Zombie Arcade: Medal of Honor Single-Player

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Troubletcat

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Nov 23, 2010
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This is a review from my gaming rants and reviews blog, Zombie Arcade [http://thezombiearcade.blogspot.com/]. Check it out if you like this review!

Medal of Honor is a modern military FPS developed by Danger Close and DICE (of Battlefield fame). The game was released in October, and is a clear competitor for Activision's Call of Duty: Black Ops. Trying to compete directly with the Call of Duty franchise at this point is a suicide mission, but Medal of Honor managed respectable sales and has carved out a modest niche in the online community.

The obvious comparison for Medal of Honor is the Call of Duty franchise, and people are generally quick to make a judgement about which is a better game. I'm going to try to avoid comparing the game to Call of Duty specifically, at least until the end of the review, and instead discuss the game on it's own merits, which are, in my opinion, fairly substantial. I think the games play differently enough not to warrant a very close comparison, and they're also targeted at slightly different markets. This review is only about the single-player portion of the game, developed by Danger Close, but the same will hold true when I review multi-player at some point after I get the thing WORKING (don't worry, it's not the game that's buggy, it's PunkBuster. I have perpetual issues with it).

Probably the first thing that stuck me about the game was that it has a very deliberate pace. You move through the levels and the game's story gradually, instead of in a constant state of rushing. This isn't to say that there aren't hectic moments ? there certainly are ? but they are not the norm, and their impact is, as a result, heightened. I also felt like the games pacing gave you a closer relationship to the story and the characters in it. Some of these characters are very cliché, and most of them aren't fleshed out very much, but they are all a little distinct and you are given the opportunity to grow somewhat attached to them.

The next thing that hit me was the sound. The quality of the sound design in this game is second to none, and I don't say that lightly. I really think that this game raises the bar. It's hard to describe all the little parts that make up the incredible sound in the game. Everything is so authentic, from the distinctive crackling of an AK47 to the echoing booms of shell impacts. The environmental audio effects are spot on, too, and they add a whole lot of atmosphere to the game's areas. Little details ? like the difference in sound of weapons fire depending on where you're standing, and the fact that when you're standing near somebody speaking on the radio you can hear both the fuzzy sound of the radio and their actual voice together are seemingly minor, but together, all these small things add a whole lot to the game. The game sounds amazing.

The voice acting is also very good, dipping to average at times but never really below, and is augmented by a strong script. You can believe that this is the way special forces operators would talk to each other in the field, and you can hear the strain in your comrades voices over the radio during a fire-fight, or how tired they are after a long day, or hear them panting because they're running, or hear them coughing and choking on dirt after a nearby explosion. All little things that contribute in some way to the game's atmosphere.

It also looks great, and by that I mean, it ran very poorly on my PC (more a reflection on my aging hardware than on the game's software in this case, I think) even on very low settings. But even on those settings, the game was still quite striking. It features so many grand, sweeping environments that you'd think the impact would be lost, but it's not. The landscapes in the game are stunning to behold, augmented by excellent lighting effects and effects such as fog or thick smoke which look absolutely spot on. The game is incredibly atmospheric. The same level of detail extends to character models, with people all looking very individual.

These factors all contribute to a very strong sense of authenticity around the game. It feels very real, and very solid. The more deliberate pace reflects actual combat or special forces engagements much better than an absurdly fast rush. The sound draws you into the game. The voice acting and script make you feel like you're fighting alongside real people. The detail on the environments and characters draws you into the world. This leads you to having a very strong connection with what's going on in the game, even moment to moment. At one point in the game, I was frantically and repeatedly stabbing a terrorist to death in combat, and I saw the guys face and I actually felt a little sorry for him. It's rare for a game to draw you in that much and to create that level of empathy, and it helped emphasise the horror in the events being depicted. This game can be pretty confronting at times because of how real it is. Or maybe I'm just a big softie.

Another factor is that the game isn't particularly over-the-top. It has its moments, sure, but for the most part the circumstances and events in the game are quite believable (and many of them are closely based on real battles). And when the shit does hit the fan, oh boy, is it good. This game has some extremely tense, dramatic moments that are so effective because they are few, and because the game is so successful at creating a believable atmosphere.

But I haven't really talked about how the game actually plays yet. I think that's because in some ways, the game-play is the least interesting aspect of Medal of Honor. I enjoyed the campaign. I like it very much, in fact, and I'm going to say now that I liked it more than the single-played components of the more recent Call of Duty games (I haven't played Black Ops, but I doubt it'll change my opinion). But the reason I liked it so much was for its authenticity, and its characters, and its story, not for the game-play.

Don't get me wrong, the game-play was good. It was quite solid. It didn't really do anything new, though. It was enough to carry the game and it fit well with the general style of the game as being a little bit slower paced and a little bit more realistic. Shooting felt good, moving felt good, but it wasn't anything special. Probably my biggest complaint was that I felt the game was a little too easy. I only died a few times on the highest difficulty. That said, it gave the game a smooth flow, which is nice, and it's possible I'm just a super-ultimate bad-ass. The campaign is also quite short (5-8 hours depending on skill and swiftness, I'd estimate), which is about par for the course these days. It didn't overstay its welcome, which is important, but I felt like it could've been a little bit longer, all things considered.

There was some good variation in the different levels in the campaign which ensured that it didn't get too stale. You get to drive an ATV and play as the gunner for a helicopter pilot. There are some very long-range sniping segments. There are some stealth segments (and these are actually GOOD, surprisingly). I liked the fact that they mixed it up a little bit and gave you a taste of different roles within the army. I know, I know, you're thinking ?But I saw all this stuff in CoD. What a rip-off!? but the fact is, the game plays so differently from Call of Duty, and FEELS so different, that I hardly noticed and it really didn't bother me. Besides, Call of Duty wasn't the first game to feature any of these things.

It kind of bothers me just how much the game screams ?AMERICAAAAA, FUCK YEAH!? at you. The only troops depicted in the game are American soldiers, despite the fact that many nations contributed troops to the war in Afghanistan, including fighters in the specific battles and regions shown in the game. This seems significant because in a lot of ways the game is about celebrating the courage and dedication of armed forces members, and it seems like kind of kick in the teeth to exclude soldiers who didn't happen to be American. I'm sure this wasn't Danger Close's intent, but it kind of comes off that way. There's also a dedication at the end of the game, which I felt was a nice sentiment but came off as extremely cheesy and a little forced.

At the end of the day, though, despite a few flaws, Medal of Honor's single-player game is an rewarding and varied experience, and separates itself from the crowd and from the mammoths of the genre with its own unique style, although it does borrow heavily from similar games. It's a shame the campaign isn't a little longer, but I guess I'm just going to have to accept that that's the way shooters are made these days.

I mostly bought the game for the multi-player, and I'll have a full report on that soon I hope. I can't really recommend the game based on single-player alone, if only because it's over so quickly, but it's definitely a very solid experience.
 

Troubletcat

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Nov 23, 2010
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I was planning to include more images in my reviews, starting with this one, but I'd prefer to use SS's I'd taken myself, and I just plum forgot to do it when I was playing through the game, and then I wanted to get this up fairly quickly. But in short, that's something I'm planning to add.

Sectioning the review is something I had considered doing, but wasn't sure about. Might give it a shot next time around.

I didn't notice any glitches or bugs when I was playing. The AI was... Eh, it was about comparable to the Call of Duty series, which is to say, they just kind of sit behind cover and shoot at you. It definitely wasn't anything special, but I don't think it was TERRIBLE.

As for a score... I've actually received feedback from a few of my readers that they LIKE the fact that I don't assign games arbitrary numbers, and that's sort of the reason I don't give scores - I feel like they're practically meaningless, because, say, a 7/10 means something very different to me than it does on a lot of major gaming sites that people are used to reading.

A brief synopsis at the end might work, though, and it would fit well with a sectioned structure.

Anyway, thanks for the tips, I'm pretty new to this, so it's good to get some constructive feedback.
 

jdonbr

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Dec 23, 2010
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I just finished playing the new Medal of Honor game and thought that they did a great job also. It really helps when you have actual Tier 1 Operators helping with things, and as far as the dedication at the end...you can call it cheesy if you want but it was written by the operators that helped on the game. I understand that you felt bothered by the fact that the only soldiers that were featured in the game were American. You have to remember that this game is following a small group of American operators...we Americans don't deny the fact that many countries have helped out in the war in Afghanistan and Iraq, in fact we are happy to aknowledge all the countries that have helped.

I didn't think that the game seemed over the top in anyway, I have met Special Forces Operators and the characters in the game seemed right on the same level as the actual guys. The operators, whether they are Navy, Army, Marines or Air Force, will put their lives on the line for their brothers in arms no matter what country they are from. In the US Army we are taught from day one the "Warrior Ethos" I will always place the mission first, I will never accept defeat, I will never quit, and I will never leave a fallen commrade. This game showed those ethos...now it doesn't matter what country you are from, if you are an ally you are a commrade so we wont leave you behind. For those of you who havent read the dedication here it is:

"To our brothers, past and present ?

This is a dedication to America?s servicemen. A dedication to the debt we owe to Warriors lost and to all of our military forces who continue to defend freedom around the world. Men and women who have honorably served throughout our nation?s history ? who stood and continue to stand fast in the face of a determined enemy and defeat them with unwavering discipline.

Most Americans do not know what our Special Operations Forces community experience. They do not know what these Warriors endure in combat, nor do they understand the selflessness and love of the brothers beside them. Men within this community bring the fight to the enemy, engage aggressively and stand their ground.

Born unto a different cloth, these men could have chosen a life of prosperity and chased every opportunity afforded by our great nation. Giving life as they live it, they chose to leave these pursuits behind and devote themselves instead to a higher calling, living with indomitable purpose, by simple truths ? Brotherhood. Honor. Sacrifice. Words molded into their character, exemplified by their actions.

It is their final hour we celebrate ? our fallen brothers who shine a light on the greatest attributes of dedicated men. With their sacrifice, legends are born and will live as examples to inspire the heroes that will lead our nation to victory in the years ahead; making our founding fathers proud and acting as a promise to America?s next generation.

This is to our fallen brothers. You will be honored in our community?s history as the greatest heroes. As men who shouldered our nation?s burdens, you will remain as beacons for our heroic ideals. Taught to be proud and unbending in failure and humble in success, there are no greater examples for which this nation stands for and of which this nation is built from ? the ideal of service to country and others.

To our community and all who wear the uniform ? Thank you for your service to the nation.

And, to those in this hour who are in the fight and keep our enemies awake at night."

I would recomend this game to anyone who wants a little taste of what the life of an operator is like...pretty much makes me stand fast to my decision that I will not be joining Special Forces anytime soon. They truely are "Born of a differnt cloth"
 

TheSapphireKnight

I hate Dire Wolves...
Dec 4, 2008
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I just finished the game and I loved it. Despite the AI's lack of awareness I enjoyed every minute of it. The biggest problem I had was that I didn't have many minutes to enjoy. It ended as soon as I really started to get into it.

The first few missions were a little slow but it picked up quickly after that. I hope that there is a sequel because I enjoyed the single player much more than any of the most recent of the CoD series.
 

th3xile

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Aug 9, 2009
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This game has become, quite literally my favorite shooter out of both the Medal of Honor and Call of Duty series. Which is saying a lot considering my deep love for CoD 3 and MoH Rising Sun. No game has ever stirred me as emotionally as MoH did during
the ending of the first Ranger mission. I seriously almost cried.
With realistic weapon load outs; the fact that it encouraged you to keep your starting weapons; and enough military talk to confuse both me, my military obsessed best friend and his borderline psychotic brother, the whole game got a 10/10 for me.
It felt very amazing that the
climax involved transcending politics to rescue some men behind enemy lines and then actually made me say out loud "come on Rabbit you can make it." I actually started feeling like part of the team. The fact that after you won the game you didn't save the world, hell you only put a dent in Taliban forces. It was small scale enough to be emotional and engaging as opposed to "Come on Ramirez lets go take back the White House to save Democracy."
Oh, and by the way, you said "different roles within the Army", but Neptune was actually Navy (I believe they were Navy SEALS but they might be from some other part of Navy SOCOM), I believe the helicopter pilots were Air Force, and while Wolfpack may technically be Delta (which is my only complaint as it is unrealistic) the unrealistic beards (would never be allowed in the U.S. military) and the ATVs, I like to think Wolfpack is Blackwater.