Your most interesting D&D character

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MurkyrDoom

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Hello everyone! I'm quite new to the forum and I apologize if this thread has been made before, but it's one for the Dungeons & Dragons players out there.

I was curious about the most interesting character (roleplay-wise, that is) you've played in D&D.

Mine is a character I'm currently playing in a Pathfinder campaign (okay, officially that's not D&D but that's an entirely different matter :). I play a Halfling Rogue (Knife Master archetype) who's the cook at a local Inn. It's a blissfully ignorant character that's sneaky without realizing it. It happened several times that customers jumped when my character brought them their food. He is also too small to be working at the bar, so he kicks around a small box that he uses as a step-up to climb on a bar stool when serving drinks. What really makes this character fun to play though, is the synergy I have with the character of one of the other players, who plays the mad-scientist kind of Alchemist. Notorious for blowing himself (and sometimes his house, a shack next to the Inn) up.

I love playing this character since it's so simple and effective and he's not that comfortable with adventure, as opposed to the heroic characters you may often see in D&D campaigns. It makes for fun roleplay!

So, Escapists, tell me about your most interesting/awesome/weird character!
 

Schadrach

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For me it was the character that got nicknamed the pyrognome. It was a 3E game set in the Forgotten Realms, and my character was a CN Gnome Sorcerer born near the Thayan border who had been taken in by a priest of Kossuth (the elemental god of fire, true neutral, but his church is LN) after an initial manifestation of his powers was a bit more destructive than is typical and it was taken as an omen. Raised by a cleric, fanatical devotee of Kossuth who despises the church ("You trap into a lantern what should be a purifying blaze across the world") and spent a significant portion of his adolescent years mocking clerics in training ("You spend weeks studying and praying for a tiny glimpse of healing light, and I wield the purest manifestation of Kossuth's will with a flick of the wrist. *casts fire spell* Which of us does he really favor?").

I felt bad that the game fell apart when it did, because I entirely planned on taking Leadership to represent my street preaching finally taking root, and intending to go all "charismatic lunatic starts cult, tries to overthrow church" with it. I'd even written some entirely plausible and reasoned arguments why those who worship Kossuth were doing it wrong, and why my route was the one true path. I had also planned this horrible multiclassed thing to manage to get domains and the ability to turn without actually being a divine caster and continuing to get Sorcerer casting. If it had been Pathfinder, I would have taken the Razmiran Priest archetype.
 

Genocidicles

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It wasn't D&D, but my weirdest character was an inbred, cannibalistic gravedigger with no lips.

The whole group of us were pretty much as evil as the villains, if not worse. We'd go around murdering shopkeepers and I'd eat the corpses to hide the evidence.

That was fun.
 

DoPo

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Jan 30, 2012
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My most interesting D&D character? I think it was a barbarian I made for an one-off game - he was illiterate and really stupid overall. His backstory was that...he was basically a completely stereotypical stupid barbarian but actually his tribe was more sophisticated than that (just nomadic people, not raving warriors) and banished him because he was making a bad impression (OK, the head of the tribe just went "Well, son, you need to prove yourself - go on an adventure and find wisdom - don't return until you do"). He was...an idiot stumbling throughout the plot. First, while travelling to the biggest city around, he ran into a troll and this exchange went on:

Troll: "Hold! You must pay for bridge"
Me: "But where is bridge?"
T: "Erm, Bridge out for repairs."
M: "OK...me need to pay how much for bridge?"
T: "How much yo have?"
M: *pulling the pouch with the silver coins* "Me have..." *frowns. Shows him the pouch "this many shinies"
T: "Good, this exact price to cross bridge"

So, payment gets done and my barbrian continues on. He was really happy he outsmarted the troll, since he actually also had a pouch with gold coins.

Later on, in the city he got to the merchant quarter, found the smartest person there - which is the one with the longest beard (shaman had beard, so beard must be a sign of mystical powers and brains) and payed him a gold piece to lend him his powers...and write a sign "I'm looking for adventure" (the barbarian couldn't write or read, naturally). So my character held it up for a while which got him recruited into a local gang for some illegal activity (really obvious illegal activity, which flew past him). But was somewhat later captured and his sentence was reduced on account of him being so stupid[footnote]when asked "what do you do in the city" he answered "Looking for wisdom". Very unconvincigly. So when inquired about what wisdom was, he answered "Me thinks has seen shaman's wisdom. Was this big, round and white". Yeah, you get the idea[/footnote] so he had to do community service, which was the final quest for the session.
 

Rylot

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It's been a while so I don't remember the exact levels of which classes but I had a barbarian mixed with some other type of fighter and a low level mage class, and he was draconic. So I had a dragon humanoid with a mercurial full blade, shield, and a tail blade (a knife strapped to his tail, it didn't do much damage) He could also breathe fire. Because of his mage class he had magical armor that was translucent so I had him running around in his underwear.
 

Joseph Harrison

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First of all, Welcome to the Escapist!

And to answer your question I don't really make all too many crazy characters because I usually stick with the same two or three but one time I made a character who was insane and was absolutely convinced that he had a dragon as a best friend and that he could call upon the dragon at any time to help him out. It wasn't a very long or serious campaign but it was fun to see how much I could frustrate my friends.
 

UniversalRonin

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I have a dwarf Cleric called 'Todgerface The Stout.' aside from his name, however, he hasn't done anything particularly silly, funny or wacky. I just wanted to try a class I don't normally use.
 

Wing Dairu

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My most interesting character is my current Pathfinder Ranger, a Catfolk by the name of Raya Keeneye.

He is, to put it bluntly, a slut. He will fuck anything and everything, just out of curiosity. He's very affectionate, though, so it's not just "LOL I want cawk". There's a lot of snuggling, and during the meat of the campaign, a lot of innocent hugs.

He also happens to be an expert archer. Unlike most of his companions, his background has him as just a simple game hunter, bringing down elk and wild goats for cash. All he wants as payment for his grand adventure is money to help support his parents and his little brother. While during most of the campaign he's outgoing and friendly, once combat starts or the party enters a dungeon, he pulls the folds of his hood over his muzzle and becomes as silent as a professional hunter has to be.

He has a tenuous relationship with his mother; for the first ten years of his life, she forced him to live as a girl, because she had wanted a daughter. Some friends of the family eventually did find out and forced her to allow him to grow up normally. He never did lose the feminine edge to his voice or the sway of his hips, though.

Pic for the curious: http://imgur.com/ZVTXpSL
 

champy_fan

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One of my friends (not our usual GM) ran a game once with about 20 people, but they wouldn't all play at the same time and rarely interacted with each other. I joined rather late into the game, and the GM told me I could play any race I wanted, but a crazy race would get a percentile roll. Jokingly, I said ghoul, and he responded "Well, that's going to be a one in a hundred chance..." He proceeded to roll 0/00. We sat there dumbfounded for a while before I looked at him and asked, "Can I be lawful good?" At that point, he didn't even care.
So I made a lawful good ghoul cleric of a healing god, and was the spiritual advisor to one of the other players, who was the lord of a small nation. Eventually I became pope. It was really stupid.
 

PedroSteckecilo

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My current 4th Ed Monk is one of the more interesting characters I've played in awhile...

He's the youngest son of a wealthy aristocratic family (all of the characters are siblings in this campaign) whose mother was the younger sister of a rival family. He spends most of his time drinking and fighting in the dive bars of the cities poorer district. Eventually the siblings were run out of the city by a Dragonborn Invasion and have discovered that their father is planning to steal all of their souls in some nasty dark ritual.

Because of this and some other darker developments (one of the other characters whom my character was closest too has gone insane with grief and is slowly losing his soul to a demonic axe) my once goofy fun loving monk has become a revenge driven character whose primary motivation is bringing down their father.

He's probably the most interesting to me because he has had a really solid arc driven by interactions with the core plot and the other characters, especially the one with the Demon Axe, as my character has been essentially keeping him on the straight and narrow, so now the Demon Axe wants me dead.

Though my MOST interesting Pen and Paper RPG Character is probably my nickname-sake...

Pedro Steckecilo!

Bandit, Conman and Gunslinger with a $50,000 Bounty on his head (a lot in universe) and an incalculable amount of property damage directly blamed on him and his gang. He carries a one of a kind revolver named Jazz (modeled off of a Colt Navy but modified to fire .44 Magnum rounds) and a pair of Colt Peacemakers modified for quick draw (sights filed off).

I've been playing this character on and off since 2005 (though we usually only play a 3-5 session "Episode" every year or so) so he's got a LOT of history and adventures behind him.

The primary gist of the character is that he was raised from birth to be an Assassin in a Post Apocalyptic Western Setting but escaped from that life to become an adventure seeking rogue more interested in thrills than wealth. Basically he's sort of what you'd get if you combined Vash The Stampede with Lupin The 3rd.
 

TheDrunkNinja

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My first character ever was a 3.5e dwarf bard named Gafero. His weapon of choice was an indestructible banjo that contained the soul of his dead grandmother that would constantly yell at him and drive him insane with her nagging. Classic dwarven fashion, he hates elves with a passion because he flunked out of the Arcane University, which was run mostly by elves. Eventually I got bored with him, so I asked my DM if he could be killed off to allow a different character, a drow sorcerer, to enter the game. When he died, his soul actually became trapped in the banjo with his grandmother's, making his worst nightmare become a reality. In his will, he bequeathed the banjo to his best friend in the party.

Because he was standoffish and conniving all the time, all the other characters hated and refused to trust the drow sorcerer, so I decided to have him betray the group and constantly give information to the main villain. Eventually, I began to miss ol' Geffy, so when the time came for the drow's betrayal to be revealed to the group, the group killed him in a Bond-villain-esque manner, leaving me with no character at the moment... or so the group thought.

I had been collaborating with the DM the entire time, so upon the drow's death, an event occurred that released Gafero's soul from the banjo, allowing him to possess the closest empty body available--the drow. Gafero was back in the game, but he became the one thing he hated most in the whole world--an elf.

At some point down the line, he eventually got his original body back, and I think he took over the Imperial City which consisted of the Arcane University (the DM played a lot of Elder Scrolls), so it was ultimately a happy ending for him. Crazy game, crazy character. Gafero will always have a place in my heart.
 

deathbydeath

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I only played one D&D campaign, and I got the character up to about level 7 through GM generosity to catch me up with the other two players (I started late). He was Novon Triumvirate, a level 7 chaotic good human samurai who basically acted as a dual-wielding fighter. I had the idea for a samurai who was rather wild and free, so I talked to the GM about it before I joined, and we came up with a story that got kinda interesting. We used the Oriental Adventures rules for samurai, so Novon came with an "Ancestral Daisho" (master-crafted bastard sword katana and short sword wakizashi), and those blades were inherited from his great*4-grandfather who used them to slay a powerful demon warring with the Triumvirate Clan, but he dies later from his wounds. When a samurai dies, their Daisho is passed down six generations, so Novon ended up with them when he became a samurai. However, the blades were tainted in the battle, and over the years they developed a consciousness mimicking the demon, and they caused changes in Novon's psyche as he wielded them, warping him from lawful good to chaotic good, and by the time we ended the campaign because of logistics they had just acquired sapience, so Novon never really got to converse with the blades.
 

Zen Toombs

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MurkyrDoom said:
Hello everyone! I'm quite new to the forum and I apologize if this thread has been made before, but it's one for the Dungeons & Dragons players out there.

[snip]

So, Escapists, tell me about your most interesting/awesome/weird character!
Nice to meet you, and welcome to the Escapist! My two favorite D&D characters were Thrasius, Paladin of VIRTUE! and Sergei.

[HEADING=3]Thrasius, Paladin of VIRTUE[/HEADING]
Thrasius was a Warforged Paladin. On the first session, I determined that he was literally born yesterday. As the DM was running a bad module, it had a steriotypical nubile elf female questgiver who ran towards us, screaming. Thrasius' response?

"Do you require assistance, good sir?"

Yeah, Thrasius never really got the whole "boys and girls thing". It took about 5 sessions before one of my allies took me aside and explained the birds and the bees.
The next session, we had an obese questgiver.
Thrasius politely asked him "When are you due?"

The second story to illustrate this character was in that first session we entered a stereotypical dungeon corridor. It was perfectly straight, and my Metagaming senses noticed a trap. However, my allies took about 7 IRL minutes to figure out what to do - so I decided that this was actually taking some time in game and told the DM my character was moving forward (he didn't know about traps yet, after all). As my party argued, I moved him 5 feet at a time till he fell into a pit trap and was attacked by a swarm of spiders. Fun times.

His character was a lot more deep then the wacky storys I just told, but they illustrate how fun Thrasius was to play.

[HEADING=3]Sergei[/HEADING]
This is one of my first truly evil characters.

Why he is fun? When playing him I speak in a Russian accent, and after we have a fight I put my boot on the neck of one of the bleeding out, cast cure light wounds, and interrogate them. When I have no further use for them, I twist my leg.

Illustration:
After a fight, I place my boot on someone's neck and cure him. The guy is still only semi-conscious, so I cast create water and then slap him.
"I need you to focus."
*spite out water* OHGODGETOFFOFME
"Tell me friend, who are you?"
GETOFFOFMELETMEBREATHE
"Five."
WHAT?NO,
"Four."
JUSTHOLD
"Three."
STOP! I'm [name]!
"Tell me, what were you and your little friends doing here?"
Look, it wasn't personal! We're just bandits, just let me go and I'll leave you alone.
"What else would you like to tell?"
There isn't anything more! Just let me go, please!
*twists boot*

Another illustration:
We're about half an hour out of a town on our way to a major city to complete a quest. I see a woman with ripped clothes running out of the woods, screaming.
*points to town* "[Town name] is that way." *continues riding*
 

COMaestro

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My favorite character was a fighter I played in high school named Torgon the Dragon Hearted. His backstory was that he had been polymorphed into a dragon at one point, then polymorphed back. The dragon mentality stuck a bit though, so whenever he got stressed, there was a chance the dragon personality would come out.

We decided to make it a d6 roll, 1 being the dragon took control. Which was always fun in combat. Roll a 1, my fighter would drop his shield and sword and fight "tooth and claw". We basically gave him a bonus to attack but a minus to his AC, representing the ferocity of his attacks and the lack of dodging puny weaponry because his "scales" would protect him.

Nearly died a lot, but it was good fun. I remember needing to be cured of disease after eating some zombie bits. And thank God for that Ring of Feather Fall, because he'd occasionally try to fly. :)
 

AngloDoom

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I played a halfling rogue who was basically Dell Trotter from Only Fools and Horses - going around trying to sell crap to the rich folks. The guy was so charismatic he convinced someone to buy his old burnt hat for a sum that would make an art collector flinch. Thing is, he hated killing and basically went through a bonding session with another member of the party who was more than a little happy to do a bit of killing - trying to figure out when exactly it was right for him to kill.

I only had a few sessions with the character before life got in the way, but it was always interesting imagining David Jason creeping being lifted onto the roof of a fort by a magically enlarged owl to act as some sort of ninja geeza.
 

Bara_no_Hime

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MurkyrDoom said:
Hello everyone!
Mine is a character I'm currently playing in a Pathfinder campaign
So, Escapists, tell me about your most interesting/awesome/weird character!
First off, I've been playing Pathfinder since the Alpha Playtest, and I still call it D&D. **shrug** I also call my Puffs brand facial tissues "Kleenex" and my Walmart generic cotton swabs Q-Tips.

Anyway....

Mine is probably my Oracle of Love.

Oracle as in the Pathfinder Divine spontaneous spell casting class. Love as in of a Love god. Since there isn't any support for that, I used a homebrew Oracle Mystery off of the Paizo website (the forums, a fan-made one that someone there is trying to get published in a 3rd party book, last I looked).

Anyway, she was a priestess-in-training to the church of Naamah, goddess of love. To become a full priestess, she'd already spent a year as a prostitute, and was now ready to move up to priestess - except the high priestess saw that she was an Oracle (rather than a Cleric) and decided the goddess must have something special planned for her, so she basically said "Go Away" leaving my poor character rather baffled and hurt.

So she ended up going adventuring instead.

What made her interesting is that she hated combat. She had a ton of defensive spells, healing spells, but most of all she had lots of Enchantment spells and feats that buffed her already good DCs. Her response to most combats were to end them by making all the enemies her friends (Charm). Or at least making them all stand perfectly still (Hold) while she ran away. Or, a tactic she developed later, making them drop to the ground (Command, Suggestion, Greater Command) in front of the awesome fighter so they'd take an AoO when they stood up.

She far preferred the social scene. Her social skills were massive, and she spent a lot of time snoozing with the nobility. She was so good at it that more powerful, but less socially savvy characters would sometimes use her as a spokesperson, which she enjoyed.

Her heart, and her goddess, led her into a number of beds. Good times were had by all.

So yeah. A D&D character who specialized in never actually fighting. There were whole sessions where no combat occurred, and fun was still had by all, because the social scenes were so well done (one technique the GM used was using battle miniatures as props for large social gatherings - rather than for fighting, the minis represented who was available to speak with, and what NPCs were already interacting with one another (important because if the person you wanted to talk to was currently speaking with someone you wanted to avoid, you'd have to wait until that conversation ended and both individuals moved on).

I've never been in a game quiet like it. Not only is she one of my most memorable characters, but that was one of my very favorite campaigns that I've ever played in.

....

Oh, I have another one. This one is simpler. I once twice played a Tree-less Dryad (the same one in two different games set in the same world). Without racial HD, that is. She woke up one morning in the forest with no memory and no tree. Her personal quest is to find out WTF happened to her and her tree.
 

z121231211

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As much as I love to play D&D, I was never good at making interesting characters. I'm too much of a gamist playing around with the stats and numbers than actually role-playing.
 

Ghaleon640

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Welcome to the Escapist, its pretty good here.

I'll share two stories, The first is for legacy crossing, but for me, all RP's blend a bit.

I had a half machine goblin who would build people artificial arms. I had once been a prince but was cast from my throne because it was foretold I would be the bane of the goblin people. So I wanted to either reclaim it, get revenge, or have the other player characters wrap me up in their story.

I could summon up to 5 customizable robots, or combine three of them into one massive monstrosity. I made robot crabs with lasers, spy crab robots, a laser dragon, robots that were masters of persuasion, and i believe i made a Kobold robot with the strength of god himself. (I was level one, so it was at least pretty high for me)

In my first session I had my robots talk their way past a bunch of guards, and I wanted to pretend an assassination attempt on the king. So my robot slaps him, but I roll the dice and his head explodes. Well, attempted assassination and real assassination... same difference. I started civil war and I was happy.

I was disappointed I was never able to go back for another session, but the GM had a habit of wiping the entire party in the first step of the dungeon and laughing as he sent in what was just too many creatures to handle, so I feel that I probably left while the leaving was good.
...




...The second is more story than character, but I look forward to my brother's skeleton's exploits.

(And I just had my own GM experience recently and the event just left me splitting sides, it was amazing.)
My party is a group of people who are sent into a kind of undead spirit world. My brother, in order to adapt to the environment turned into a skeleton when he leveled up.

He buys two summons creatures potions (think fable 3) because he is about to go fight a big group of people the rest of the group doesn't want to fight. I appreciated the foresight because this is a particular group that knows I'll go easy on them cause I'm new. They don't buy potions or anything of the sort. One of the two other players does join him at the last minute.

So the two of them stand off against five weakened opponents, but rather than throwing the summon creature potions to the ground...

He drinks them. He drinks them and I just am in shock. Well... he's a skeleton... I can make this work.

A lions head bursts out of his skeleton chest, and a king cobra replaces the Johnny he once lost. He then proceeded for the rest of the fight to bite people with his skeleton, lion and Cobra every turn.

As he levels up he will be able to replace his skeletal frame with the bones of his enemies. Ogre arm? sure. I gotta be careful I don't give him a Beholder's eye.