Your ideas for a game?

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dstreet121

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Feb 21, 2011
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I was just curious, but what would you all like to see from a game? A new concept, an old series rebooted? Whatever.

Personally I would like to see a game where the player would be presented with a critical choice that would change the course of the story at or near the beginning, instead of the usual good or evil ending at the end. I was thinking it could be like a choice of saving someone in danger or leaving them to save yourself at the beginning, and then that choice would change how the game's story would play out.
 

Hitman Dread

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Mar 9, 2011
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I'm currently working on one and cooking up two other games.

The current project:

Alois Reef-
Each year your tribe goes out on a great deep sea fishing trip to the Great Alois Reef. At the start of the game, your character has a host of skills that allow it to take down anything you see, provided you know what you are doing. Sharks and whales are nothing compared to your might. However, you have Alzheimer, and each year you return you lose some random abilities. By the end of the game, assuming you last long enough, you find that even a crab is a struggle to take down.



Which will be followed by a bigger project:

Flamingo Sky: Suffering from sickness and insomnia, your doctor recommended you spend out the rest of your life in Florida for the sake of your health. While there, too sick to explore the world, you look back at your life in the North, working various jobs, saving up and working your way through the corporate jungle. Each level is split up into two versions, Timber Sky and Flamingo Sky.

Timber Sky is your past, the various jobs you worked. You complete minigames for experience points and money. You level up, you gain a promotion. If you do well enough on the minigames, you put some cash away into savings. The minigames are intentionally repatative and grueling, grinding in the truest sense.

Flamingo Sky is your present, told through your dreams, in which you are transported to an island full of mystery. You are permitted free roam, but within a time limit. Each time you visit however you gain more time and more control over the reality itself. Exploring the island and the ocean is both an option, both with their own mythological creatures and wonders. The one occuring mythological creature between them both are The Rhinemaidens, who work to detact and hide parts of the world from you. As you return with greater abilities, you find yourself able to overcome their traps and trickery that would have otherwise made unaccessible.

The final chapter has Timber Sky ready to retire, finally having saved up enough for his ideal retirement trip, and having gained enough clout to get a nice retirement to boost. However, you are diagnosed with an illness, and at this point, Timber Sky becomes caught up with where our story started. In Flamingo Sky, having reviewed his life in full, he heads to be, and you find yourself on the island once more, now having gained the ability of flight, and with no time limit. You have passed away.



The project I hope to get to after this game is a currently unnamed fighting game about the Russian serf revolts. Getting into how this game would work is honestly quite technical, so I won't go into details, but the ultimate goal would be to make a fighting game that tells a story without cutscenes, and has a strong competitive nature that brings together the likes of Guilty Gear and Marvel with traditional Street Fighter and King of Fighters style play with a unique class based system that, again, would be difficult to explain to a non-competitive fighting game player in a way that would matter.
 

teh_Canape

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May 18, 2010
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I'm having one right now

an open world game first person sort-of-shooter, taking place in a city AFTER a zombie apocalypse, as in, the place is fucking empty

basing the whole game around exploration and freedom of movement, kind of like Fallout 3, except that you're completely alone (except for a few zombies which pop up some times or in set places, like, say, a cemetery), with destructible environment, and the ability to do whatever you want, and no set goals, like, the game will never finish

so basically, I am Legend: the game

got that idea after playing Crysis 2 and thinking "jesus, man, this city setting is really incredible"
 

Free Thinker

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Apr 23, 2010
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I've had this idea for so long, but we all know we can't have an excellent Lord of the Rings game. My idea is to make it take place in the battles before and during the Trilogy. You can pick your race and you join the alliance of the free races, or the hordes of Sauron. So you start off as a recruit/grunt and you fight in these glorious battles of THOUSANDS of enemies. As you fight and accomplish things like securing high ground for archers, setting fire to a forest to block a path, and other tactical things, you rise and rank and scavenge or find new pieces of gear on the battlefield. Eventually you get to command your own arrangement of troops from swordsmen all the way to trolls depending on race.

I can dream. I can dream...
 

Mozza444

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Nov 19, 2009
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An Army RPG
Main base in a camp, you walk around talk to people to get "quests" or missions.
Scavenge for ammo weapons and attachments or just unlock them with certain missions.

Several quest lines Eg,
Front line - Very Hard to stay alive however treated as a Hero if complete.
Spec Ops - Quite silent missions.
Sniper - Take out big targets.

Obviously some have to be completed to unlock others.

Much like fallout or Elder scrolls.. however with a more "realistic engine" (Maybe the one they have for Skyrim?)
 

Popadoo

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May 17, 2010
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Stealth/Action game where you play a character with amazing Parkour skills and his weapon is a bow. Swords and magic have been over-used, bro.
You have to climb towers, fire zip-lines to slide down, jump from wall to wall, and all that kind of stuff.
You never use the bow to kill, just to make zip-lines, distractions, a light source or other things I might think of later.
It's also set in Victorian London, so running on rooftops could be fun. It's open world, but there are not many side missions. The open world is only used to plan routes, because you are given the building you are to infiltrate and a few days to plan everything yourself, before being left to complete the mission without a linear path holding your hand.

Thoughts?
 

TriggerHappyAngel

Self-Important Angler Fish
Feb 17, 2010
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An RPG where you have to save the world, but in order to do so you have to form a pact with the devil and you have to feed him human souls in order to power up your weapons/skills.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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My ideas for a game are waaaaaay to numerous to list here, but I did come up with an idea recently that I think is pretty good. Throughout the entire game, the player plays as a family pet, a cat to be exact. The entire game is played from a first person perspective, and the story plays out in a similar manner to the story in Chibi Robo.
 

SonofaJohannes

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Apr 18, 2011
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A humourous old-school jrpg, set in generic-superhero ville, like Millenium city from Champions online. Characters would include a Batman-wannabee, a giant powerhouse in a tophat and monocle, and a super scary-looking supervillain going by the name of Michael.
 

MCDeltaT

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Aug 18, 2009
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I'd like to see a zombie survival game set in a modern city (London, New York, Tokyo), where you have to work your way to the centre any way you see fit. So you can complete it without killing a single zombie if you so choose, or alternatively hunt down all the zombies in the game and make them extinct once and for all.

Also I like the whole survivor thing from the Dead Rising series so would like to see that and the anything is a weapon thing. Also have an inventory system like Fallout where the more you carry the slower you move and the louder your footsteps.

So yeah that.
 

GrizzlerBorno

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Sep 2, 2010
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An Arcade aerial combat game.......where you play as a Dragon.

I'm serious. You play as a member of one of the last remaining Dragon Tribes on a continent that has been torn apart by Humans in the name of "expansion" for the last 50 years (presto, instant Environmentalism metaphor :3).

Oh and btw, the humans? Not medieval shmucks. They've managed to harness Magic as a fuel source and have constructed elaborate Steam-punk'esque Flying warmachines, from Supersonic jets to Floating War Cities.

You take control of a young Dragon in the tribe, are introduced to the world....and then given total freedom. You can join the army and take down Enemy fighters to protect your home, You can terrify human settlements for Food...or you can just say fuck it, and just fly away to the Horizon of the MASSIVE gameworld (though you're tribesmen will hate you for it).
 

CrazyGirl17

I am a banana!
Sep 11, 2009
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Maybe a steam/cyber/bio-punk type story using characters from fairy tales and the like.

I'm writing out the concept myself... but I still need to put it all together...
 

CrazyGirl17

I am a banana!
Sep 11, 2009
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hurricanejbb said:
CrazyGirl17 said:
Maybe a steam/cyber/bio-punk type story using characters from fairy tales and the like.

I'm writing out the concept myself... but I still need to put it all together...
I would actually like to see that. Would it just incorporate classic fairy tale characters, or reach into other folklores & mythologies as well?
Thanks! And it would involve folklore any mythology, but like I said, I still have to figure out how to put it all together...