Zero Punctuation: Rise of the Triad

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Guffe

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Jul 12, 2009
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That seems like a fun game!!
If I remember I might get it some day, the review was good!!
I haven't even heard about the original before today.
 

Agent357

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Jul 2, 2013
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See, as some of Yahtzee's reviews go, I can't walk away from this knowing whether that was an overall recommendation, or a "stay away while I kill it with fire". To add to that, isn't one of the biggest sections of RotT the multiplayer? I'd like to know a little more what he thinks of that. Until then, RotT will remain in limbo, neither being bought nor being removed from my Steam wishlist.
 

mattaui

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Oct 16, 2008
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Loved the hardcore/casual comparison. Hilariously spot on, especially with the 'fake' hardcore illustration.
 

Branindain

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Jul 3, 2013
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I change channels when they advertise Four'n'Twenty on my new large-screen plasma.

I'm intimidated by the size of the pie ads.
 

azriel2422

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Jul 19, 2010
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Sometimes I laugh, sometimes I laugh really hard. Regardless, Zero Punctuation is always entertaining. And though I'll probably never play Rise of the Triads, I'd consider this a ringing endorsement. Or I would, if I understood most of Yahtzee's English slang.

Yahtzee, If I get over my American pride one day I will learn proper English, and perhaps we can communicate. If I repeated your reviews to most people they would think I was just quoting the movie "Snatch" and mentally shut down. Until I get my English slang cypher, I'll just laugh ignorantly at your reviews where you can even speak ill of me and I'll just smile like an idiot.
 

Thaluikhain

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Jan 16, 2010
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Ok, I laughed ad the money Pinhead bit.

the antithesis said:
About those ending puns, Yahtzee, I believe you should triad a little harder.
Oh dear.

Agent357 said:
See, as some of Yahtzee's reviews go, I can't walk away from this knowing whether that was an overall recommendation, or a "stay away while I kill it with fire".
Yeah...I noticed that as well, I kept expecting him to say he was being sarcastic about stuff so it'd be consistently one wa or the other.
 

Darth_Payn

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Aug 5, 2009
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If Kickstarter hasn't made "Shut up and take my money!" their official, on-their-business-cards motto, they should. I can't remember much hard-as-balls platform jumping sections from the old, sprite-filled, pre-Quake FPS's, (but I do remember the DOOM's not having a jump button), so I can't relate to that, but this was still a hilarious video. But it did raise one question: what was Shadowrun about, and when did they remake it?
 

Advancedcaveman

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Feb 9, 2011
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I don't understand the problem people have with first person platforming. Why do you need to see your feet? Your character is a floating blob; all you need to do is look down at wherever you're jumping. I don't even really pay attention to my character's feet in 3rd person platformers. I don't have a problem with the checkpoint system either. First person shooters are getting to a point where they just feel like they've given up on gameplay. Death doesn't even feel like a gameplay element in Bioshock; you just respawn with no consequence. When you fall off the edge of the world in Bioshock Infinite you just instantly reappear right where you fell, so the whole concept of a floating environment that you could fall off of has basically no tangible impact on the gameplay. Having a checkpoint system basically makes death matter because there's some kind of actual consequence and impact to dying.

When something in a game has actual immediate consequences and you can screw up or fail, that leads to excitement. Isn't that kind of nice? Isn't it a good thing to be excited when you barely make it though something in a game? ROTT doesn't have needlessly spaced out environments, nor does it have any irritating scripting where you're forced to stand around in a room and kill waves of enemies for a specific period of time. You just go through levels without any real restrictions or handholding, so I don't get frustrated when I have to re-play something. It doesn't take very long and I'm not being forced to do a pre programed sequence the same way every time.

The real problem with this game is the awful lack of optimization and all the bugs. And for all the things it retains about the original, it doesn't have the non linear level design of early 90s first person shooters. And I would rather they actually made the enemies more aggressive rather than letting them just stand in place like the original game. And most of the secondary fire modes they added are too basic and uninteresting. The alt fire on the flamewall just acts like another redundant machine gun when they could have done something cool with it.