Your vision for a true survival horror game.

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Arsen

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Nov 26, 2008
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No health items
No life bar
No ammo laying around.
You can get tired while running
Can construct good barriers that have a thief and Half Life physics to them that allows you to put anything in the way.
Zombies or horrors of the type aren't ridiculously and unrealistically fast as in Left Four Dead

I want a true survival horror game, where you have to shoot the thing in the head once to kill it, you have to run, and you can't kill every single enemy with a default axe or pistol.

I am an honest fan of the whole "fight only when you have to, then run" concept. I wish more games would implement this.

Your ideas?
 

PedroSteckecilo

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Feb 7, 2008
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I think a Survival Horror Stealth game where the primary method of survival is running, hiding and putting obstacles between you and your foes. Also realistic injuries such as limping and blood trails would be cool.

Each enemy type would have a specific and obvious Enhanced Sense that you need to avoid and evading combinations of them would be cool.
 

EscapeGoat_v1legacy

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Aug 20, 2008
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I'd like to see more games (not necessarily just survival horrors, but this works well for them) with more interesting places to be. Like, a survival horror set in a dark and dank wood, with only a handful of shelters and sparse vegetation (other than trees, duh), or, for a truly off-kilter survival horror, a game set in bright sunlight and with other colours than brown and grey.

Other than that, yup, I'm agreeing with the above.
 

Xojins

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Jan 7, 2008
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PedroSteckecilo said:
I think a Survival Horror Stealth game where the primary method of survival is running, hiding and putting obstacles between you and your foes. Also realistic injuries such as limping and blood trails would be cool.

Each enemy type would have a specific and obvious Enhanced Sense that you need to avoid and evading combinations of them would be cool.
This. To me, the game style mentioned is exactly what survival horror is supposed to be about; when you see an enemy, your first reaction is: "Oh, shit. SHIT!" Also, there shouldn't be an abundance of enemies, as it would get annoying and monotonous after a while.
 

goodman528

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Jul 30, 2008
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GTA: Zombie Town. But set in an average town in the UK, so you don't have guns around the place. But you do have the freedom to explore the entire town and use barricades and stuff. Free roaming, storyline based on who you meet in the town, only one objective: Get out of the quarantine zone, which will be nuked in 72 hours.
 

Ravenholm27

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Jan 10, 2009
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Also it needs monsters and people to that are actually piss in your pants frightening and make you want to run away from them like a little school girl Zombies just aren't scary anymore
 

PedroSteckecilo

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Xojins said:
PedroSteckecilo said:
I think a Survival Horror Stealth game where the primary method of survival is running, hiding and putting obstacles between you and your foes. Also realistic injuries such as limping and blood trails would be cool.

Each enemy type would have a specific and obvious Enhanced Sense that you need to avoid and evading combinations of them would be cool.
This. To me, the game style mentioned is exactly what survival horror is supposed to be about; when you see an enemy, your first reaction is: "Oh, shit. SHIT!" Also, there shouldn't be an abundance of enemies, as it would get annoying and monotonous after a while.
You'd want to have the above game take place in a bunch of varied and interesting environments, like evading an enemy with an Enhanced Sense of Smell in a dark, open forest area complete with rivers and climbable trees.

You could also set a level inside a burning building, so it's now Monster + Environment that you need to worry about.
 

Ravenholm27

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Jan 10, 2009
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goodman528 said:
GTA: Zombie Town. But set in an average town in the UK, so you don't have guns around the place. But you do have the freedom to explore the entire town and use barricades and stuff. Free roaming, storyline based on who you meet in the town, only one objective: Get out of the quarantine zone, which will be nuked in 72 hours.
their was a game for the PS2 called dead rush that was basically that except you were on an island and had to get to the other side of town ASAP
 

sirdanrhodes

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Mod I am working on, you get one gun to last you through the game, and you get a mere 5 bullets. I will update this soon, but it is going to be a true horror game, with mass amounts of gore. One scene, without spoilers, involves your character having to fight a single "being", which is going to be hard, then you have to rip it open and search for a key in "It's" intestines...

It's no where near done : (.
 

Goldeneye103X2

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DarkSaber said:
Play Clock Tower: The First Fear.
1. They need to make a remake
2. Where can i find the game?
But anyway, alone in the dark(the actual originals) were pretty scary at the time so a remake.....Hmmmm...........
 

Limos

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Jun 15, 2008
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Every single enemy in the game needs to be more than capable of kicking your ass in a stand up fight.

In a survival horror game, you should no be a match for the basic enemies. Fighting should be a last resort that going to have consequences far into the rest of the game. Injuries should stay with you for the whole game. If a monster eats half your leg then you will walk with a limp for the rest of the game. If you don't bandage it up you'll probably bleed to death within a few minutes.
 

Xojins

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Jan 7, 2008
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PedroSteckecilo said:
Xojins said:
PedroSteckecilo said:
I think a Survival Horror Stealth game where the primary method of survival is running, hiding and putting obstacles between you and your foes. Also realistic injuries such as limping and blood trails would be cool.

Each enemy type would have a specific and obvious Enhanced Sense that you need to avoid and evading combinations of them would be cool.
This. To me, the game style mentioned is exactly what survival horror is supposed to be about; when you see an enemy, your first reaction is: "Oh, shit. SHIT!" Also, there shouldn't be an abundance of enemies, as it would get annoying and monotonous after a while.
You'd want to have the above game take place in a bunch of varied and interesting environments, like evading an enemy with an Enhanced Sense of Smell in a dark, open forest area complete with rivers and climbable trees.

You could also set a level inside a burning building, so it's now Monster + Environment that you need to worry about.
I like the idea that the environments are working against you as well. Perhaps if it were in that forest setting, the only way to lose the monster would be to go into the river. To add more of a challenge, the river could be almost frozen, therefore you couldn't stay in it too long lest ye die of hypothermia. :p
 

darksaiyan

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Oct 14, 2008
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I don't think there would be a really good survival horror made with today's horror ideas... It'd be hard to make a zombie game that wouldn't get old after a while, or one with monsters when after you kill a few dozens you just don't give a damn when you see another...

There must be something psychological involved, and a drive to make you want to survive. Because heck, in a real survival situation, death would mean game over for ever, when in games like the ones currently available, you just respawn, killing the feeling of survival. I'd say that a true survival game, in which you firstly have to survive by satisfying all your basic needs and even elevated ones, would be scary enough even without the cliche horror ideas tacked on. Even so, a survival game wouldn't be a survival game anymore, since you should invest a great load of time into it as well as it having as realistic graphics as possible.

A nice potential to this would be Dwarf Fortress, if it were made that way. It's not as scary in the ASCII sense, but the fact that you could be surprised by a monster that came from basically nowhere and lose an arm after which bleeding to death would have been scary if from another perspective: like a first person perspective.
 

Mrsoupcup

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Jan 13, 2009
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The genre really need a game were when you get like bitten you bleed in that spot and you only get to use what you find as weapons, like dead rising. Also you should fear every monster you fight other wise the game will lose the constant fear of death and the desperation of survival, an example of this would be dead space, which has so many crappy monster encounters plus unreal powerful guns it was like killing terrorists with the most advanced millitary tech available (Crysis).
 
Jan 11, 2009
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sounds weird but i would quite like to have a shaun of the dead game because if done well it would be scary but at the same timee piss your pants funny
 

Rusty Bucket

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Dec 2, 2008
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What i would love to see is a more psychological based horror, where it's not the monsters that are scary, but the threat of them. I'd like there to be a group of 3 or so guys (one of them player controlled). As the game goes on, your companions get picked off one by one by something you never see. Once you get down to just you and another guy, the other starts talking loads out of fear. Eventually he talks less and less, and then he's just gone. There's no screams, no butchered corpse, he's just gone.

Once you feel completely alone, i want the game to really mess things up. Flashes of images on walls that aren't there, turning a corner to find a corridor full of blood that dissapears a couple of seconds later. I want people to be in pieces after playing it.
 

PedroSteckecilo

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Feb 7, 2008
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There needs to be a game built around Paranoia and Unseen Terror. We haven't yet seen a survival horror game that could equal The Thing or Invasion of the Body Snatchers in terms of isolated Paranoia, where you have no idea who the monster is, and discovering the monster is half the terror.