no time limit. You have passed away.
The project I hope to get to after this game is a currently unnamed fighting game about the Russian serf revolts. Getting into how this game would work is honestly quite technical, so I won't go into details, but the ultimate goal would be to make a fighting game that tells a story without cutscenes, and has a strong competitive nature that brings together the likes of Guilty Gear and Marvel with traditional Street Fighter and King of Fighters style play with a unique class based system that, again, would be difficult to explain to a non-competitive fighting game player in a way that would matter.