A bunch of months ago, I purchased for myself what I had loudly trumpeted to my friends would be "the last game I ever buy".
At this point in my life I haven't the time to warrant full-price cash investments in games, and I had found in recent years that games had ceased holding my attention for as long as they once did. I had been in the possession at long last of the kind of games that I would have killed for in my youth - The Witcher, The Witcher 2, Tales of Symphonia, Tales of Vesperia, Metal Gear Solid 1-4, Resonance of Fate, Arx Fatalis, Valkyria Chronicles - and I had not played more than a handful of hours of any of the titles (save perhaps MGS, which doesn't really apply here because I completed all of those games when they came out)
My attention was grabbed, however, by the looming break from games industry norm, the looming embrace of nostalgia and classic computer gaming that was promised by Pillars of Eternity [http://store.steampowered.com/app/291650/]. For those of you who don't know, PoE was a crowdfunded game, produced by the same kinda of people who brought us Baldur's Gate II and sundry ('infinity engine games: possibly, if not certainly, the greatest isometric RPGS of all), who had grown tired of the market hacks of contemporary gaming - and game publishing - and decided to get money from the fans, and turn that money into the definitive infinity engine-style gaming experience.
They made way more money than they expected, and produced a wonderful game.
What I'm wondering about now, however, is what everyone who looked forward to this game and played it and - I assume - completed it actually thought about it?
Did they do what they promised?
Were you satisfied?
Where does this game rank in your all-time lists? Does it rank at all?
------
I would like to go further if you will and ask you what you all think about the things that Pillars of Eternity took exception to, and the degree to which you also wish they weren't present in gaming.
In contemporary gaming we have streamlined, over-polished releases from massive publishing houses like EA, and the like, producing homogeneous - if well intentioned - game series. These releases are - this is fast becoming a go-to phrase of mine - cash pinatas, being delivered unfinished, packaged with micro-transactions and followed by steady streams of expansions and mods.
Pillars of Eternity, as well as the games on gog.com [http://www.gog.com/], which is related to the producers of The Witcher, strive to strike these features from the market. Look on Steam right now and the only DLC on the PoE page is for various editions of the game and the first expansion.
What do you think about this? Do you think DLC etc is a necessary part of gaming? Do you think the RPGs of today are more dynamic and well made than their predecessors? What would you choose - Pillars of Eternity or Mass Effect? Is there a better comparison?
Do you think the gaming industry is better off now, or are you ill at ease with the current state of affairs?
At this point in my life I haven't the time to warrant full-price cash investments in games, and I had found in recent years that games had ceased holding my attention for as long as they once did. I had been in the possession at long last of the kind of games that I would have killed for in my youth - The Witcher, The Witcher 2, Tales of Symphonia, Tales of Vesperia, Metal Gear Solid 1-4, Resonance of Fate, Arx Fatalis, Valkyria Chronicles - and I had not played more than a handful of hours of any of the titles (save perhaps MGS, which doesn't really apply here because I completed all of those games when they came out)
My attention was grabbed, however, by the looming break from games industry norm, the looming embrace of nostalgia and classic computer gaming that was promised by Pillars of Eternity [http://store.steampowered.com/app/291650/]. For those of you who don't know, PoE was a crowdfunded game, produced by the same kinda of people who brought us Baldur's Gate II and sundry ('infinity engine games: possibly, if not certainly, the greatest isometric RPGS of all), who had grown tired of the market hacks of contemporary gaming - and game publishing - and decided to get money from the fans, and turn that money into the definitive infinity engine-style gaming experience.
They made way more money than they expected, and produced a wonderful game.
What I'm wondering about now, however, is what everyone who looked forward to this game and played it and - I assume - completed it actually thought about it?
Did they do what they promised?
Were you satisfied?
Where does this game rank in your all-time lists? Does it rank at all?
------
I would like to go further if you will and ask you what you all think about the things that Pillars of Eternity took exception to, and the degree to which you also wish they weren't present in gaming.
In contemporary gaming we have streamlined, over-polished releases from massive publishing houses like EA, and the like, producing homogeneous - if well intentioned - game series. These releases are - this is fast becoming a go-to phrase of mine - cash pinatas, being delivered unfinished, packaged with micro-transactions and followed by steady streams of expansions and mods.
Pillars of Eternity, as well as the games on gog.com [http://www.gog.com/], which is related to the producers of The Witcher, strive to strike these features from the market. Look on Steam right now and the only DLC on the PoE page is for various editions of the game and the first expansion.
What do you think about this? Do you think DLC etc is a necessary part of gaming? Do you think the RPGs of today are more dynamic and well made than their predecessors? What would you choose - Pillars of Eternity or Mass Effect? Is there a better comparison?
Do you think the gaming industry is better off now, or are you ill at ease with the current state of affairs?